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Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?

Key Features:

  • Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
  • Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
  • Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?

Additional Facts:

  • 3 playable characters, each with 100+ cards
  • multiple unlockable alternative starter decks for each character
  • 6 distinct towers with unique monsters, traps and bosses
  • quests and random encounters, which can change the course of a run
  • level editor with the ability to share and play other's levels
  • lots of difficulty modifiers to challenge all kinds of players
Lost For Swords
MaxBytesDeveloper
MaxBytesPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (240 reviews)
Public Linux Depots:
  • [0 B]
Hero Reveal - Warlock

Hi there!

in the past couple of months, I\'ve been working on a major update for Lost For Swords! It\'s gonna be ready soon, and it will include an entirely new Hero: the Warlock!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/6f8d9efd7b614a98f6fe82f42d9ed3b435ba2a9b.png\"][/img]

Like the other three existing Heroes, the Warlock will bring his own 100+ card pool, with new card types, mechanics and just all around new ways to play the game! I can\'t wait for you to try it out! :)

As a small appetizer before the release, I wanted to introduce you to a few aspects that the Warlock brings to the game:

(spoilers ahead, stop reading if you want to experience it without knowing anything beforehand)

General

Warlock is the result of me exploring a darker, more malevolent side of a player character. I\'ve always loved playing Necromancer in Diablo 2, and summoning minions that do your bidding is such a flavorful mechanic I\'ve always wanted to explore. But the new hero is not defenseless on his own either, and uses a combination of spells and weapons, such as scythes, sickles and crossbows.

Warlock also takes the phrase \"your health is a resource\" seriously. Many of Warlock\'s cards cost HP, but are very powerful in return. Managing your health becomes a crucial aspect of playing this hero. As is adding the right amount of healing cards to your deck.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/c86cc614d1ab2d648e2b3bb9ab8d48b883e67885.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/421533f361605c78d3f9d6a0b57ac9b2b3beb634.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/9e79aabd20c716de348140280b59d34fac8d769a.png\"][/img]

Minions

The biggest new addition: Minions are cards that you summon onto the battlefield. You can then command them around and they will fight for you!

Minions come in all kinds of shapes and sizes: big, small, sleepy, stealthy, rotten...?

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/64a437c8bba204d1274498a18fbfbe3736c3ed20.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/4dcd64e71de0a192d5285582f458c1f590c35861.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/3df1ac29d76d71b793dd54fbd613a0ae59bea79e.png\"][/img]

But Minions don\'t come for free! As with all aspects of Warlock, you pay a price for their services. Each turn a Minion is active, it will demand an upkeep cost from your health pool. Minions are strong, but only if you manage them well!

I\'ve always wanted to explore the minion design space within the Lost For Swords ruleset, but it was tough to design it in a way that fit my (self-imposed) constraints. The challenge was to allow you to have good control over your minions, while still keeping every action a single click. I believe I found a good balance that is compelling and strategic while keeping the simplicity... but you\'ll be the judge! :)

Reactions

Reactions are a new card type in Lost For Swords! As their name implies, reactions are cards that trigger automatically when their condition is met. This opens the door for interesting new play patterns. Your Warlock can deflect and reroute attacks, heal right after taking damage and even cheat death!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/cd8c6357f5bdaa6dc03608aff54e3f779d3326e4.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/b46c8821cba739d1d31d8c105e19132749af7958.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/0d3cc0ae21e9da70285a23b1b55cded2f32e29da.png\"][/img]

New Status Effects: Mark and Rot

Warlock brings his own new status effects that he applies to Monsters, Minions and even himself! Applying Mark to a card multiplies the damage it takes, but also multiplies all healing effects. Rot deals damage to cards that haven\'t moved this turn, adding a new strategic aspect to positioning and movement.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/de9b1bda4280afc74030da522b7263ee16c171bd.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/d58507031a35bf65eca43f400d038bf0f22efa48.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44728549/d581ac617b61c9391face670c0f2c2e7c203cf54.png\"][/img]

When?

I cant reveal the exact release date just yet, but its coming very soon!

Designing the Warlock has been an absolute blast, and I cant wait for you to experience him for yourself. :)

See you in the next tower!\nMax

[ 2025-11-24 08:09:36 CET ] [Original Post]

Minimum Setup

  • OS: Any
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 compatible
  • Storage: 200 MB available space
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