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Happy Holidays! Right in time for the Steam Winter Sale, Terrorformer TD version 1.2 is here!
Enjoy additional QoL changes, unlock & upgrade spells in-game, and try out the reworked progression system (with over 350 starting perks to unlock!) -- all at a reduced price for the next 2 weeks.
Thanks to everyone who has supported the game so far -- see you in the new year!
Terrorformer TD's second post-release patch is here, bringing new features like a map editor, Steam workshop support, the choice between roguelike or standard progression, and a realtime mode! The price has also been decreased by about 20% in most markets -- add the current 20% discount for Steam's August Sale and Terrorformer TD is bringing you even more features for less! Stay tuned for more information on Terrorformer TD's next patch, which should further enhance the map editor and add support for new map scenarios with custom win conditions.
Thanks to everyone who has bought and supported Terrorformer TD since it came out last month! We are excited to share the first planned update with the world, which patches both the Demo and Full Game to the same version (1.044). As mentioned in the last post, this patch mostly addresses the game's terraforming system and map generation algorithms, with a focus on increasing variety across game sessions and overall replayability.
Map erosion and growth has been greatly increased, with the battlefield changing more drastically from round-to-round and after each ring of spawn tiles has been closed. Players must now purchase packs of terraforming actions at the Science Shop like any other upgrade or tower unlock; terraforming actions each have their own currency and no longer spend from a common pool of Map Points.
Exciting news: terraforming updates are coming soon to Terrorformer TD!
Map generation algorithms will now generate more interesting, random map shapes, with map erosion and expansion playing a bigger part between rounds.
Spawners will now Seal randomly based on the terror level after each round, forcing the player to adapt to the changing map more than ever!
To assist in counteracting this new terrain-based threat, the player will gain access to two new Terraforming Tools:
Extend will allow the player to create more map, by adding path tiles anywhere around the outer edge of the existing terrain.
Shift replaces Seal; players can now move Spawn Tiles around the map to any valid location.
To make terraforming choices more interesting, Map Points will go away in the next update, and each Terraforming Ability will have its own counter. Players will be able to purchase Terraforming Abilities at the post-round shop, similar to unlocking towers or upgrades currently.
Watch this space for more information on coming Terrorformer TD updates or Follow the game to be notified when updates are released!
Today's the day! After 15 months of development, countless builds, and over 2,000 demo players, Terrorformer TD is now available to purchase on Steam for PC, Mac and Linux! Try the free demo, then jump into the full game right where you left off! Battle endless waves of monsters with 25 different towers to unlock and build, then customize your home tower using components you earn as you play -- all while terraforming the battlefield into the ultimate deathtrap for your enemies... It has been a dream to work on this game ever since tower defense mainly existed in custom War/Starcraft maps -- hope you all enjoy it! View the release build notes here.
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. The final branch to show are the Explosive towers. Explosive towers focus on slow, heavy AoE damage and crowd control; but do half damage against shields, and three-quarters damage against armor.
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. Fourth in line are Support towers. Support towers focus on helping other towers do more damage or gain better stats through Support upgrades; as their name implies, they're rarely the star of the show.
Tune in to watch us play Terrorformer TD live on stream during Steam Next Fest!
Tune in to watch us play Terrorformer TD live on stream during Steam Next Fest!
This week's build brings a dozen new enemies with it, meaning the game has unique enemies up to round 55 now!
These enemies feature new abilities such as Dispel, which clears all negative status effects (or debuffs) from enemies, allowing them to recover their full strength. Enemies such as Doctoro (the floating witch doctor head, because of course) and the fourth boss, Curvanxion, are capable of aiding their fellow enemies with Dispel.
Certain enemies past round 45 will also have the ability to Disable Towers, necessitating their destruction via long-range means. The aptly named Offbirb and the fifth boss, Magnaxion, are capable of disabling player towers temporarily. Watch out!
Check out the portraits of the new enemies above, and see if you can defeat them in the latest Demo build!
This week's build brings the last of the game's planned features, a Weekly Challenge Mode that asks players how far they can get with a common starting loadout -- and features its own leaderboards.
Each week, a new challenge will unlock with its own loadout theme (and probably a punny name, if we're being honest here). This week, the first challenge is Bombs Away! featuring the Robomber Home Tower, which spawns an adorable little flying robot who roams the battlefield, dropping bombs on enemies.
Try it out today in Terrorformer TD's demo!
And stay tuned for next week's challenge: Fun You Pay Me -- featuring the Toll Home Tower, which rewards the player with random currency every time it shoots an enemy.
Just a quick patch here and a thank you to the loyal Terrorformer TD community that's formed since the demo first became available last week. We've seen great engagement with the game so far, and according to Steam, some players even have as many as 10+ hours logged in the game in the <1 week it's been out! So, as a thanks to those players, we're bumping the Demo Level Cap up to 16, which should be enough to upgrade your Home Tower Base and Home Tower Targeting to Intermediate level. Try it out and let us know what you think!
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. Third in line are Energy towers. Energy towers focus on range and attack speed, and specialize in damaging Shielded enemies.
Welcome back to our Meet the Towers feature, where we showcase and preview the 25 towers available in Terrorformer TD. Second in line are the Elemental towers. Elemental towers focus on applying status effects to enemies, without a lot of concern for upfront damage. Elementals are masters of the Damage over Time (DoT) effect, whittling away an enemy's health even after it's out of the tower's range.
In anticipation of our upcoming demo release, we'll be spending time during March highlighting each of the towers available in the game, how they work, and what they currently look like. First up, the Kinetic towers! Kinetic towers are your traditional bullet projectile-based tower defense buildables; they generally fire single rounds at single targets, doing medium damage at a medium rate of fire--they're meant to be the workhorse of most games.
We're excited to announce that Terrorformer TD playtesting is now open for the month of March! Join the playtest and enjoy a first-row seat as the game moves through stages of development on the road to a release later in 2024. We're looking for anyone willing to give constructive feedback, whether they're Tower Defense pros or newcomers to the genre! Sign up using the Steam Playtest link on the game's main store page, then join the Discord to discuss your experience with developers and other players. We look forward to building this game together with its fans!
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