Hi there!
New update for the Lost For Swords demo, adding shrine and balancings!
Here are the details:
Shrines: neutral cards that have effects on both hero and monsters
stealth and teleport charges dont stay between rooms anymore
nerfed Pocket Wormhole: gains 1 less Teleport Charge
nerfed Rearrangement: cannot be upgraded anymore
nerfed Force Multiplier: weapon also loses attack
buffed Spell Wand: triggers whenever a spell is prepared
buffed Foresight: replaces itself by drawing a card at origin
buffed Preparation: it also upgrades the Scroll it draws
buffed Ring Of Patience: triggers every 18 turns, not just on turn 20
buffed Bow Artisan: gives Bows Quick Equip
tweaked Powder Keg Bow: multiple uses, less base damage
tweaked various Hammers: Solomons, regular Hammer and Hammer Artisan
Potions and Sins are displayed separately in hero draw pile
show a cards max HP when focussed and damaged
show a cards requirements and provided tags in card library
performance improvements
bugfix: movement indicator was sometimes drawn over sleep indicator
bugfix: successful exert shows exert, not blocked
bugfix: fixed calculation for multiple bens keys
bugfix: for slow card interactions while sleeping: attacks get cancelled, scrolls and armor still triggers
bugfix: skipping rope does not skip second main floor anymore
New Cards:
Shrines
Wings Of Hypnos
Orions Blessing
Lesser Heal
Sacred Statue
Blasphemy
Thanks for reading and see you at the next update! :)
Bye! () [ 2024-06-21 11:13:37 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players