Hi there!
New update for the Lost For Swords demo, adding +6 difficulty as well as a lot of quality-of-life features!
Here are the details:
+6 tower difficulty: flipped monsters heal 3 when exiting room
add icons to various keyword explanations when inspecting card
doors and backtracks flip immediately when entering a room
Winged Door only spawns after all monsters have been defeated
visual effect for ethereal cards
cards that relate to the origin show an indicator at the origin spot while interacting
performance improvements
reworked card inspect screen
Intimidation Ring ticks down instead of up
show Mage hero as not available in demo
bugfix: room rewards should properly spawn according to chosen room
Thanks for reading and see you at the next update! :)
Bye! () [ 2024-05-31 16:05:57 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players