TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam Image
Lost For Swords
MaxBytes Developer
MaxBytes Publisher
2024 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Reworked Boss Fights & Card Buffs

Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:

This update focuses on two key aspects:


[olist]
  • Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content.
  • Implementing card buffs based on community feedback, opening up fresh deck-building possibilities! [/olist]

    Here are the details


    • reworked (most) boss fights: reduced boss phases to 1, increased boss HP
    • adjusted difficulty of Gathering Tower: reduced Monsters on first four floors
    • adjusted difficulty of Dark Tower: added Tangle Root and Lead Root, appear in rotation with Void Root
    • adjusted Shield Slam: ignores boss as target if boss is immune
    • added Foresight to Thief starter deck
    • improved room fill animation
    • improved room leave animation
    • added hint for how many monsters are left to defeat on room select screen
    • filled empty spot in peddler room, so you can't get stuck anymore when teleporting
    • reworked basic Rogue tutorial to not include any moving monsters
    • reworked advanced Rogue tutorial to explain moving monsters
    • reworked advanced Mage tutorial to explain moving monsters
    • added popup before entering gathering tower, hinting at advanced tutorial
    • increased reward for completing abstinence quest
    • buffed Steadfast Hammer: gets +1 Use when Armor loses Defense
    • buffed Divine Ring: +1 damage increase
    • buffed Mana Rain: +1 damage per Mana Orb
    • buffed Niv's Presence: +1 damage
    • buffed Potion Of Fire: +1 damage
    • buffed Shrine Of Protection: +3 Defense for Hero
    • buffed Greater Heal: +1 healing per upgrade
    • buffed Bristle Ring: +1 damage
    • buffed Infused Sword: +1 damage increase, +1 damage increase per upgrade
    • buffed Mana Staff: +2 damage, +1 damage increase per upgrade
    • buffed Hungry Sword: +1 attack increase per upgrade, +1 base attack per upgrade
    • buffed Mimic Staff: +1 repeat of effects, +1 repeat per upgrade
    • added option for faster room animations
    • improved text rendering of cards
    • bugfix for monster achievements not unlocking
    Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution. Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience! MaxBytes & Astrolabe Games


    [ 2025-05-07 06:41:09 CET ] [ Original post ]

  • Workshop Support, QoL Improvements - Lost for Swords Will See Long-Term Updates

    Dear players, Its been just over a week since the launch of Lost for Swords, and were incredibly grateful for the outpouring of support from players around the world. At the same time, weve been listening closely to all the feedback from the communitywe want to assure you that we've heard you, and that Lost for Swords will continue to evolve.

    After much discussion, were excited to share that Lost for Swords will continue to receive long-term updates with a roadmap to be revealed in the coming weeks.


    The planned upcoming updates will address almost all aspects of the game, including (but not limited to): Workshop Support Create, share, and explore community-made content Difficulty Curve Adjustments Smoother progression across all towers and floors Quality-of-Life Improvements UI, navigation, and overall experience enhancements Gameplay Refinement Sharper mechanics, tighter balance, and better synergy And of course more content! Yes, the stuff youve all been asking for We're still fine-tuning the roadmap because, as you know, Lost for Swords is a strategic game that thrives on calculation, precision, balance, and thoughtful design. We want to ensure that every major addition is meaningful and enjoyable for all players. In the meantime, if you have more suggestions or ideas, wed love to hear them through any of our community channels. Thank you once again for your passion and supportwe couldnt do this without you. MaxBytes & Astrolabe Games


    [ 2025-04-25 01:56:14 CET ] [ Original post ]

    Cloud Save Now Fixed and Fully Operational!

    Dear Players,

    We're happy to report that the cloud save feature should now be fully operational!


    First, a heartfelt thank-you to everyone. Lost for Swords only just launched, and we've already received incredible support and passionate feedback across multiple platforms from Steam reviews to Heybox comments to Discussion Board posts, Some of you even left positive reviews despite experiencing cloud sync issues - and for that, were truly grateful for your patience. We apologize for the earlier malfunction. As soon as we received your reports, we began working on a fix. Some of the potential solutions carried a risk of impacting existing save data, so it took us a little extra time to ensure everything was resolved safely and stably. Fortunately, things are now back on track, and you can safely switch devices with peace of mind. Looking ahead, well be monitoring all core features more closely to prevent similar issues. If you encounter any problems or have questions, feel free to reach out to us directly via the Discord server or simply leave a post in the official Discussion Board. Were also actively collecting feedback and are committed to continually improving the game. With your help, were confident Lost for Swords will only get better from here. Thank you once again for your patience and support. MaxBytes & Astrolabe Games April 17, 2025


    [ 2025-04-17 15:08:03 CET ] [ Original post ]

    Lost For Swords is now released!

    Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If youre a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share:

    Core Experience


    At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck! The game features three playable characters and six unique towers (including a hidden one!). Each character has access to over 100 exclusive cards, and weve also added difficulty options and starter deck options to support deep customization and high replayability.

    Community-designed Levels


    Do you know that Lost for Swords supports community-designed levels? Through the "Hero Academy" feature (unlocked after clearing the second tower), players can create and upload their own custom dungeons. If you can beat your own level, then it is good for sharing! think Mario Maker's custom level system! With your creativity, the tower can keep expanding endlessly, and we cant wait to see what you build!

    Bug Reports and Feedback


    Weve worked hard to deliver a polished and complete experience at launch. That said, with so many cards and creative mechanics in play, a few bugs or inconsistencies may have slipped through. If you encounter anything unusual, please let us know via Discord or the Official Steam Discussion Board, wed love your feedback and will roll out patches quickly! We promise that we are always actively listening. Thank you again for your support, and we hope you enjoy our game! MaxBytes and Astrolabe Games April 16, 2025


    [ 2025-04-15 16:04:52 CET ] [ Original post ]

    Lost For Swords Set to Launch on Steam April 15

    Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy. [previewyoutube=e3fCHIOidyI;full][/previewyoutube]

    Compare to the Demo:


    • New Hero: Mage
    • All-New Levels: Including four new regular towers and one additional hidden tower
    • New Cards: Each class can unlock over a hundred cards
    • Custom Levels: You can create levels using an editor in "Hero Academy" and upload. Support for experiencing other players' created levels online.
    • Various Usability Updates: Including optional unlocking options, save file copying, complete card collection, and more.
    Wishlist now to be the first to draw your blade when the gates swing open! https://store.steampowered.com/app/2638050/_Lost_For_Swords/


    [ 2025-04-02 05:11:01 CET ] [ Original post ]

    All Cards Are Beautiful

    Hi there! New update for the Lost For Swords demo, with loooots of new stuff!


    Here are the details:

    • mod support! See https://github.com/max-bytes/lfs-example-mod for more info
    • new language: Brazilian Portuguese!
    • changed music in Paltry Tower
    • nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead
    • reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card
    • reworked Wings Of Hypnos: increases all timers now instead of applying sleep
    • reworked Boots: gain more copies with each upgrade
    • reworked Helmet: buffs bottom armor when Monster attacks
    • reworked Reconsider: equips Arcana and redraws
    • reworked Cap Of Healing: renamed to Robin's Cap and also draws Bow
    • reworked Amenhotep's Staff, Wand Of Mammon and Lucky Ring: create Spiked Emerald now
    • reworked Ring Of Exuberance: grants twice as much attack increase
    • removed Lucky Charm from Rogue (Mage only)
    • removed Arbitrage from Rogue (Mage only)
    • removed Greater Heal from Rogue and Mage (Knight only)
    • removed Incinerate from Rogue (Knight and Mage only)
    • removed Extortion Amulet from Rogue and Mage (Knight only)
    • reduced required mastery for some card types in arsenal
    • reduced price increases of vendors in endless mode
    • small balance changes to various cards
    • allow copy/pasting progress to clipboard for transfering between devices
    • allow unlocking of Rogue and Mage in Paltry Tower
    • add reset button for bans in arsenal
    • completed quests count towards score
    • bugfix for Thoth's Pendant: didn't heal when no monsters were present (thanks Quebaixo)
    • bugfix for Spreading Plague: does not apply to Hero (and props) anymore (thanks DuzaRed and Qwerty)
    • bugfix for Soaring Shields + Knight's Heirloom interaction
    New Cards:
    • Centurion's Helmet
    • Arming Sword
    • Dagger Artisan
    • Spiked Emerald
    • Robe Of Riches
    • Emerald Bolt
    • Piezo Ring
    • Master Shuriken
    • Nobunaga's Locket
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2025-03-04 12:00:28 CET ] [ Original post ]

    Quests

    Hi there! New update for the Lost For Swords demo, with loooots of new stuff!


    Here are the details:

    • quests! Meet NPCs in your run that will give you quests
    • moved level browser and editor to map screen -> Hero Academy
    • removed Tripwires (replaced by Amulet Of Ice)
    • endless mode: Monster abilities scale with each loop
    • changed behavior when monster defense resets: only on room exit -> buffs retreat
    • buffed push based effects
    • buffed Infused Sword and Infused Dagger
    • changed Foresight to draw only non-scroll cards
    • changed Claustrophobia to be replaceable
    • nerfed Wand Of Rehearsal from Exert 4 to Exert 5
    • nerfed Quartermaster's Belt: decreased upgrade progression of Oil Of Sharpness
    • Common Penance deals fire damage now
    • modified The Joker starting deck to include a Whip
    • allow higher max speed when queuing up actions
    • keep origin spot visible after undo and reload
    • soft-banned Hammers in Paltry Tower, as they are too difficult for beginners, against Lackeys in particular
    • better wordings: use "have" vs. "get" appropriately for effects that modify Attack and Defense values
    • made "One-Shot" a modifier
    • show hint to endless mode on tower screen
    • split tower unlock in options menu into regular and ? tower
    • bugfix: made boss immune during phase changes, which lead to soft locks
    • fixed bug that softlocked player on Shifting Tower boss fight
    • fixed Soaring Shield weapon having melee range icon when it should be ranged
    • bugfix for Imbued Staff not showing its attack buffs properly while in deck
    • internal preparations for multi-savegame support
    New Cards:
    • Mimic Wand
    • Dueling Rapier
    • Divine Favor
    • Escalation
    • Heavy Reading
    • Fire And Ice
    • Arcane Barrier
    • Circuit Closer
    • Holy Fire
    • Pushback
    • Spreading Plague
    • Divine Ring
    • Kramer's Pendant
    • Amulet Of Ice
    • Set Dresser's Earring
    • Plunderer's Ring
    • Shame
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2025-02-11 10:01:45 CET ] [ Original post ]

    The Endless Update

    Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!


    Here are the details:

    • endless mode!
    • added Bestiary
    • added Arsenal
    • reworked Paltry Tower: added Lackey, reworked difficulty progression
    • Push rework: pushing does significantly more damage
    • added difficulty +7: stronger bosses
    • added difficulty +8: 1 more monster per floor
    • added difficulty +9: start run with a Futility
    • new Monster: Lackey
    • knight starting decks: the Minimalist and the Gourmand
    • rogue starting deck: the Thief and the Joker
    • nerfed Shield Maiden deck
    • improved room loot generation, including Fountains
    • added alternative backtrack punishments: Fragile and Myopic
    • Aura interaction rework: hero does not move ONTO aura anymore, but next to it
    • Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it
    • reworked drop requirements for many cards
    • increased prices of NPC vendors in endless mode
    • advanced Rogue training
    • advanced Mage training
    • improved weapon handling in case of weapon stack changes while attacking
    • improved hero attack power calculation in case of weapon stack changes while attacking
    • monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
    • changes to monster movements: monsters will always prefer vertical movement now
    • reworked Lingering Flame and related cards
    • reworked Preparation
    • reworked Horned Hood
    • reworked Push In Boots
    • reworked Cunning Rapier
    • reworked Apothecary List
    • reworked Chain Lightning
    • reworked Lightning Strike
    • reworked Teslas Parting Gift
    • reworked Subtle Body Charm
    • reworked Catnap Ring
    • reworked Unstable Energy
    • reworked Niv's Presence
    • reworked Flame Wall
    • streamlined ethereal card visuals by using icon at all times, not text
    • save selected starting deck between runs
    • reworked win tower cutscene
    • increased text size of keyword infos in high resolution displays
    • reworked sound effects
    • added button in options menu to submit debug snapshot to developer
    • improved trinket rendering when many trinkets are equipped
    • increased speed of trinket equipping in late-game scenarios
    • allow preview of upgrades in unidentified loot card popup
    • improved tower win screen
    • improved Japanese localization
    • add keyword explanation for monster movements
    • added missing translations for multiple languages
    • various bugfixes when re-requipping trinkets
    • fixed accidental card selection when tab-scrolling through vendor cards
    • fixed visual bug when viewing related cards in Unidentified Loot popup
    • fixed missing German umlauts in some dialogs and speechbubbles
    • fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
    • fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle
    • fixed bug that lead to crashes in late-game scenarios (stack overflow)
    • fixed bug that cancelled queued actions when hero was clicked
    • fixed some keyword inconsistencies
    • fixed certain cards not getting discovered in card library
    • fixes for crashes/hangs
    • bugfix for sleep immune monsters triggering hidden blade
    • bugfix for multiple Staff Artisans only creating a single Mana Orb
    • bugfix for flame wand not creating flames if target is destroyed by attack
    • bugfix when re-equipping certain trinkets
    • bugfix: samson's sword now fully destroys Original Sin
    • bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
    • bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
    • bugfix: fix for when to show campfire after beating a tower, depending on game version
    • bugfix: minified card description text
    New Cards:
    • Mace
    • Zweihnder
    • Booster Pack
    • Soporific Belt
    • Quartermasters Belt
    • Clerics Shield
    • Moonstone Circlet
    • Spellcrafter's Gloves
    • Hoplite Spear
    • Spear Of Longinus
    • Holy Blade
    • Hidden Blade
    • Composite Bow
    • Flame Wand
    • Stoke The Flames
    • Kindling Flame
    • Shadow Strike
    • Shroud
    • Improvised Trap
    • Reconsider
    • Call The Storm
    • Lightning Rod
    • Plutus Ring
    • Fountain Of Health
    • Fountain Of Vitality
    • Wound
    • Futility
    • Moving Wall
    • Original Sin
    • Lackey
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2025-01-09 21:45:26 CET ] [ Original post ]

    Mechanical Reworks

    Hi there! New update for the Lost For Swords demo, reworking and improving many mechanics!


    Here are the details:

    • scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
    • cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
    • sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
    • Apothecary: in some mezzanines, you can now buy Potions
    • Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
    • trinkets appear one floor earlier in towers
    • tweaked Achilles Armor: you lose 3 HP flat when timer runs out
    • reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
    • buffed Solomons Hammer
    • tweaked card portrait and indicator positions to show more of portraits
    • redesigned Resource Shrine
    • redesigned Intimidation Ring
    • redesigned Wall Of Ice
    • redesigned Wooden Shield
    • redesigned Shield Slam
    • removed Metronome
    • made sure Bloody Chest only spawns with 2 or more monsters
    • made Push Wall quick interact
    • simplified Contraption descriptions
    • (potential) bugfix for dreaded undo-not-working bug
    • option to unlock all difficulties
    • bugfix: removed inconsistencies in monster movements
    • bugfix: remove bias for drawing Auras next to Hero when Auramancers Amulet is equipped
    New Cards:
    • Aching Chest
    • Steadfast Hammer
    • Outrider Helmet
    • Spiked Shield
    • Vandals Cape
    • Knights Heirloom
    • Rogues Heirloom
    • Ogiers Collar
    • Magnetic Ring
    • Assassins Bauble
    • Kosmemophobia
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-08-03 21:44:47 CET ] [ Original post ]

    Shrines and Balance

    Hi there! New update for the Lost For Swords demo, adding shrine and balancings!


    Here are the details:

    • Shrines: neutral cards that have effects on both hero and monsters
    • stealth and teleport charges dont stay between rooms anymore
    • nerfed Pocket Wormhole: gains 1 less Teleport Charge
    • nerfed Rearrangement: cannot be upgraded anymore
    • nerfed Force Multiplier: weapon also loses attack
    • buffed Spell Wand: triggers whenever a spell is prepared
    • buffed Foresight: replaces itself by drawing a card at origin
    • buffed Preparation: it also upgrades the Scroll it draws
    • buffed Ring Of Patience: triggers every 18 turns, not just on turn 20
    • buffed Bow Artisan: gives Bows Quick Equip
    • tweaked Powder Keg Bow: multiple uses, less base damage
    • tweaked various Hammers: Solomons, regular Hammer and Hammer Artisan
    • Potions and Sins are displayed separately in hero draw pile
    • show a cards max HP when focussed and damaged
    • show a cards requirements and provided tags in card library
    • performance improvements
    • bugfix: movement indicator was sometimes drawn over sleep indicator
    • bugfix: successful exert shows exert, not blocked
    • bugfix: fixed calculation for multiple bens keys
    • bugfix: for slow card interactions while sleeping: attacks get cancelled, scrolls and armor still triggers
    • bugfix: skipping rope does not skip second main floor anymore
    New Cards:
    • Shrines
    • Wings Of Hypnos
    • Orions Blessing
    • Lesser Heal
    • Sacred Statue
    • Blasphemy
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-06-21 11:13:37 CET ] [ Original post ]

    Watch Retromation play Lost For Swords!

    Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms youre exploring!



    A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!


    [ 2024-06-12 20:00:14 CET ] [ Original post ]

    Watch Retromation play Lost For Swords!

    Watch Retromation play Lost For Swords, a roguelike deckbuilder where the cards in your deck shape the rooms youre exploring!



    A playable demo of Lost For Swords will be in the June Next Fest! Retromation will be playing the game on our store page, giving his first impressions as he progresses. The developer Max will also be on stream to answer your questions!


    [ 2024-06-09 08:36:37 CET ] [ Original post ]

    A 1000 Cuts And Healing

    Hi there! New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features! Here are the details:

    • +6 tower difficulty: flipped monsters heal 3 when exiting room
    • add icons to various keyword explanations when inspecting card
    • doors and backtracks flip immediately when entering a room
    • Winged Door only spawns after all monsters have been defeated
    • visual effect for ethereal cards
    • cards that relate to the origin show an indicator at the origin spot while interacting
    • performance improvements
    • reworked card inspect screen
    • Intimidation Ring ticks down instead of up
    • show Mage hero as not available in demo
    • bugfix: room rewards should properly spawn according to chosen room
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-05-31 16:05:57 CET ] [ Original post ]

    Japanese

    Hi there! New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates!


    Here are the details:

    • new Language: Japanese!
    • overhauled overworld map
    • stealth rework: attacking monster reduces stealth by 1 instead of removing it fully
    • keep teleport counters and stealth until next room
    • improvements to card rendering: bigger texts whenever possible
    • fixed bloody chest trigger not always triggering
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-05-18 19:40:04 CET ] [ Original post ]

    Rooms And Rogues

    Hi there! New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!







    Here are the details:

    • between rooms, youre given the option to pick the next room layout to go to, with differing amounts of monsters and loot
    • Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
    • push rework: pushed cards continue to push the cards they bump into
    • boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
    • teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board
    • additional difficulty (+5): increased vendor prices
    • reduced boss difficulty: decreased boss attack and monster amount
    • disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap
    • Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds
    • switched effects of Poison The Well and Everlasting Poison
    • reworked Bagoas Belt: adds potions of poison to deck now
    • reworked Shield Slam
    • reworked Pocket Wormhole
    • reworked Shadow Presence
    • removed Reactive Armor
    • removed Defensive Dagger
    • buffed Poison Cloud
    • nerfed scaling of Lance
    • nerfed scaling of Mjlnir
    • increased healing of Large HP Potion from 6 to 9
    • when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled
    • preview of card that will be drawn when hovering over replaceable cards
    • improved rendering of equipped trinkets: more space, unobstructed trinket counters
    • show indicator for teleportable locations
    • map shows highest unlocked difficulty for each tower
    • improved visuals when hero takes damage beyond defense: armor is hit first, then HP
    • fix: moving off pressed card on board after click/tap does not trigger a selection
    New cards:
    • Concealed Rapier
    • Stealth Dagger
    • Cap Of Healing
    • Plague Doctor Cape
    • Stealth Cloak
    • Tripwires
    • Tear Of Nyx
    • Ninjutsu Pendant
    • Stealth Potion
    • I-Barrel
    • Push Wall
    • Secret Tunnel
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-05-10 15:54:15 CET ] [ Original post ]

    Whos The Boss Now?

    Hi there! New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements!






    Here are the details:

    • Boss rework:
      • bosses are immune to all damage while there are still other monsters on the board
      • rebalanced boss HP, Attack and Monster spawn rate
    • reworked most of the Sins and Sin related cards:
      • Sin interaction does not move hero onto the Sin anymore, but next to it
      • many Sins replace themselves by putting a card in their place after interaction
    • reworked Stalker to not swap place after attack: was too strong
    • reworked Blessed Hammer: now triggers before monsters act
    • reworked how damage is dealt to Monsters in deck: before, Monster defense always stayed at the Monsters base value while in the deck, and never got reduced when they took damage. After the change, Monster defense in the deck behaves the same as on the board. And a Monsters defense is reset to their base value after the deck gets shuffled between rooms
    • Hero XP: each hero gains XP by completing floors of towers, unlocking cards
    • renamed Feeble to Cowardly
    • reworked Cowardly: a cowardly Monster can only flee when its their turn, not directly after getting attacked
    • slightly reworked how Brute attack increase works: Brutes gets +2 attack when its their turn, if they have been attacked this turn (including unarmed attacks)
    • Bloody Chest and Strange Chest have Eager
    • reworked Doublecast into a Scroll (was a Spell)
    • Mimic drops 20 Emeralds when defeated
    • switched order of deck shuffling and auto-equip: auto-equip is first, then shuffling
    • ability to unlock content in options menu
    • better visuals when Monsters in deck are dealt damage
    • show hero (and their HP) on card-find screen
    • shuffle deck sound effect
    • fixed rendering for many different resolutions, including Galaxy Z Fold5
    • added particles for cards with quick or slow interact
    • added particles for quick and slow cast spells
    New cards:
    • Intimidation Ring
    • Auramancers Amulet
    • Ring Of Patience
    • Gluttony
    • Envy
    • Force Multiplier
    • Hungry Sword
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-04-13 20:10:42 CET ] [ Original post ]

    Ropes And Ladders

    Hi there! New update for the Lost For Swords demo, including new difficulty options and better run variety! Here are the details:

    • new late-game mezzanine with two vendors: collector and jeweler
    • option to skip the first floor battle if you found the rope on the previous run
    • more fine-grained options for easier difficulties
    • improvements to translations
    • lots of card description clarifications
    • quality of live improvements
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-03-23 12:46:14 CET ] [ Original post ]

    Sweeping Attack

    Hi there! This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example!





    Here are the details:

    • reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases
    • Trinkets are now equipped in mezzanines too, offering more interactions and possibilities for the future
    • mezzanine rooms with Merchants now appear in addition to other mezzanine rooms, not instead of them
    • Merchant rooms have Herotrap
    • new NPC - Trader: trade away your cards in exchange for random new ones; appears in prison mezzanine
    • Mirage creates Illusory Walls in 4-neighbor spots (instead of 8-neighbor)
    • Monster attacks can become negative (will deal 0 damage while negative)
    • cards at vendors and in Mezzanine are properly sorted
    • reduced healing of Ring Of Health from 3 to 2
    • improved Solomons Hammer
    • reworked Forged By Flames
    • removed Thick Skin from Rogue
    • renamed Curses to Afflictions
    • allow Monsters to walk off the map when their telegraphed movement says so
    • Potions replace Priest and Healer in prison mezzanine
    • hide yet-to-be-discovered cards in card library
    • different floor tiles for different towers and training cellar
    • improved animations when interacting with NPCs
    • improved emerald spending animations and sounds
    • enable previewing upgrades when inspecting a card
    • cards wiggle just a tiny bit when hovering and when activating
    • improved wording regarding board and room
    • bugfix: 2 or more unidentified loot in the same room now offer different rewards each
    New Cards:
    • Hammer And Anvil
    • Samsons Sword
    • Fencing Rapier
    • Jesters Bottoms
    • -Shadow Presence
    • Vicarious Shame
    • Augustins Charm
    • Sword Traders Ring
    • 50 Emeralds
    • Bloody Chest
    • Large HP Potion
    • Constitution Potion
    • Herotrap
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-03-15 09:01:43 CET ] [ Original post ]

    Chinese and German Language Support

    Hi there! New update for the Lost For Swords demo, including full support for Chinese and German languages. Here are the details:

    • full Chinese translation
    • full German translation
    • colorized card types in card descriptions and keyword explanations
    • Steam Cloud saves
    • lots of card description clarifications
    • fixed animation for cards that are immune to getting pushed off the board
    • show tower name and floor number in in-game menu
    • bugfix: cards with timer AND attack indicator were overlapping in certain setups
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-02-13 20:25:01 CET ] [ Original post ]

    More Content, More Control

    Hi there! New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :) Here are the details:

    • reworked map screen and forts: map contains only towers now. Forts have moved into the training cellar of the new castle, which serves as the place to select/change the hero.
    • greatly increased size of Paltry Tower: 5 floors, including a new monster, the Sentry.
    • added basic keyboard and controller support: Controls explained in options screen
    • in hero deck screen, differentiate between cards on the board and in the deck
    • nerfed Shield Maiden starter deck: -1 Shield Slam, +1 Broken Shield
    • slightly changed highscore calculation: each collected emerald is worth 2 points instead of 1
    • bugfix for To Arms
    • limit Pocket Wormhole to 2 uses per room
    • change to interaction between Slow Weapons and Brutes: Brutes now get +2 attack AFTER being hit by the slow weapon, not before
    • - small bop animations when cards get pushing into each other or monsters try to move to occupied spot
    • - bugfix: alternative starting decks were not unlockable
    New Cards:
    • Sentry
    • Pauldron
    • Arbitrage



    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-02-05 17:52:19 CET ] [ Original post ]

    Balancing Acts

    Hi there! New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) Here are the details:

    • reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
    • increased Emeralds options in Loot Select from 10 to 20
    • increased Emeralds in Strange Chest from 10 to 20
    • in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
    • added highscore and win streak system to towers!
    • gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
    • gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
    • buffed Shield Slam
    • buffed Graceful Exit
    • buffed/reworked Sinners Might
    • reworked Achilles Armor
    • reworked Greed (Sin): gets destroyed after atoning
    • slightly buffed Hammers
    • slightly reworked Fawkes Pendant: all barrels are now X-Barrels
    • nerfed Defiance: 1 Armor Plate instead of 2 at base quality
    • bugfix for Puncture Ring affecting ALL kinds of attacks/damage
    • bugfix for rare occurrence allowing players to move to an already occupied spot
    • when inspecting card, related card is shown properly upgraded
    New Cards:
    • Brewmasters Tunic
    • Ring Of Fortitude
    • Strange Chest



    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-01-21 21:19:32 CET ] [ Original post ]

    Difficulty Modifiers and Starting Decks

    Hi! Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties! The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run! The update adds various new cards for the Knight, which enable different Hammer-focussed builds:


    (small Diablo II reference in there :D) Here's a detailed list of the changes:

    • introduced difficulty modifiers for Gathering Tower: adjust the game to your liking, make it harder or easier. Unlock harder difficulties by beating the tower
    • introduced alternative starting decks for Knight and Rogue! Unlock them by finding deck inventories in the tower
    • reworked how slow weapons/hammers work when their attack target moves out of the way: attack is cancelled and weapon is not dropped effectively buffs hammers and makes them much more viable!
    • added quartermaster that stands in front of towers. Hands out alternative starter decks
    • added quartermaster intro cutscene when first visiting tower
    • added campfire scene when beating Gathering Tower
    • captured Rogue call for help right when you enter the room, so you wont miss them as easily
    • buffed Spiked Armor: deals all of your Defense as damage
    • buffed Atonement: flips Sins before destroying them
    • increased all hero HP by 3
    • starting with second backtracking on a floor, punishment Tired produces more punishing Fatigue cards
    • reworked input buffering so it sticks to cards, not card locations
    New cards:
    • Fear Dagger
    • Solomons Hammer
    • Hammer Artisan
    • Blessed Hammer
    • Goros Hammer
    • Achilles Armor
    Thanks for reading and see you at the next update! :) Bye! ()


    [ 2024-01-09 20:55:57 CET ] [ Original post ]

    Language, please!

    Hi there! Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes.

    • support for German language in card descriptions and explanations (set in options)
    • added indicators for weapons and monster attack values when higher or lower than their base
    • increased damage of exploding barrels from 5 to 6
    • added credits screen
    • renamed Burning Sins to Common Penance: to avoid it getting mistaken for a Sin
    • added better tooltips for sin explanation
    • better explanations for a lot of cards
    • bugfix: crash bug that occured when card select screen appears in specific cases
    • bugfix: choosing greyed out backtrack option is not allowed anymore
    • bugfix: related cards can now be clicked on and inspected as well
    new cards:
    • Pocket Wormhole
    Thanks for reading and see you at the next patch! :) Bye! ()


    [ 2023-12-27 16:31:26 CET ] [ Original post ]

    Overworld Map, New Tower and Juice

    Hi there! A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :) Here's what's new:

    • Introduced overworld map
    • Added second tower that serves as a better introduction to tower gameplay
    • Reworked first fort
    • Reworked objective system: defeat monsters to obtain winged key, which opens door to next floor
    • NPCs and Bosses are more talkative
    • Added options for disabling post-processing and particles/flashing
    • Healer can raise your Max HP by 2 if you visit her fully healed
    • Slightly increased base HP of Knight and Rogue
    • Small HP Adjustments to Monsters and Props
    • Visible healthbars for cards
    • Renamed Dungeon Deck to Monster Deck
    • Reworked Defiance to only trigger when hero is 8-neighbor
    • Many visual improvements to movement and attacking
    • Small changes to monster pathfinding
    • Fixed Ethereal Shuriken returning to deck - thanks @Jam2020
    • Fixed upgraded Reactive Armor not working as described - thanks @Jam2020
    • Fixed Vainglory shuffling one too many Vanity into the deck - thanks @TheOneWhoWondersThere
    • New Card: Subtle Body Charm
    Thanks for reading and see you at the next patch! :) Bye! ()


    [ 2023-11-29 14:45:56 CET ] [ Original post ]



    Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.

    Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.

    The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?

    Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!

    Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?

    Key Features:


    • Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
    • Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
    • Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?

    Additional Facts:

    • 3 playable characters, each with 100+ cards
    • multiple unlockable alternative starter decks for each character
    • 6 distinct towers with unique monsters, traps and bosses
    • quests and random encounters, which can change the course of a run
    • level editor with the ability to share and play other's levels
    • lots of difficulty modifiers to challenge all kinds of players

    MINIMAL SETUP
    • OS: Any
    • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible
    • Storage: 200 MB available space

    GAMEBILLET

    [ 6083 ]

    8.27$ (17%)
    4.95$ (17%)
    12.42$ (17%)
    41.47$ (17%)
    16.79$ (16%)
    1.00$ (90%)
    5.27$ (12%)
    24.79$ (17%)
    14.91$ (17%)
    44.45$ (11%)
    13.14$ (12%)
    25.47$ (15%)
    8.85$ (11%)
    7.50$ (75%)
    17.75$ (11%)
    33.19$ (17%)
    49.77$ (17%)
    12.59$ (16%)
    12.42$ (17%)
    33.17$ (17%)
    8.39$ (16%)
    16.57$ (17%)
    15.11$ (24%)
    26.53$ (17%)
    17.75$ (11%)
    7.44$ (17%)
    8.27$ (17%)
    3.93$ (21%)
    9.19$ (8%)
    17.75$ (11%)
    GAMERSGATE

    [ 1632 ]

    2.25$ (89%)
    0.6$ (91%)
    1.58$ (77%)
    1.58$ (77%)
    1.58$ (77%)
    0.34$ (91%)
    1.91$ (87%)
    1.58$ (77%)
    1.58$ (77%)
    1.58$ (77%)
    2.55$ (87%)
    1.28$ (91%)
    0.43$ (91%)
    0.17$ (83%)
    1.58$ (77%)
    1.58$ (77%)
    1.7$ (91%)
    5.1$ (66%)
    2.13$ (79%)
    2.99$ (85%)
    1.28$ (87%)
    1.91$ (87%)
    3.19$ (87%)
    1.58$ (77%)
    1.58$ (77%)
    3.83$ (62%)
    0.43$ (91%)
    1.7$ (79%)
    1.28$ (91%)
    4.21$ (72%)
    MacGamestore

    [ 1917 ]

    5.99$ (85%)
    1.99$ (60%)
    3.99$ (73%)
    2.49$ (88%)
    17.49$ (13%)
    1.19$ (76%)
    22.49$ (10%)
    1.09$ (82%)
    38.99$ (13%)
    67.19$ (16%)
    2.99$ (70%)
    2.49$ (75%)
    1.29$ (90%)
    8.99$ (10%)
    27.49$ (8%)
    1.19$ (88%)
    1.49$ (75%)
    1.99$ (82%)
    21.99$ (27%)
    1.99$ (85%)
    1.19$ (88%)
    43.99$ (12%)
    7.99$ (20%)
    8.99$ (55%)
    1.19$ (88%)
    2.49$ (83%)
    1.19$ (88%)
    1.19$ (76%)
    1.71$ (91%)
    1.29$ (91%)

    FANATICAL BUNDLES

    Time left:

    356335 days, 8 hours, 35 minutes


    Time left:

    1 days, 15 hours, 35 minutes


    Time left:

    6 days, 15 hours, 35 minutes


    Time left:

    12 days, 15 hours, 35 minutes


    Time left:

    20 days, 15 hours, 35 minutes


    Time left:

    35 days, 15 hours, 35 minutes


    Time left:

    13 days, 15 hours, 35 minutes


    Time left:

    36 days, 15 hours, 35 minutes


    Time left:

    35 days, 15 hours, 35 minutes


    Time left:

    36 days, 15 hours, 35 minutes


    Time left:

    20 days, 15 hours, 35 minutes


    Time left:

    14 days, 15 hours, 35 minutes


    Time left:

    42 days, 15 hours, 35 minutes


    Time left:

    33 days, 15 hours, 35 minutes


    Time left:

    35 days, 15 hours, 35 minutes


    Time left:

    28 days, 15 hours, 35 minutes


    Time left:

    34 days, 15 hours, 35 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 9 hours, 35 minutes


    Time left:

    7 days, 9 hours, 35 minutes


    Time left:

    7 days, 9 hours, 35 minutes


    Time left:

    9 days, 9 hours, 35 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE