Patchy 1.12: New Music, Italien, Performance, Bugfixing, Tweaks
Up to now, I used a royality free music from the internet but now we have a unique music made for the game by Jake Rizer @jrazer98!
The game (and also the demo) is now available in Italian! Thanks a lot to Gerardo who did the translation for me.
I tried to optimize performance by adding "pooling". Now, objects are NOT created/destroyed all the time but shown/hidden if they are needed. This is especially important when MANY objects/effects are created like in the this GIF. On the top, you can see that there is a short pause in the gameplay when all effect are created when the 4 novas of the ship strike the enemies at the same time.
On the bottom you see that this does not happen anymore because I never create/delete objects anymore and ALSO the amount of objects is limited by the size of the pool. Be aware that this is an extreme case with all those enemies and 4 novas hitting them at the same time. You'll not find this situation often in normal gameplay. There is one more extreme situation thought: When you have a lot of weapons and slice up many asteroids at the same time. Sometimes FPS dipped down during this situation and now it should be way more fluent. :) Especially for the last stage of the game with many enemies and effects appearing, this should keep the FPS a bit more stable.
[ 2024-05-12 17:48:05 CET ] [ Original post ]
New Music
Up to now, I used a royality free music from the internet but now we have a unique music made for the game by Jake Rizer @jrazer98!
Italian Language
The game (and also the demo) is now available in Italian! Thanks a lot to Gerardo who did the translation for me.
Performance
I tried to optimize performance by adding "pooling". Now, objects are NOT created/destroyed all the time but shown/hidden if they are needed. This is especially important when MANY objects/effects are created like in the this GIF. On the top, you can see that there is a short pause in the gameplay when all effect are created when the 4 novas of the ship strike the enemies at the same time.
On the bottom you see that this does not happen anymore because I never create/delete objects anymore and ALSO the amount of objects is limited by the size of the pool. Be aware that this is an extreme case with all those enemies and 4 novas hitting them at the same time. You'll not find this situation often in normal gameplay. There is one more extreme situation thought: When you have a lot of weapons and slice up many asteroids at the same time. Sometimes FPS dipped down during this situation and now it should be way more fluent. :) Especially for the last stage of the game with many enemies and effects appearing, this should keep the FPS a bit more stable.
Tweaks
- Quest Arrows are now bigger
- Tetris collision (from Mr. I and his friends) is now disabled as soon as the quest is completed. This allows to collect boxies which have been (randomly) spawned in front of the huge Tetris block.
Bugfixes
- Collected boxies were able to be collected AGAIN (while they fly away) and this could sometimes freeze the game.
- UI could lose focus when opening the pause menu --> options menu while the ship selection was open. In that situation, it was not possible to select any button anymore with the gamepad.
- Achievements did not unlock when the thresholds (e.g. shoot 2048 asteroids) were met in the demo. They should unlock now as soon as you start the game.
- Health points are now "ceiled" which means if you have e.g. 0.3 health, you will see a "1" in the health bar and not "0".
- Lensflare behind station in the cloud vortex is not hidden anymore.
- Tried to fix a shader issue on Mac, where the sun in the cloud vortex had white corners.
- While the list in the end screen is updated, the selection would always jump back to the "chocolate store"-button but now stays even if you have selected "play again" or "main menu"
Cozy Space Survivors
simonschreibt
simonschreibt
2024-05-03
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(240 reviews)
https://simonschreibt.de/cozy-space-survivors/
https://store.steampowered.com/app/2657850 
[0 B]
Explore a colorful, tiny universe. Help its cute inhabitants solve their problems. Use satisfying weapons to defend you and your new friends against hordes of quirky enemies. You can focus on controlling your shipy while shooting happens automatically. There are unique landmarks to discover, and enemies leave experience points for level-ups to gain new skills. In addition, you can mine chocolate asteroids to unlock permanent upgrades.
- Short (2-4h). No Filler-Content. Made with Love.
- Unlock permanent upgrades with chocolate (so that losing a run does not feel like wasted time).
- Cute characters with small quests.
- Satisfying combat thanks to "BOoM", "PFRZZzz" and other cool effects.
I drew a lot of inspiration from other games, and here are the most important ones:
- Vampire Survivors for the general simple (but awesome!) gameplay
- Binding of Isaac for physicality of bullets
- Halls of Torment for adding Quests to a Vampire Survivors-Like
- Fallout for the story summary at the end of the game
- Into the Breach for the little NPC dialog texts which add so much atmosphere
Hey, I'm Simon and I made this game because I love cute graphics, "Survivors"-Likes and Sci-Fi. Unfortunately, many space games are too complex and too time-consuming for me, so I wanted to make something lighter. I also like, when games respect the player's time and are rather short than stuffed with filler-quests. I hope you like my little project, let me know! :)
MINIMAL SETUP
- Processor: Intel i3
- Graphics: Intel UHD Graphics
- Storage: 100 MB available space
- Processor: Intel i3
- Graphics: Intel UHD Graphics
- Storage: 100 MB available space
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