



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Dear players, We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game.
[hr][/hr]If you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop Since mod support is brand new, there arent many mods just yet. To kick things off, weve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here: Official Starter Deck Mod Once you've subscribed, simply (re)start the game and you should see the mod listed in the bottom-left corner of the main menu, and the starter decks unlocked.
[hr][/hr]Interested in making your own mods? Weve got you covered! Head over to our GitHub page: Lost For Swords Example Mod & Documentation There, you'll find all the tools, examples, and documentation you need to get started.
[hr][/hr]We can't wait to see what you create. Happy modding! MaxBytes & Astrolabe Games
Dear players,
First and foremost, thank you for your passionate support of Lost for Swords!
We're thrilled to bring you substantial updates in this patch:
Now your will be able to subscribe or upload Mods via Steam Workshop.
For more details, please refer to this guide:
[dynamiclink href="https://store.steampowered.com/news/app/2638050/view/537731883551689403"][/dynamiclink]
Conviction
Barrel
Buffed Infused Sword: gets +1 Use per Spell cast, but less attack
Buffed Heavy Hand: +1 Attack gain
Buffed Stronghold: +1 Attack gain
Buffed Highlander: gains +1 Use instead of +X Attack for each dropped Weapon
Buffed Lesser Heal: is now Quick Cast
Buffed Thinker's Hat: -1 HP loss
Nerfed Steadfast Hammer: has 2 Uses by default, but does not gain Uses anymore
Nerfed Intimidation Ring: removed healing
Reworked Ring of Exuberance: gives +1 Max HP instead
Reworked Sloth and Gluttony
Made Gluttony, Greed and Sloth ethereal (instead of temporary)
Healing now reduces poison
Healing while full HP counts as healing now and activates healing triggers
Reduced bestiary mastery for bosses
Reduced damage reduction of Lead Root from 3 to 2
Roots appear in endless mode
Performance improvements when recalculating paths (begin and end of monster turn), thanks Samplle!
Fixed font for floor requirements: better uppercase I character, thanks Oneday!
Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.
Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!
MaxBytes & Astrolabe Games
Hello Tower Conquers,
We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified
That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go.
Thank you for your continued support - now your adventure will never have to pause! The tower awaits!
MaxyBytes and Astrolabe Games
Dear players, First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:
Dear players, Its been just over a week since the launch of Lost for Swords, and were incredibly grateful for the outpouring of support from players around the world. At the same time, weve been listening closely to all the feedback from the communitywe want to assure you that we've heard you, and that Lost for Swords will continue to evolve.
Dear Players,
Dear Players, Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way! If youre a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share:
Adventurers assemble! The wait is almost over - Lost for Swords charges into Steam on April 15, 2025! Dive into our free demo live right now and start crafting your blade-strategy legacy. [previewyoutube=e3fCHIOidyI;full][/previewyoutube]
Hi there!
New update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
Hi there!
New update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
Hi there!
Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
Hi there!
New update for the Lost For Swords demo, reworking and improving many mechanics!
Here are the details:
Hi there!
New update for the Lost For Swords demo, adding shrine and balancings!
Here are the details:
Hi there! New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features! Here are the details:
Hi there!
New update for the Lost For Swords demo, adding Japanese as a fully supported language, as well as improved readability and a few minor updates!
Here are the details:
Hi there!
New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!
Here are the details:
Hi there!
New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements!
Here are the details:
Hi there! New update for the Lost For Swords demo, including new difficulty options and better run variety! Here are the details:
Hi there!
This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example!
Here are the details:
Hi there! New update for the Lost For Swords demo, including full support for Chinese and German languages. Here are the details:
Hi there! New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :) Here are the details:
Hi there! New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) Here are the details:
Hi!
Another update for Lost For Swords, this time focussing on difficulty and additional content! It adds multiple difficulty modifiers to the big Gathering Tower. Tone down the difficulty if the game seems too hard, or beat the tower to unlock higher difficulties!
The update also includes alternative starting decks for both Knight and Rogue, which you can find and unlock while on a tower run!
The update adds various new cards for the Knight, which enable different Hammer-focussed builds:
(small Diablo II reference in there :D)
Here's a detailed list of the changes:
Hi there! Another update for Lost For Swords, this time focussing on language! It adds a second language to the game: German! Additional languages will follow soon, as I have now set the basis for proper multi-language support. The update also includes a lot of improvements and bugfixes.
Hi there! A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :) Here's what's new:
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