Hi there!
New update for the Lost For Swords demo, with loooots of new stuff!
Here are the details:
mod support! See https://github.com/max-bytes/lfs-example-mod for more info
new language: Brazilian Portuguese!
changed music in Paltry Tower
nerfed battle mage robe: gets less armor per upgrade, but upgraded Mana Orbs instead
reworked Brewmaster's Tunic to push barrels after creation and made it a Rogue only card
reworked Wings Of Hypnos: increases all timers now instead of applying sleep
reworked Boots: gain more copies with each upgrade
reworked Helmet: buffs bottom armor when Monster attacks
reworked Reconsider: equips Arcana and redraws
reworked Cap Of Healing: renamed to Robin's Cap and also draws Bow
reworked Amenhotep's Staff, Wand Of Mammon and Lucky Ring: create Spiked Emerald now
reworked Ring Of Exuberance: grants twice as much attack increase
removed Lucky Charm from Rogue (Mage only)
removed Arbitrage from Rogue (Mage only)
removed Greater Heal from Rogue and Mage (Knight only)
removed Incinerate from Rogue (Knight and Mage only)
removed Extortion Amulet from Rogue and Mage (Knight only)
reduced required mastery for some card types in arsenal
reduced price increases of vendors in endless mode
small balance changes to various cards
allow copy/pasting progress to clipboard for transfering between devices
allow unlocking of Rogue and Mage in Paltry Tower
add reset button for bans in arsenal
completed quests count towards score
bugfix for Thoth's Pendant: didn't heal when no monsters were present (thanks Quebaixo)
bugfix for Spreading Plague: does not apply to Hero (and props) anymore (thanks DuzaRed and Qwerty)
bugfix for Soaring Shields + Knight's Heirloom interaction
New Cards:
Centurion's Helmet
Arming Sword
Dagger Artisan
Spiked Emerald
Robe Of Riches
Emerald Bolt
Piezo Ring
Master Shuriken
Nobunaga's Locket
Thanks for reading and see you at the next update! :)
Bye! () [ 2025-03-04 12:00:28 CET ][ Original post ]
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
3 playable characters, each with 100+ cards
multiple unlockable alternative starter decks for each character
6 distinct towers with unique monsters, traps and bosses
quests and random encounters, which can change the course of a run
level editor with the ability to share and play other's levels
lots of difficulty modifiers to challenge all kinds of players