Hi there!
Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
Push rework: pushing does significantly more damage
added difficulty +7: stronger bosses
added difficulty +8: 1 more monster per floor
added difficulty +9: start run with a Futility
new Monster: Lackey
knight starting decks: the Minimalist and the Gourmand
rogue starting deck: the Thief and the Joker
nerfed Shield Maiden deck
improved room loot generation, including Fountains
added alternative backtrack punishments: Fragile and Myopic
Aura interaction rework: hero does not move ONTO aura anymore, but next to it
Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it
reworked drop requirements for many cards
increased prices of NPC vendors in endless mode
advanced Rogue training
advanced Mage training
improved weapon handling in case of weapon stack changes while attacking
improved hero attack power calculation in case of weapon stack changes while attacking
monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
changes to monster movements: monsters will always prefer vertical movement now
reworked Lingering Flame and related cards
reworked Preparation
reworked Horned Hood
reworked Push In Boots
reworked Cunning Rapier
reworked Apothecary List
reworked Chain Lightning
reworked Lightning Strike
reworked Teslas Parting Gift
reworked Subtle Body Charm
reworked Catnap Ring
reworked Unstable Energy
reworked Niv's Presence
reworked Flame Wall
streamlined ethereal card visuals by using icon at all times, not text
save selected starting deck between runs
reworked win tower cutscene
increased text size of keyword infos in high resolution displays
reworked sound effects
added button in options menu to submit debug snapshot to developer
improved trinket rendering when many trinkets are equipped
increased speed of trinket equipping in late-game scenarios
allow preview of upgrades in unidentified loot card popup
improved tower win screen
improved Japanese localization
add keyword explanation for monster movements
added missing translations for multiple languages
various bugfixes when re-requipping trinkets
fixed accidental card selection when tab-scrolling through vendor cards
fixed visual bug when viewing related cards in Unidentified Loot popup
fixed missing German umlauts in some dialogs and speechbubbles
fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle
fixed bug that lead to crashes in late-game scenarios (stack overflow)
fixed bug that cancelled queued actions when hero was clicked
fixed some keyword inconsistencies
fixed certain cards not getting discovered in card library
fixes for crashes/hangs
bugfix for sleep immune monsters triggering hidden blade
bugfix for multiple Staff Artisans only creating a single Mana Orb
bugfix for flame wand not creating flames if target is destroyed by attack
bugfix when re-equipping certain trinkets
bugfix: samson's sword now fully destroys Original Sin
bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
bugfix: fix for when to show campfire after beating a tower, depending on game version
bugfix: minified card description text
New Cards:
Mace
Zweihnder
Booster Pack
Soporific Belt
Quartermasters Belt
Clerics Shield
Moonstone Circlet
Spellcrafter's Gloves
Hoplite Spear
Spear Of Longinus
Holy Blade
Hidden Blade
Composite Bow
Flame Wand
Stoke The Flames
Kindling Flame
Shadow Strike
Shroud
Improvised Trap
Reconsider
Call The Storm
Lightning Rod
Plutus Ring
Fountain Of Health
Fountain Of Vitality
Wound
Futility
Moving Wall
Original Sin
Lackey
Thanks for reading and see you at the next update! :)
Bye! () [ 2025-01-09 21:45:26 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players