As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step. As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented. For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page. As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future! Twitter | Facebook | Website | Newsletter
[ 2014-10-27 22:04:05 CET ] [ Original post ]
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step. As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented. For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page. As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future! Twitter | Facebook | Website | Newsletter
[ 2014-10-27 22:04:05 CET ] [ Original post ]
- Noir Syndrome Linux [47.91 M]
Features:
- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL Support. 1280x720 or above
- Storage: 200 MB available space
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