As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes. It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-16 23:03:57 CET ] [ Original post ]
As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes. It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-16 23:03:57 CET ] [ Original post ]
- Noir Syndrome Linux [47.91 M]
Features:
- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL Support. 1280x720 or above
- Storage: 200 MB available space
[ 6108 ]
[ 595 ]