Lost For Swords
MaxBytes Developer
MaxBytes Publisher
2024 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(218 reviews)
Balancing ActsHi there!
New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :)
Here are the details:
- reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
- increased Emeralds options in Loot Select from 10 to 20
- increased Emeralds in Strange Chest from 10 to 20
- in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
- added highscore and win streak system to towers!
- gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
- gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
- buffed Shield Slam
- buffed Graceful Exit
- buffed/reworked Sinners Might
- reworked Achilles Armor
- reworked Greed (Sin): gets destroyed after atoning
- slightly buffed Hammers
- slightly reworked Fawkes Pendant: all barrels are now X-Barrels
- nerfed Defiance: 1 Armor Plate instead of 2 at base quality
- bugfix for Puncture Ring affecting ALL kinds of attacks/damage
- bugfix for rare occurrence allowing players to move to an already occupied spot
- when inspecting card, related card is shown properly upgraded
New Cards:
- Brewmasters Tunic
- Ring Of Fortitude
- Strange Chest
Thanks for reading and see you at the next update! :)
Bye! ()
[ 2024-01-21 21:19:32 CET ] [ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?

Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards
- multiple unlockable alternative starter decks for each character
- 6 distinct towers with unique monsters, traps and bosses
- quests and random encounters, which can change the course of a run
- level editor with the ability to share and play other's levels
- lots of difficulty modifiers to challenge all kinds of players
MINIMAL SETUP- OS: Any
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible
- Storage: 200 MB available space
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