Thanks to everyone who has bought and supported Terrorformer TD since it came out last month! We are excited to share the first planned update with the world, which patches both the Demo and Full Game to the same version (1.044). As mentioned in the last post, this patch mostly addresses the game's terraforming system and map generation algorithms, with a focus on increasing variety across game sessions and overall replayability.
Map erosion and growth has been greatly increased, with the battlefield changing more drastically from round-to-round and after each ring of spawn tiles has been closed. Players must now purchase packs of terraforming actions at the Science Shop like any other upgrade or tower unlock; terraforming actions each have their own currency and no longer spend from a common pool of Map Points.
1.4 Changelog:
Gameplay & Balance Changes:
- Excavate can remove Blocker tiles now
- Player can no longer Seal Spawn Tiles; instead they have a chance to Seal after each round (the higher the Terror level, the greater the chance)
- Sealing all Spawn Tiles in a ring still expands the map outwards, but the algorithm for doing so has been changed to prioritize creating more interesting map shapes as the game goes on
- Extend has been added as a Terraforming Action; adds a Path Tile to an empty neighbor of a map edge tile
- Shift has been added as a Terraforming Action; lets the player move Spawn Tiles (and any attached Spawner) to any Path Tile with a valid path to the player's home tower.
New Content & Other:
- Science Shop no longer pops up automatically after each round
- Wave Info window is now displayed by hovering/clicking a Spawner
- Enemy Info window can be displayed by hovering/clicking an Enemy
- Demo Version: grey out Achievements that require the Full Game
- Adjust / Improve Terraforming Actions VFX & SFX
- Give more space / focus to terraforming sequences so player gets a better idea of what is changing
- Add floating text before/after each round for effect
Bugfixes & Known Issues:
- Update project to latest Unity 2022 LTS to address Render Texture issue (home tower preview on new game screen) and Mac/Linux missing icons issue
- Address some issues with tower/game stats dictionaries missing entries when setting/getting values
- Escape key should behave more consistently across all open windows now
- NB: Tutorial tips are disabled for now
Future Planned Updates:
November (1.5):
- Custom Map Editor (Steam Workshop)
- Non-Roguelike mode (buy upgrades/unlocks directly)
- Real-time mode (timed preparation phase, can only pause game by exiting to menu)
December (1.6):
- Map editor updates (more control over available towers/spells/enemies)
- UI Updates (new game, bestiary, game over)
- More detailed in-game stats
- New Currency (Red Gems): spend from main menu to permanently boost stats across all matches
[ 2024-10-17 19:36:06 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Terraform the Battlefield
The map changes after each round, so you'll have to adapt your strategy to succeed! Move enemy spawners, raise & lower tiles to redirect enemies into the line of fire and evolve your tactics with the map as it grows. Unlock new procedurally generated maps, each with unique terraforming opportunities and base-building strategies. Grow along with the dynamic battlefield and design the right defenses for each playthrough's challenges.Assemble a Home Tower
Your Home Tower is the heart of your base: customize it each run from the components you've unlocked, giving you access to special abilities, upgrades and even weapons! Experiment with different combinations to find the optimal combination for your playstyle and enjoy plenty of options for replayability with over 25 components to unlock.Choose Your Own Adventure
Unlocks, upgrades and map erosion are randomized every round, so each playthrough is different! Earn dozens of permanent perks as you play and level up, increasing your survivability on each run. Try your hand at a harder difficulty, or see how long you can last using the Weekly Challenge's loadout!Take on the Enemy Horde
Counter enemy abilities like Fortify, Warp and Disable Tower with 25 unique towers that earn XP and level up, growing stronger as the game goes on. Mix-and-match defenses to find the best combination for each enemy challenge. Move towers to better firing positions, or raise the tile they're already on for a firing bonus!Full Features List
- 25 Unique Towers, each with Tech Tree (200+ upgrades)
- 45 Enemies with unique models, stats & behavior
- 3 Game Maps (2 unlockable)
- 13 Spells (12 unlockable)
- 12+ Status Effects to inflict and/or counter
- 5 Difficulty levels (2 unlockable)
- Persistent Player XP across games
- 25+ Unlockable Home Tower Components
- 60+ Achievements
- Global Leaderboard
- Weekly Challenges w/ Leaderboards
(Experience and Achievements earned in the Demo will carry over to the full game!)
- OS: Ubuntu / SteamOS
- Processor: Intel Core i3-530 (dual-core) / AMD Phenom II X4 965 (quad-core)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 7750 (1 GB)
- Storage: 500 MB available space
- OS: Ubuntu / SteamOS
- Processor: Intel Core i5-2500K (quad-core) / AMD FX-Series FX-8320 (quad-core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 (4 GB) / AMD Radeon R9 290X (4 GB)
- Storage: 500 MB available space
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