- Initial Demo release - Implemented Gardener, Creative and Simulation game modes - Implemented Kodama and Yamabiko models and rigs - Implemented ground area-of-effect hotspot indicators - Implemented consumable fertilizers and tester kits - Implemented radial menu and sub-menus UI - Implemented mana bar and garden level UI - Implemented genes discovery system - Implemented plants occlusion culling - Implemented player gloves model - Implemented world conditions - Implemented currency system - Implemented mana system - Implemented wild plants - Implemented herbicides - Implemented world grid - Implemented casting plant growth - Implemented casting plant seeding - Implemented casting plant conjuration - Implemented casting grass area/aura - Implemented casting growth area/aura - Implemented casting plants conjuration area/aura - Balanced plant genes mutation rates - Plants cost now mana to seed or conjure grown specimen in Gardener game mode - Plants depletion rate of resources in soil while growing now depends on genome - Plants health now decrease from herbicides depending on herbicide resistance - Plants generate now mana depending on plant complexity and node types - Plants stress level is now as high as the lowest plant condition deficiency - Plants emit now particles when new genes are available for discovery - Plants leafs, flowers and fruits size is now affected by plant health - Plants can be now moved with shovel only to empty mounds - Plants leave now an empty mound after moving with shovel - Plants increase now stress level if conditions are deficient - Plants cut at first node can be now removed with shovel - Plants health now decrease depending on stress level - Plants die now when health reaches zero - Plant seeds can be now only cast into mounds - Plant growth speed is now affected by plant stress - Plant leaves droop rate depends now on plant health - Plant leaves start withering now if plant health falls below - Plant conditions deficiencies are now visible on random plant leaves - Plant cuttings selling price depends now on node type, genome and health - Plant cuttings left in containers are now sold for currency at the end of the day - Plant genes can be now discovered by clicking on plant with undiscovered genes - Plant nodes require now shears, pruners, woodsaws or axes to cut depending on node - Wild plants spawn now at the end of the day - Wild plants have now high stress resistance - Wild plants respawn now and spread when fully grown - Game mode Creative enables infinite mana and disables plants resources/conditions - Game mode Simulation disables mana, seeding plants costs currency instead - Game mode Simulation disables any casting - Player casting growth costs now mana - Player casting conjuring costs now mana - Player casting aura is now toggled with Alt key hold - Player casting area is now toggled with Shift key hold - Player casting area radius can be now controlled with mouse scroll - Player casting anything provides now mana to wild plants in closest proximity - Garden soil now dehydrates over time and at end of the day - Garden soil dehydration rate depends now on soil grass coverage - Gardens have now 5 default native plant species to seed, conjure and/or modify - Gardens have now 5 invasive plant species that spawn and spread depending on garden level - Tools and consumables in garden return now to player after selecting in radial menu - Tools, consumables and plant cuttings in garden despawn now at the end of the day - Tools and consumables area of effect can be now controlled with mouse scroll - Tools have now models with targeted animations - Consumables cost now currency to use - Fruits can be now collected by hand - Grass can be now planted with consumable seeds - Scythe can be now used to mow wide area of grass - Rakes can be now used to remove cut or short grass - Hoes can be now used to remove growing annual plants - Decomposed annual plants can be now removed with shovel - Watering cans and canisters now deplete contained water - Watering cans and canisters can be now refilled with water sources - Last 3 selected plant species/tools/consumables are displayed now in radial menu - Filled containers in garden dont return now to player hands after selecting in radial menu - Plant Creator can be now opened through plants sub-radial menu - Plant Creator has now hidden conditions edition box - Fixed plants generation for specimens with cut nodes - Fixed fruits and flowers animations - Improved cursor accuracy when interacting with plant nodes - Redesigned new garden selection menu - Refactored ground mounds to use procedural terrain system - Refactored unlockable plant parts and variations system - Refactored in-game objects handling by player - Refactored plant health and stress system - Refactored and optimized plant shader - Refactored time-lapsing - Deprecated daily rewards - Deprecated plant creator obtainable gene gems - Deprecated plants billboarding and LoD rendering
Gardener
Koksny.com
Koksny.com
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
http://www.freemind.games
https://store.steampowered.com/app/2052790 
🍀Every Leaf Lives🌞
With unparalleled simulation depth, each leaf, petal, and branch in Gardener carries its unique genetic signature, needs, and tale. Shape the bushes with precision pruners, train fruiting trees to maximize yields, and select the prime specimens for cloning or trade. No two plants are ever the same—each one is a unique living entity with its own story to tell.🍏The Apple Does Not Fall Far From The Tree🌳
Handpick the finest fruits and flowers, utilizing advanced grafting techniques to cultivate supreme species. By selectively inheriting the most desirable traits over successive generations, you'll cultivate rarities unseen in commercial seeds. Engineer your own highly sought-after varieties, paving your way to botanical eminence and unparalleled profitability.👨🌾For Sustainable Ecosystems👩🌾
This isn't just another game about lawnmowing and propping up garden gnomes. Wield your mower sparingly and only when necessary, to create environments where critters and insects thrive. With diverse flora to provide pollination opportunities, tall grass to retain precious moisture, and an understanding that no plant thrives on a golf course, you'll cultivate a happy garden for delighted hedgehogs and squirrels.🌻Master Plants Care - From Lawnyards to Orchards🥕
Each seedling is the beginning of an extensive voyage. Tend to your plants with diligent watering, provide ample sunlight, offer the right mix of nutrients, and fend off invasive pests. Monitor the faintest variations in foliage and fruit to detect issues early and respond promptly. It's the meticulous care that elevates plants to their utmost growth, sometimes exceeding even what nature intended.🌳Infinite Species Customizability🌲
The procedural nature of plant growth allows for a never-ending variety of plant traits and combinations. Start with basic seeds and refine every aspect of your garden's flora, from the color spectrum of the blooms to their resistance to pesticides. With countless potential outcomes, your imagination and perseverance are the only limits to what you can create.Gardener invites you to breathe life into the wild and forsaken, transforming neglected spaces into thriving nature sanctuaries. Guided by mischievous grove spirits, plant, cultivate, and design your way through diverse environments, unlocking new areas and utilities. Whether providing a sunlit haven for elusive fauna or a secluded nook for twilight creatures, your garden will beckon to all, inviting you to delve into the tranquil art of gardening and embark on an educational, botanical odyssey that turns the ordinary into the extraordinary.
- State-of-the-art plant simulation, powered by cutting-edge growth models grounded in horticultural and genetic research.
- Remarkable plant detail, individually brought to life down to a single leaf, each bearing its own unique characteristics, genetics, and conditions.
- Each plant is a unique and unrepeatable procedurally generated specimen, shaped by a mix of accurate genetic simulation, random mutations and gardening care.
- Each part of the plant can be tended to and harvested separately, educating about advanced grafting, pruning and training techniques to maximize yields.
- Creating new plant species using selective breeding and artificial selection, with traits ranging from color differences and bigger fruits, to herbicide resistance and rare patterns.
- Environmental factors dramatically influence plant growth, taking into account light levels, hydration, pest interactions, microbial activity, fungal proliferation, and the availability of key nutrients such as Nitrogen (N), Phosphorus (P), Potassium (K), Calcium (Ca), Iron (Fe), and Magnesium (Mg).
- Customize, cultivate, and curate your personal digital Eden, exercising limitless creativity as you manage diverse environments ranging from cozy backyards, fertile farms, technologically advanced greenhouses, lush orchards, picturesque parks, to futuristic space research stations.
- Embark on the gardening journey, whether as a tycoon maximizing profits through efficient cultivation, a trailblazing botanist creating next-gen species, or a serene gardener designing beautiful, unique havens.
- OS: Linux/SteamOS
- Processor: Ryzen 5 / Core i5 7th GenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon RX 580 / GeForce GTX 1060
- Storage: 5 GB available space
- OS: Linux/SteamOS
- Processor: Ryzen 7 / Core i7 10th GenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon RX 5700XT / NVIDIA RTX 2070
- Storage: 5 GB available space
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