Hi there!
New update for the Lost For Swords demo, including a rework of boss battles, new cards and lots of improvements!
Here are the details:
Boss rework:
bosses are immune to all damage while there are still other monsters on the board
rebalanced boss HP, Attack and Monster spawn rate
reworked most of the Sins and Sin related cards:
Sin interaction does not move hero onto the Sin anymore, but next to it
many Sins replace themselves by putting a card in their place after interaction
reworked Stalker to not swap place after attack: was too strong
reworked Blessed Hammer: now triggers before monsters act
reworked how damage is dealt to Monsters in deck: before, Monster defense always stayed at the Monsters base value while in the deck, and never got reduced when they took damage. After the change, Monster defense in the deck behaves the same as on the board. And a Monsters defense is reset to their base value after the deck gets shuffled between rooms
Hero XP: each hero gains XP by completing floors of towers, unlocking cards
renamed Feeble to Cowardly
reworked Cowardly: a cowardly Monster can only flee when its their turn, not directly after getting attacked
slightly reworked how Brute attack increase works: Brutes gets +2 attack when its their turn, if they have been attacked this turn (including unarmed attacks)
Bloody Chest and Strange Chest have Eager
reworked Doublecast into a Scroll (was a Spell)
Mimic drops 20 Emeralds when defeated
switched order of deck shuffling and auto-equip: auto-equip is first, then shuffling
ability to unlock content in options menu
better visuals when Monsters in deck are dealt damage
show hero (and their HP) on card-find screen
shuffle deck sound effect
fixed rendering for many different resolutions, including Galaxy Z Fold5
added particles for cards with quick or slow interact
added particles for quick and slow cast spells
New cards:
Intimidation Ring
Auramancers Amulet
Ring Of Patience
Gluttony
Envy
Force Multiplier
Hungry Sword
Thanks for reading and see you at the next update! :)
Bye! () [ 2024-04-13 20:10:42 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players