Hi there!
New update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
quests! Meet NPCs in your run that will give you quests
moved level browser and editor to map screen -> Hero Academy
removed Tripwires (replaced by Amulet Of Ice)
endless mode: Monster abilities scale with each loop
changed behavior when monster defense resets: only on room exit -> buffs retreat
buffed push based effects
buffed Infused Sword and Infused Dagger
changed Foresight to draw only non-scroll cards
changed Claustrophobia to be replaceable
nerfed Wand Of Rehearsal from Exert 4 to Exert 5
nerfed Quartermaster's Belt: decreased upgrade progression of Oil Of Sharpness
Common Penance deals fire damage now
modified The Joker starting deck to include a Whip
allow higher max speed when queuing up actions
keep origin spot visible after undo and reload
soft-banned Hammers in Paltry Tower, as they are too difficult for beginners, against Lackeys in particular
better wordings: use "have" vs. "get" appropriately for effects that modify Attack and Defense values
made "One-Shot" a modifier
show hint to endless mode on tower screen
split tower unlock in options menu into regular and ? tower
bugfix: made boss immune during phase changes, which lead to soft locks
fixed bug that softlocked player on Shifting Tower boss fight
fixed Soaring Shield weapon having melee range icon when it should be ranged
bugfix for Imbued Staff not showing its attack buffs properly while in deck
internal preparations for multi-savegame support
New Cards:
Mimic Wand
Dueling Rapier
Divine Favor
Escalation
Heavy Reading
Fire And Ice
Arcane Barrier
Circuit Closer
Holy Fire
Pushback
Spreading Plague
Divine Ring
Kramer's Pendant
Amulet Of Ice
Set Dresser's Earring
Plunderer's Ring
Shame
Thanks for reading and see you at the next update! :)
Bye! () [ 2025-02-11 10:01:45 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players