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Version 1.7 Now Available

Version 1.7 is now available for all users! As I had mentioned in the preview, this update brings a fair amount of new content with some nifty gameplay changes as well. The Post Office is an ideal non-violent alternative to the Hunt Club, and now both areas are considered "jobs". To go with the new job statistics are the first costumes that can be unlocked without collecting costume scraps. For players looking to complete Impossible mode and get the highest scores, challenge points have become even more critical. Now, every challenge point gives 2 starting hunger in addition to the old effects. To encourage players to try harder modes, solving a case on Hard awards 1 challenge point while solving a case on Impossible awards 2 challenge points. Coupled with the Hard/Impossible bonuses for completing challenges, you could earn up to 5 points in one game! There's plenty more to check out, so take a look at the full patch notes below. New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes


[ 2014-09-24 01:10:19 CET ] [ Original post ]

Version 1.7 Now Available

Version 1.7 is now available for all users! As I had mentioned in the preview, this update brings a fair amount of new content with some nifty gameplay changes as well. The Post Office is an ideal non-violent alternative to the Hunt Club, and now both areas are considered "jobs". To go with the new job statistics are the first costumes that can be unlocked without collecting costume scraps. For players looking to complete Impossible mode and get the highest scores, challenge points have become even more critical. Now, every challenge point gives 2 starting hunger in addition to the old effects. To encourage players to try harder modes, solving a case on Hard awards 1 challenge point while solving a case on Impossible awards 2 challenge points. Coupled with the Hard/Impossible bonuses for completing challenges, you could earn up to 5 points in one game! There's plenty more to check out, so take a look at the full patch notes below. New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes


[ 2014-09-24 01:10:19 CET ] [ Original post ]

Noir Syndrome
Glass Knuckle Games Developer
Glass Knuckle Games Publisher
2014-06-04 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
Mixed (137 reviews)
The Game includes VR Support
Public Linux Depots:
  • Noir Syndrome Linux [47.91 M]
Noir Syndrome is a procedurally generated Detective Murder-Mystery with a new story every time! Featuring slick pixel art animations and a jazzy soundtrack, the player is thrown right in to a highly stylized vision of film noir. Visit locations, interrogate suspects, search for clues, and eventually solve the case before the killer escapes - or you wind up dead yourself.

Features:

  • Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
  • Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
  • Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
  • Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
  • Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
  • Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
  • Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
  • Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
  • Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
  • Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
  • Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.

MINIMAL SETUP
  • OS: Ubuntu 10
  • Processor: Intel Core 2 DuoMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GPU with OpenGL Support. 1280x720 or above
  • Storage: 200 MB available space
GAMEBILLET

[ 6108 ]

17.79$ (11%)
7.03$ (22%)
8.49$ (15%)
2.47$ (17%)
12.72$ (15%)
8.89$ (11%)
21.24$ (15%)
24.84$ (17%)
16.79$ (16%)
12.43$ (17%)
4.95$ (17%)
16.79$ (16%)
3.35$ (16%)
4.29$ (14%)
9.89$ (1%)
13.34$ (11%)
31.14$ (11%)
50.96$ (15%)
34.39$ (-15%)
8.39$ (16%)
8.39$ (16%)
8.27$ (17%)
25.19$ (16%)
25.19$ (16%)
13.34$ (11%)
17.79$ (11%)
17.39$ (13%)
16.97$ (15%)
4.14$ (59%)
15.11$ (16%)
GAMERSGATE

[ 595 ]

0.94$ (81%)
0.49$ (51%)
13.04$ (57%)
2.7$ (77%)
0.9$ (92%)
4.2$ (70%)
14.88$ (70%)
0.77$ (91%)
30.0$ (50%)
0.45$ (85%)
0.89$ (87%)
0.9$ (91%)
3.0$ (80%)
14.99$ (25%)
1.5$ (85%)
6.39$ (20%)
0.85$ (83%)
11.99$ (60%)
7.49$ (25%)
9.99$ (50%)
3.4$ (83%)
3.3$ (78%)
2.13$ (96%)
0.7$ (93%)
8.0$ (60%)
5.28$ (74%)
0.6$ (80%)
1.95$ (90%)
1.32$ (91%)
0.54$ (91%)

FANATICAL BUNDLES

Time left:

7 days, 20 hours, 2 minutes


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14 days, 20 hours, 2 minutes


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3 days, 20 hours, 2 minutes


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0 days, 20 hours, 2 minutes


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8 days, 20 hours, 2 minutes


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10 days, 20 hours, 2 minutes


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31 days, 20 hours, 2 minutes


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356456 days, 12 hours, 2 minutes


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13 days, 20 hours, 2 minutes


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42 days, 20 hours, 2 minutes


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28 days, 20 hours, 2 minutes


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38 days, 20 hours, 2 minutes


HUMBLE BUNDLES

Time left:

2 days, 14 hours, 2 minutes


Time left:

4 days, 14 hours, 2 minutes


Time left:

9 days, 14 hours, 2 minutes

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