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Difficulty Modifiers and Starting Decks
[ 2024-01-09 20:55:57 CET ] [ Original post ]
Hi!
Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties!
The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run!
The update adds various new cards for the Knight, which enable different Hammer-focussed builds:
(small Diablo II reference in there :D)
Here's a detailed list of the changes:
- introduced difficulty modifiers for Gathering Tower: adjust the game to your liking, make it harder or easier. Unlock harder difficulties by beating the tower
- introduced alternative starting decks for Knight and Rogue! Unlock them by finding deck inventories in the tower
- reworked how slow weapons/hammers work when their attack target moves out of the way: attack is cancelled and weapon is not dropped effectively buffs hammers and makes them much more viable!
- added quartermaster that stands in front of towers. Hands out alternative starter decks
- added quartermaster intro cutscene when first visiting tower
- added campfire scene when beating Gathering Tower
- captured Rogue call for help right when you enter the room, so you wont miss them as easily
- buffed Spiked Armor: deals all of your Defense as damage
- buffed Atonement: flips Sins before destroying them
- increased all hero HP by 3
- starting with second backtracking on a floor, punishment Tired produces more punishing Fatigue cards
- reworked input buffering so it sticks to cards, not card locations
- Fear Dagger
- Solomons Hammer
- Hammer Artisan
- Blessed Hammer
- Goros Hammer
- Achilles Armor
[ 2024-01-09 20:55:57 CET ] [ Original post ]
Lost For Swords
MaxBytes
Developer
MaxBytes
Publisher
2024
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards
- multiple unlockable alternative starter decks for each character
- 6 distinct towers with unique monsters, traps and bosses
- quests and random encounters, which can change the course of a run
- level editor with the ability to share and play other's levels
- lots of difficulty modifiers to challenge all kinds of players
MINIMAL SETUP
- OS: Any
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible
- Storage: 200 MB available space
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