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Demo Changelog: 0.27
0.27a: Soft launch demo. Enjoy!
[ 2024-03-28 18:54:32 CET ] [ Original post ]
Patches 0.26a, 0.27a/b/c/d/e
0.27a: Soft launch demo. Enjoy!
Bugfixes
- Fix bug where home tower weapon wouldn't properly clear on game load
- Fix bug where selecting a new tower or spell wouldn't change what was shown in the Info Window immediately
- Fix bug where enemy spawn list was always cumulative and didn't reset after each round
- Fix bug with Black Hole warp status not working
- Attempt to fix bug where player gets stuck in modal window such as Card Unlock Progress during tutorial
- Fix bug where map points not properly re-set when loading a game/hitting undo all
- Fix bug where bottom menu panel is re-set to base management phase when exiting to menu and resuming during enemy attack phase
Gameplay & Balance Changes
- Split out Unlockables into separate window from Achievements
- Change Enhancements to be Roguelite perks, rather than Loadout items to assign
- Adjust and rebalance Spell and Tower unlocks upto level 32
- Remove One-Round Boosts from Post Round Window; add Science->Health Exchange
- Add max tile height for Elevate terraform ability
- Change spatial partitioning for enemies to favor a more balanced spawn
- Add per tick regen to all 3 bosses
New Content & Misc.
- Tweak skybox and lighting transitions one more time
- Update main menu logo to higher res version
- Add Home Tower Preview to New Game window
- Add/change all Spells in-game; bring all 13 Spells into game
- Add new achievements based on Tower type
- Add more detail to Leaderboard entries
- Change Leaderboard Score formula to result in much more reasonable numbers
- Change Steam Cloud to use Auto-Cloud, rather than Cloud API calls
- Add before->after tower level in Info Window when Elevating Tile with Tower on top
Known Issues
- Post Round Window is blank when reopened during a loaded saved game
- Spell buttons are not re-enabled when exiting to main menu and returning to game during Enemy Attack phase
[ 2024-03-28 18:54:32 CET ] [ Original post ]
Terrorformer TD
onewinter games
Developer
onewinter games
Publisher
September 2024
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
Public Linux Depots:
- [0 B]
Terrorformer TD is a tower defense roguelite where the map erodes and grows as the game progresses -- but the player gets terraforming tools to shape it! Every round, fortify your defenses to survive against waves of enemies; then cash in for new towers, upgrades, and other rewards. Gain XP and level up to unlock new abilities and components after each run and try again to make it even further!
(Experience and Achievements earned in the Demo will carry over to the full game!)
Terraform the Battlefield
The map changes after each round, so you'll have to adapt your strategy to succeed! Move enemy spawners, raise & lower tiles to redirect enemies into the line of fire and evolve your tactics with the map as it grows. Unlock new procedurally generated maps, each with unique terraforming opportunities and base-building strategies. Grow along with the dynamic battlefield and design the right defenses for each playthrough's challenges.Assemble a Home Tower
Your Home Tower is the heart of your base: customize it each run from the components you've unlocked, giving you access to special abilities, upgrades and even weapons! Experiment with different combinations to find the optimal combination for your playstyle and enjoy plenty of options for replayability with over 25 components to unlock.Choose Your Own Adventure
Unlocks, upgrades and map erosion are randomized every round, so each playthrough is different! Earn dozens of permanent perks as you play and level up, increasing your survivability on each run. Try your hand at a harder difficulty, or see how long you can last using the Weekly Challenge's loadout!Take on the Enemy Horde
Counter enemy abilities like Fortify, Warp and Disable Tower with 25 unique towers that earn XP and level up, growing stronger as the game goes on. Mix-and-match defenses to find the best combination for each enemy challenge. Move towers to better firing positions, or raise the tile they're already on for a firing bonus!Full Features List
- 25 Unique Towers, each with Tech Tree (200+ upgrades)
- 45 Enemies with unique models, stats & behavior
- 3 Game Maps (2 unlockable)
- 13 Spells (12 unlockable)
- 12+ Status Effects to inflict and/or counter
- 5 Difficulty levels (2 unlockable)
- Persistent Player XP across games
- 25+ Unlockable Home Tower Components
- 60+ Achievements
- Global Leaderboard
- Weekly Challenges w/ Leaderboards
(Experience and Achievements earned in the Demo will carry over to the full game!)
MINIMAL SETUP
- OS: Ubuntu / SteamOS
- Processor: Intel Core i3-530 (dual-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 7750 (1 GB)
- Storage: 500 MB available space
- OS: Ubuntu / SteamOS
- Processor: Intel Core i5-2500K (quad-core) / AMD FX-Series FX-8320 (quad-core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 (4 GB) / AMD Radeon R9 290X (4 GB)
- Storage: 500 MB available space
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