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More Content, More Control
Thanks for reading and see you at the next update! :) Bye! ()
[ 2024-02-05 17:52:19 CET ] [ Original post ]
Hi there! New update for the Lost For Swords demo, including keyboard and controller support, new content and new cards! :) Here are the details:
- reworked map screen and forts: map contains only towers now. Forts have moved into the training cellar of the new castle, which serves as the place to select/change the hero.
- greatly increased size of Paltry Tower: 5 floors, including a new monster, the Sentry.
- added basic keyboard and controller support: Controls explained in options screen
- in hero deck screen, differentiate between cards on the board and in the deck
- nerfed Shield Maiden starter deck: -1 Shield Slam, +1 Broken Shield
- slightly changed highscore calculation: each collected emerald is worth 2 points instead of 1
- bugfix for To Arms
- limit Pocket Wormhole to 2 uses per room
- change to interaction between Slow Weapons and Brutes: Brutes now get +2 attack AFTER being hit by the slow weapon, not before
- - small bop animations when cards get pushing into each other or monsters try to move to occupied spot
- - bugfix: alternative starting decks were not unlockable
- Sentry
- Pauldron
- Arbitrage
Thanks for reading and see you at the next update! :) Bye! ()
[ 2024-02-05 17:52:19 CET ] [ Original post ]
Lost For Swords
MaxBytes
Developer
MaxBytes
Publisher
2024
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards
- multiple unlockable alternative starter decks for each character
- 6 distinct towers with unique monsters, traps and bosses
- quests and random encounters, which can change the course of a run
- level editor with the ability to share and play other's levels
- lots of difficulty modifiers to challenge all kinds of players
MINIMAL SETUP
- OS: Any
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible
- Storage: 200 MB available space
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