Hi there!
New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!
Here are the details:
between rooms, youre given the option to pick the next room layout to go to, with differing amounts of monsters and loot
Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
push rework: pushed cards continue to push the cards they bump into
boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board
reduced boss difficulty: decreased boss attack and monster amount
disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap
Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds
switched effects of Poison The Well and Everlasting Poison
reworked Bagoas Belt: adds potions of poison to deck now
reworked Shield Slam
reworked Pocket Wormhole
reworked Shadow Presence
removed Reactive Armor
removed Defensive Dagger
buffed Poison Cloud
nerfed scaling of Lance
nerfed scaling of Mjlnir
increased healing of Large HP Potion from 6 to 9
when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled
preview of card that will be drawn when hovering over replaceable cards
improved rendering of equipped trinkets: more space, unobstructed trinket counters
show indicator for teleportable locations
map shows highest unlocked difficulty for each tower
improved visuals when hero takes damage beyond defense: armor is hit first, then HP
fix: moving off pressed card on board after click/tap does not trigger a selection
New cards:
Concealed Rapier
Stealth Dagger
Cap Of Healing
Plague Doctor Cape
Stealth Cloak
Tripwires
Tear Of Nyx
Ninjutsu Pendant
Stealth Potion
I-Barrel
Push Wall
Secret Tunnel
Thanks for reading and see you at the next update! :)
Bye! () [ 2024-05-10 15:54:15 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players