Hi there!
New update for the Lost For Swords demo, reworking and improving many mechanics!
Here are the details:
scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
Apothecary: in some mezzanines, you can now buy Potions
Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
trinkets appear one floor earlier in towers
tweaked Achilles Armor: you lose 3 HP flat when timer runs out
reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
buffed Solomons Hammer
tweaked card portrait and indicator positions to show more of portraits
redesigned Resource Shrine
redesigned Intimidation Ring
redesigned Wall Of Ice
redesigned Wooden Shield
redesigned Shield Slam
removed Metronome
made sure Bloody Chest only spawns with 2 or more monsters
made Push Wall quick interact
simplified Contraption descriptions
(potential) bugfix for dreaded undo-not-working bug
option to unlock all difficulties
bugfix: removed inconsistencies in monster movements
bugfix: remove bias for drawing Auras next to Hero when Auramancers Amulet is equipped
New Cards:
Aching Chest
Steadfast Hammer
Outrider Helmet
Spiked Shield
Vandals Cape
Knights Heirloom
Rogues Heirloom
Ogiers Collar
Magnetic Ring
Assassins Bauble
Kosmemophobia
Thanks for reading and see you at the next update! :)
Bye! () [ 2024-08-03 21:44:47 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players