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Patchy 1.5.6: Loca Update

I little update for the language files of the game. :)


[ 2024-08-12 12:05:46 CET ] [ Original post ]


Patchy 1.5.5: Bugfixes, Tweaks

  • Thinky Radial Menu now disabled the buttons for shop time/weapon if the shops are not unlocked yet
  • Bugfix: mining laser impact fx was visible for too long (when using the pass through upgrade)
  • Loca tweaks


[ 2024-07-08 16:59:51 CET ] [ Original post ]


Patchy 1.5.4: Guidance to Shop, Bugfix

  • added guidance marker to shops
  • bugfix: wormy won did not unlock thinky


[ 2024-07-07 19:27:13 CET ] [ Original post ]


Patchy 1.5.3: Fixed Mouse Controls

  • Bugfix: mouse controls restored (was broken since 1.5) - thx for the report brotherhoodmonk & Heilsbringer!
  • loca tweaks


[ 2024-07-07 18:47:35 CET ] [ Original post ]


Patchy 1.5.2: Bugfixes & Performance Tweaks

  • Optimized resource collection (e.g. XP) for "Thinky" which is especially important when A TON of XP is lying around
  • Simplified code for target-detection when having the pass through-upgrade
  • Bugfix: "Thinky"-Ship did not have light cone when flying into the dark region


[ 2024-07-07 15:59:00 CET ] [ Original post ]


Patchy 1.5.1: Bugfixes, Loca

  • bugfix: new ship 5 wasn't unlocked when already having the game won with ship 4
  • bugfix: avoid assert when mining laser impacts pool is empty
  • bugfix: null-objects in pool had an array assigned as their parent when re-freshly added to the pool
  • loca updates


[ 2024-07-04 22:19:49 CET ] [ Original post ]


Patchy 1.5: New "AI" Shipy

This will be most likely my last content update. If there are bugs, I will try to fix them and there might be smaller patches to update the localization. But apart from that, I need to take care of other projects and this one took all my spare-time for the last 11 months.

New Shipy


I added an "AI"-Shipy which you can NOT control directly! There is a little menu opening up when you press a key/button or move the mouse, and with that you can tell the ship where to go. It knows the positions of all quests and crates. But be careful! The ship might appear intelligent, but it will fly straight away to its target: if there is an asteroid in its way, it will crash into it!

Bugfixes


  • Water Alien Enemies (Tier 2) did not respawn after a while
  • Enemy Laser Projectiles were not be destroyed by shooting at them


[ 2024-07-03 21:36:53 CET ] [ Original post ]


Patchy 1.4.1: Performance Improvements

Performance got improved mainly by now collapsing 10 little XP-Hearts into 1 bigger version to have fewer objects on the screen. More details in this video: [previewyoutube=kxg5isYGfkc;leftthumb][/previewyoutube]


[ 2024-06-24 18:24:14 CET ] [ Original post ]


Patchy 1.4: Shopkeeper, Mine-Tweaks, Catalan

Weapon/Time Shopkeeper


You can now unlock two NPCs who sell weapons/time (via upgrade in the chocolate store)!
  • You can trade 256 chocolate for a random weapon or 1 minute more time.
  • If you buy time: More enemies will appear during the overtime-period! Also, the list in the end screen now shows your longest session time record.
  • The shopkeepers will appear close to your start location.
  • You can buy weapons/time as long as you have enough chocolate.
This feature gives chocolate a meaning even after unlocking everything in the chocolate store. It's my answer to those people who wished for sessions longer than the 10 minutes.

Weapon Tweaks


I did several changes to the mines to make them more different from missiles and the rainbow of love. Because they were ejected into random directions, auto-piloted pretty fast toward an enemy and also did splash damage even when they did not hit anything (timeout) they felt too similar to missiles (because of their movement) and even the nova (because of all the splash damage). Therefore, I made these changes:
  • Mines are ejected toward the back of the ship (instead of random directions)
  • Mines don't do splash damage when they time out but only when they hit something
  • Mines do more damage (Mine 1.0: 15->30; Mine 2.0: 30->40)
  • Mines have a splash damage radius doubled (50.0->100.0)
So now, mines have their own unique behavior and WHEN they hit, they hit stronger and in a bigger radius!

UI


You can now see the total chocolate and also the chocolate collected during this session in the UI.

Localization


Catalan is now available thanks to Projecte 'Ce Trencada'!

Performance


I spend a lot of time to keep high FPS, even during the overtime period (where more enemies appear). I hope everything runs smoothly on your machine!


[ 2024-06-23 21:20:27 CET ] [ Original post ]


Patchy 1.3: Gallery, Quest Overview & Guidance, Balancing, Portuguese (Portugal)

Gallery


The main menu offers now a little gallery with some behind the scenes images and videos. A new little NPC called "Strueppi" tells you about the gallery as well.

Quest Overview


You can now see which quests are already solved (or still open) in the menus for shippy selection and pause.

Quest Guidance


The little orange quest guidance dots now disappear as soon as a quest is solved. This helps by figuring out where to go to complete the remaining quests.

Localization


Portuguese (Portugal) was added thanks to lvaro Veiros.

Balancing


To make the non-laser weapons more attractive, I changed the balancing a bit:
  • Hula-Hoop: Bigger radius, More damage, higher rotation speed
  • Mine 1.0: Bigger splash damage radius, less damage (to distinguish it better from Mine 2.0)
  • Mine 2.0: Bigger splash damage radius, slower (to distinguish it better from missiles)
  • Missiles: Bigger splash damage radius
  • Boomerang: Now spawns 2 bananas per second instead of 0.5

New Achievement


There is now a new achievement for finished ALL quests with ALL shippies.

Bugfixes


  • Mines around the wild planet have not been removed at the game start when the quest was already solved in a previous round.
  • Impact effect when a portal dog shot was not correctly placed (was always added to the player even thought they hit e.g., an asteroid).


[ 2024-06-02 20:11:07 CET ] [ Original post ]


Patchy 1.2.1: Tweaks in Japanese Translation & Boss Explosion

  • Tweaks in Japanese Translation
  • Utah-Teapot Explosion was too short (1s) and therefore suddenly disappeared


[ 2024-05-21 07:18:58 CET ] [ Original post ]


Patchy 1.2 - Progress-Sun, Turkish, Japanese, Balancing, Bugfixes

Hello lovely people! Patchy 1.2 is here!

New Feature


The main menu now shows a little sun with 3 different states to add a bit more "closure" when finishing the game. The states are: [olist]
  • Unlocked all shippies and solved all quests
  • Unlocked all Upgrades from the chocolate store
  • Unlocked all Achievements [/olist]

    New Languages


    • Added Turkish (thanks to Tufan Yilmaz - https://twitter.com/hyesmo)
    • Added Japanese (thanks to Hiroshi Ashida)

    Tweaks/Balancing


    • Minelayer now drops mines, even when ship is not moving
    • Mines which auto-target enemies have now a splash damage radius of 50 (instead of 25) like the static ones
    • Laser Hulahoop and Rainbow of Love have their damage doubled
    • Rainbow of Love damage now scales with "Splash Damage Upgrade"

    Bugfixes


    • "Guidance to Boxies"-Upgrade appeared only once until a restart of the game
    • Enemies have not been added correctly to the statistics. Should be fixed now (meaning: players should achieve the limits quicker)
    • When resetting the game, these 3 achievements are NOT removed anymore: Destroy Enemies with Missiles/Rainbow of Love, Unlocked all Meta-Upgrades
    • Issue with sun shader on Mac should be fixed (white sprite corners)
    • Impact VFX from Mininglaser had sometimes incorrect positions
    • Sound for the end animation (the little sad/happy cloud) was sometimes missing
    I hope you enjoy the changes! Have a lovely day! Simon


  • [ 2024-05-20 17:06:18 CET ] [ Original post ]


    Patchy 1.12: New Music, Italien, Performance, Bugfixing, Tweaks

    New Music


    Up to now, I used a royality free music from the internet but now we have a unique music made for the game by Jake Rizer @jrazer98!

    Italian Language


    The game (and also the demo) is now available in Italian! Thanks a lot to Gerardo who did the translation for me.

    Performance


    I tried to optimize performance by adding "pooling". Now, objects are NOT created/destroyed all the time but shown/hidden if they are needed. This is especially important when MANY objects/effects are created like in the this GIF. On the top, you can see that there is a short pause in the gameplay when all effect are created when the 4 novas of the ship strike the enemies at the same time.
    On the bottom you see that this does not happen anymore because I never create/delete objects anymore and ALSO the amount of objects is limited by the size of the pool. Be aware that this is an extreme case with all those enemies and 4 novas hitting them at the same time. You'll not find this situation often in normal gameplay. There is one more extreme situation thought: When you have a lot of weapons and slice up many asteroids at the same time. Sometimes FPS dipped down during this situation and now it should be way more fluent. :) Especially for the last stage of the game with many enemies and effects appearing, this should keep the FPS a bit more stable.

    Tweaks


    • Quest Arrows are now bigger
    • Tetris collision (from Mr. I and his friends) is now disabled as soon as the quest is completed. This allows to collect boxies which have been (randomly) spawned in front of the huge Tetris block.

    Bugfixes


    • Collected boxies were able to be collected AGAIN (while they fly away) and this could sometimes freeze the game.
    • UI could lose focus when opening the pause menu --> options menu while the ship selection was open. In that situation, it was not possible to select any button anymore with the gamepad.
    • Achievements did not unlock when the thresholds (e.g. shoot 2048 asteroids) were met in the demo. They should unlock now as soon as you start the game.
    • Health points are now "ceiled" which means if you have e.g. 0.3 health, you will see a "1" in the health bar and not "0".
    • Lensflare behind station in the cloud vortex is not hidden anymore.
    • Tried to fix a shader issue on Mac, where the sun in the cloud vortex had white corners.
    • While the list in the end screen is updated, the selection would always jump back to the "chocolate store"-button but now stays even if you have selected "play again" or "main menu"


    [ 2024-05-12 17:48:05 CET ] [ Original post ]


    Portuguese translation + Mac Version available!

    - Portuguese translation added - Test upload for MacOS version Thanks for reading this little update! <3 Simon


    [ 2024-05-05 12:11:01 CET ] [ Original post ]


    Cozy Space Survivors is OUT!

    Hello lovely people! Long story short: My game is now available and I hope everything works for you and it brings you some joy! To celebrate, I made a little "Story Trailer". Well, maybe it does not deserve this name but hey, I hope you like it! [previewyoutube=xjc1rI0paWc;full][/previewyoutube] Oh, and if you are interested in game development, I made a technical breakdown about the game. You can find it here: https://simonschreibt.de/gat/cozy-space-survivors/ So, now I wish you a good play session! Find all Space-Moo-Moos! Simon


    [ 2024-05-03 21:28:28 CET ] [ Original post ]


    Damage Numbers, Impact Push, Optimization

    • damage numbers now move in the direction of the impulse

    • boomerang, hulahoop & mining laser now also push objects slightly away from themselves (engine was already doing it before but the push is now multiplied by the speed upgrade)
    • performance optimization


    [ 2024-04-30 21:56:26 CET ] [ Original post ]


    Mine Push, Tweaks, Bugfixes

    • Mines now get an extra random push when they are deployed

    • Tweak: Placed more Portals & Asteroids so that space is a bit less empty
    • Bugfix: Too few enemies have been spawned by the enemy manager
    • Bugfix: Tetris Achievement was auto-unlocked
    • Tweak: Achievements are now only communicated to Steam when not already achieved


    [ 2024-04-28 22:47:26 CET ] [ Original post ]


    Performance Improvements

    I just made an update which should improve a little bit the performance of the game. It appears nothing big BUT I changed a lot of files. So, if you want, feel free to give the game a go and tell me if there is anything weird now. Maybe I changed something without noticing it...I did several play-sessions on my own but maybe I overlooked something.


    [ 2024-04-27 21:41:24 CET ] [ Original post ]


    End Animation & Hula-Hoop Tweaks

    End Animation


    When finishing the game there is now a cute animation (win/lose) just before the summary.

    Hula-Hoop Tweaks


    The hula-hoops could be a bit frustrating to look at when they were offset and rotating - especially when several were on screen. Now, they grow in size (instead of being more and more offset to the ship) and they align symmetrical if more than 1 is attached. Longer video: https://imgur.com/XO0y6SY


    [ 2024-04-21 19:33:23 CET ] [ Original post ]


    Rainbow of Love & Boxy Guidance

    Rainbow of Love


    As a last BIG addition to the game, I have added a new weapon. It's an AoE-Nova dealing damage to everything in range. Note: It is locked in the demo, BUT each Space-Moomoo has this weapon attached now. You can use them to your defense!

    Guidance to Boxies


    I was annoyed while testing stuff with boxies and not able to find one quickly. That's why I added a new upgrade which adds ALL boxies to your guidance system. Advantage: people will learn about the existance of the guidance system through this upgrade. Even though the arrows/points are in front of their nose, most people never notice them.


    [ 2024-04-14 19:27:11 CET ] [ Original post ]


    Missile Launcher Unlock, Splash Damage Visualization

    Splash Damage Visualization


    Game development s also about the little things: I reworked the splash damage visualization (the red circle) to be pixelated (happens in a shader) to fit better to the art style of the game. I also updated the circles you see after upgrading weapon/collect range.

    Missile Launcher Unlock


    • Portal Dogs are now spawning always (but with low spawn priority)
    • Solving the Earthy-Quest (getting water) now unlocks the Missile Launcher (instead of the Portal Dogs) BUT the Missile Launcher is locked in the demo (when you find one, you can recycle but NOT take it)


    [ 2024-04-13 21:01:23 CET ] [ Original post ]


    New Boss, Snake Ship 4, QOL

    New Boss


    I received my first Let's Play and the player mentioned that it was a bit underwhelming, that nothing "scary" waited at the end of the game. Now, in second 00:45 a huge boss spawns. Defeating it will grant you an achievement and chocolate. Right now the boss is probably too easy. I need to balance its weapon & HP.

    New Ship


    I added a new player ship: Wormy. It consists of several segments - each with a weapon slot. But be careful: Losing health means losing segments (until you gain fresh health again)!
    p.s. the ship is not playable in the demo to give a little insentive to buy the game. But if someone wants to try it right now, you can play the itch version (as download or directly in the browser)

    Quality of Live


    When playing with the scout ship (which has no weapons) the weapon boxes are now auto-recycled because taking the weapon was never an option anyway. Leads to more fluent gameplay!


    [ 2024-04-06 21:34:40 CET ] [ Original post ]


    Spanish, Overlay-Pause, Chocolate-Store, Quest-Arrow-Animation

    Languages


    The game is now available in Simplified Chinese & Spanish.

    Cool Changes


    • Portal Dogs (the green creatures which fire beams) are now spawned less often but drop more XP
    • Game is paused when Steam-Overlay is opened
    • Quest Arrows now have a small animation when they appear because people never noticed their existence
    • Chocolate Store (to buy meta upgrades is now accessible from the main menu)


    [ 2024-04-01 22:10:32 CET ] [ Original post ]


    Input Change Notification

    Input Change Notification


    Small (but I think Important) detail: When you change the control mode (between mouse, keyboard or controller) a little icon + sound notifies you about the switch. This should help (a) showing what buttons you can press and (b) hint players to play with mouse OR keyboard, NOT both together (like a shooter).


    [ 2024-03-16 22:56:14 CET ] [ Original post ]


    Game Menu Flow 2.0

    Game Menu Flow Update


    Goal


    Make people play another round after finishing the first one.

    Changes


    [olist]
  • "Play Again"-Button added to End-Menu (directly starts a new game, without having to go through the main menu --> shippy selection --> meta upgrade selection)
  • Shippy Selection now at game start (after loading screen, necessary in case someone pressed the new "Play Again"-Button and wants to change to another shippy)
  • Meta Upgrade Selection (Chocolate Store) can now be opened in the End-Screen (which makes people hopefully curious to play another round after they unlocked something new) [/olist]

    Bugfixes


    • Resetting quests now also resets the unlocked features (e.g. the Portal Dogs)
    • Double-Clicking the "Main Menu"-Button made the game crash
    • Boomerang-Unlock used texts from the Mine Layer-Unlock


  • [ 2024-02-25 19:15:26 CET ] [ Original post ]


    New Upgrades: Weapon Damage/Frequency + Damage Numbers

    New Weapon Upgrades


    You can now upgrade the weapon damage and/or frequency when leveling up. For the Laser Hula-Hoop increasing the frequency means that it rotates faster.
    Here is a fun GIF when I tested the frequency and set the multiplier to x10 (ingame it's 2x max):

    Added Damage Numbers


    You can now see how much damage you actually do.
    And you can enable/disable the damage numbers in the options menu:


    [ 2024-02-20 21:13:56 CET ] [ Original post ]


    Boxies, Dutch, Cross-OS Cloud Save, Fixes

    Boxy Colors


    The little boxies have now clearer difference in their colors:

    Cross Cloud Save, Dutch & Fixes


    • Dutch Loca is in the game (thanks to Joppe Min)!
    • Works now as cross-save between Windows and Linux.
    • Fixed: Guidance-Dots-Direction now calculated based on Player-Pos (not Cam-Pos)
    • Fixed: Options/Credits-Menu could be opened several times on top of eachother


    [ 2024-02-16 22:55:07 CET ] [ Original post ]


    Play Again & Cloud Save

    Cloud Save Enabled


    I enabled cloud save and hopefully it will not corrupt savegames. It should work for windows and also linux!

    Added "Play Again!"-Button


    This button in the End-Screen will take you directly to the Meta-Upgrade-Menu (where you can invest your just collected chocolate). It saves two clicks/button-presses because it skips the main menu and also the ship selection.


    [ 2024-02-14 21:46:06 CET ] [ Original post ]


    Twice the collectible Boxies

    New Meta Upgrade


    You can now unlock twice the amount of boxies which are randomly spawned in space.

    Tweaks


    • List in End-Screen can now be scrolled via Gamepad-Stick
    • Fixed a little camera-hickup when a boxy is collected and the camera zooms out (was only present when using the Non-Lazy-Cam-Follow-Mode)

    GIF


    A GIF for the Steam page (should explain the game within 10s)


    [ 2024-02-12 21:56:09 CET ] [ Original post ]


    Credits, Pause & Mouse

    Credits, Pause & Mouse


    • Mouse cursor now hidden when gamepad/keyboard is used
    • Mouse cursor now confined to game window when mouse is used
    • Limits for reaching achievement is now lower since the demo offers only 1 ship (e.g. instead of killing 2048 enemies with lasers, you only need 512 for the demo)
    • Added Credits-Menu
    • Game pauses now, when Controller is disconnected during play session


    [ 2024-02-10 22:42:36 CET ] [ Original post ]


    New Quest + Text Limit

    New Quest


    Lente is running an art contest right now and this is my contribution: I made a pixel art version of her boat and added a new quest where you do the same as in her game: Clean the world from spilled oil. [previewyoutube=yowlYtFoEKE;full][/previewyoutube] And there is also a new achievement for this:

    Limit Enemy Texts


    A player mentioned that it's sometimes confusing when too many NPCs are on-screen and all are talking. Now only two NPC texts can be active at the same time:


    [ 2024-02-08 23:57:39 CET ] [ Original post ]



    Cozy Space Survivors
    simonschreibt
  • Developer

  • simonschreibt
  • Publisher

  • 2024-05-03
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 31  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (240 reviews)


  • Review Score

  • https://simonschreibt.de/cozy-space-survivors/
  • Website

  • https://store.steampowered.com/app/2657850 
  • Steam Store



  • [0 B]

  • Public Linux depots





  • Explore a colorful, tiny universe. Help its cute inhabitants solve their problems. Use satisfying weapons to defend you and your new friends against hordes of quirky enemies. You can focus on controlling your shipy while shooting happens automatically. There are unique landmarks to discover, and enemies leave experience points for level-ups to gain new skills. In addition, you can mine chocolate asteroids to unlock permanent upgrades.


    • Short (2-4h). No Filler-Content. Made with Love.
    • Unlock permanent upgrades with chocolate (so that losing a run does not feel like wasted time).
    • Cute characters with small quests.
    • Satisfying combat thanks to "BOoM", "PFRZZzz" and other cool effects.



    I drew a lot of inspiration from other games, and here are the most important ones:

    • Vampire Survivors for the general simple (but awesome!) gameplay
    • Binding of Isaac for physicality of bullets
    • Halls of Torment for adding Quests to a Vampire Survivors-Like
    • Fallout for the story summary at the end of the game
    • Into the Breach for the little NPC dialog texts which add so much atmosphere



    Hey, I'm Simon and I made this game because I love cute graphics, "Survivors"-Likes and Sci-Fi. Unfortunately, many space games are too complex and too time-consuming for me, so I wanted to make something lighter. I also like, when games respect the player's time and are rather short than stuffed with filler-quests. I hope you like my little project, let me know! :)
    MINIMAL SETUP
    • Processor: Intel i3
    • Graphics: Intel UHD Graphics
    • Storage: 100 MB available space
    RECOMMENDED SETUP
    • Processor: Intel i3
    • Graphics: Intel UHD Graphics
    • Storage: 100 MB available space
    GAMEBILLET

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