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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Early Access release - Implemented plant condition and deficiency textures - Implemented planting from harvested fruits - Implemented planting from trimmed clones - Implemented gardens saving/loading - Implemented gene description cards - Implemented in-game achievements - Implemented Garden Level system - Implemented new genes and traits - Implemented consumables assets - Implemented Plant Power system - Implemented sound effects - Implemented herbicides - Implemented tooltips - Balanced plants growth speed - Balanced plants mutation rates - Balanced plants power generation and level caps - Plant cultivars are now locked behind garden level in Gardener mode - Plant genes and traits are now unlocked in Creative/Realistic modes - Plant clones now continue growth instead of spawning new seed - Plant structural genes are now unlocked by default - Plant nutrients are now enabled - Wild plants spawn now on cultivars conjuration - Wild plants spawn now up to current garden level - Player conjuration limits are now based on leftover garden power - Player movement speed is now increased when after jumping - Player jumping is now possible on objects in garden - Player channeling growth aura has now visual effect - Player casting conjuring has now visual effects - Player channeling growth affects now grass - Player channeling growth is now free - Radial menus show now plant levels - Consumables are now animated on use - Scythe and mower cuts now annual plants - Rakes can now remove cuttings on ground - Radial menus show now consumables prices - Mouse scroll changes now hour of day in Creative mode - Creative and Realistic mode are no longer available in demo - Fixed plant cutting textures not rotating when moved - Fixed grabbing cuttings from ground with containers - Fixed garden gate activating while using containers - Fixed crash on cutting perennial plant at trunk node - Fixed crash on saving unchanged default cultivars - Fixed harvesting fruits when growth channeling - Fixed rendering uncut mesh on trimmed stems - Fixed plants disappearing on edges of screen - Fixed stem width being affected by plant size - Fixed watering can/canister targeting issues - Fixed crash on highlighting removed plants - Fixed crash on dropping tool while using it - Fixed tools not returning to idle position - Fixed crash on selling non-fruit cuttings - Fixed plant stems shape after cutting - Fixed crash on cutting from a cutting - Fixed crash on moving wild plants - Fixed fruits rotating on harvesting - Fixed crash on grabbing cuttings - Fixed grass data loading issues - Fixed plant bounds calculation - Fixed random DNA mutations - Fixed plant spawning at offset - Fixed leaves offset position - Fixed issues with rakes - Fixed stems scaling - Fixed Paul - Redesigned default cultivars and wild plants - Redesigned next-day progress screen - Redesigned icons - Refactored plant growth length prediction into precomputed values - Refactored stems seasonal growth - Refactored plant genes and traits
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