




Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?

Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards
- multiple unlockable alternative starter decks for each character
- 6 distinct towers with unique monsters, traps and bosses
- quests and random encounters, which can change the course of a run
- level editor with the ability to share and play other's levels
- lots of difficulty modifiers to challenge all kinds of players
Lost For Swords is now released!
At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck!
The game features three playable characters and six unique towers (including a hidden one!). Each character has access to over 100 exclusive cards, and weve also added difficulty options and starter deck options to support deep customization and high replayability.
Do you know that Lost for Swords supports community-designed levels?
Through the "Hero Academy" feature (unlocked after clearing the second tower), players can create and upload their own custom dungeons. If you can beat your own level, then it is good for sharing! think Mario Maker's custom level system! With your creativity, the tower can keep expanding endlessly, and we cant wait to see what you build!
Weve worked hard to deliver a polished and complete experience at launch. That said, with so many cards and creative mechanics in play, a few bugs or inconsistencies may have slipped through. If you encounter anything unusual, please let us know via Discord or the Official Steam Discussion Board, wed love your feedback and will roll out patches quickly! We promise that we are always actively listening.
Thank you again for your support, and we hope you enjoy our game!
MaxBytes and Astrolabe Games
April 16, 2025
Dear Players,
Greetings! Happy to announce that Lost for Swords officially launches on Steam today! Thank you for your incredible support along the way!
If youre a fan of deckbuilder and some good roguelike dungeon-crawling action, we are sure Lost for Swords is the GAME for you! But before you begin your journey to conquer towers, our Tower Quartermaster has a few PSA to share:
Core Experience
At the heart of Lost for Swords is a fusion of deckbuilding and a procedurally-generated dungeon crawling experience. The layout of each dungeon floor is directly shaped by the cards in your deck!
The game features three playable characters and six unique towers (including a hidden one!). Each character has access to over 100 exclusive cards, and weve also added difficulty options and starter deck options to support deep customization and high replayability.
Community-designed Levels
Do you know that Lost for Swords supports community-designed levels?
Through the "Hero Academy" feature (unlocked after clearing the second tower), players can create and upload their own custom dungeons. If you can beat your own level, then it is good for sharing! think Mario Maker's custom level system! With your creativity, the tower can keep expanding endlessly, and we cant wait to see what you build!
Bug Reports and Feedback
Weve worked hard to deliver a polished and complete experience at launch. That said, with so many cards and creative mechanics in play, a few bugs or inconsistencies may have slipped through. If you encounter anything unusual, please let us know via Discord or the Official Steam Discussion Board, wed love your feedback and will roll out patches quickly! We promise that we are always actively listening.
Thank you again for your support, and we hope you enjoy our game!
MaxBytes and Astrolabe Games
April 16, 2025
[ 2025-04-15 16:04:52 CET ] [Original Post]
Minimum Setup
- OS: Any
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible
- Storage: 200 MB available space
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