Bloodthief offers a challenging experience that forces the player to learn the deep and intertwined gameplay mechanics to progress and succeed. Bloodthief will push you to your limits but leave you feeling like the ultimate killing machine by end.
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- Improved controller support: Now triggers can be remapped\n
- Made it so long User Map names don\'t break the level select\n
- Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands)\n
- Fixed custom checkpoint spawn positions in custom maps\n
- Fixed global leaderboards in custom maps\n
- Added new map setting: \"Continue Music on Restarts\" which makes it so if you hit \"Restart Map\" the music just keeps going as opposed to restarting. Useful when you\'re grinding top times and don\'t want to hear the same 2 second beginning of a song over and over\n
- Fixed bad geometry in Oex Labor Bell\n
- Now the creator name is displayed in the Workshop Maps select menu\n
- Fixed bug where a lava that is entirely clip brush caused a crash\n
- Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1)\n
- Added the ability to delete your own custom maps from the level select\n
- Fixed weapon switching bug that caused a crash\n
- Added the ability for mappers to set which areas are \"navigable\" which will make navigation in custom maps more optimized. \n
Hey Everyone! Bloodthief\'s Steam Workshop is now live and you can now play custom user maps with the click of a button!
How to Play Custom Maps
[olist]Go to Bloodthief\'s Workshop page in the Community Hub (here\'s the direct link ).
[/*]Select any map in the items tab and subscribe to it.
[/*]Open the game, hit play, and go to the \"Workshop Maps\" tab - you should see subscribed maps there and can play them!
[/*][/olist]How to Make Custom Maps
Just watch this video tutorial that I made. There\'s ~10 minutes setup required but it is worth it because you are literally setting up the exact set of tools I used to make the main game\'s maps, so the possibilities are limitless! For those that want to dive further into the details, here is the written guide / wiki
Leaderboards in User Made Maps
Popular user made maps will get blessed with a leaderboard. I\'ll be monitoring the Workshop and adding Leaderboards proactively but if you want to request one for your map just hop in the discord and ask in the \"Leaderboard Requests\" channel. Discord link is here .
Map Jams
There\'s map Jam going on right now! Check it out on the Discord
Check out some of the Community Maps that have already been Made!
Oldborg by Fraph (Play it here )
\"You are trapped in the Oldborg stronghold and need to find a way out. Uncover the secrets of Oldborg and escape before it consumes you!\"
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44429258/598e7137bb15287d17c51bb13396cb78653e1ee5.png\"][/img]
Goo Factory by Motion (Play it here )
\"Explore the secrets of the goo.\"
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44429258/17e1d158d9c25f44a313a07dc200c1bf7c6931c0.png\"][/img]
Arcana Palace by Ruin (Play it here )
\"my first full game map, really was just messing around with new stuff, main castle layout inspired by oex factory kinda a bright level n might take a sec to load mb theres a lot of stuff\"
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44429258/b3b3d7cefff88d386299c8d38f2e422abbd9f18d.png\"][/img]
Hey Everyone! New patch coming your way, here\'s what is new:\n\n
New Features
Arachnophobia mode - can enable in settings\n
[/*]Change the color of blood to whatever color you want! - can enable in settings.\n
[/*]
\n
Bug Fixes and Tweaks
Slightly Increased air control for Dawnblade, Stone Sword, Sire\'s Blade, Godslayer, Godsteel, Maila\'s Kiss, Sliver of Darkness, Combobulator, Glurm\'s Club\n
[/*]Increased the Combobulator detection range\n
[/*]Added a level select button to the pause screen\n
[/*]Fix bug where the Life Harvester interacted weirdly with the skulls in the boss battle\n
[/*]Made the Life Harvester dash cost 0.3 blood
[/*]Made it so the boss moves faster if you\'re moving faster\n
[/*]Fixed a bug where you could dash through lava or goo\n
[/*]Fixed bug where water effects could persist even after exiting water\n
[/*]Increased the max time that level intros stay on the screen so they don\'t disappear when you\'re still reading\n
[/*]Fixed bug where tooltips over various artifacts were all messed up sometimes in the level select\n
[/*]Added a drop shadow to the In-game timer so it\'s more readable\n
[/*]
\n
ALSO
For those of you that don\'t know, I\'m also planning a feature where people can make their own custom maps using Trenchbroom (a popular free software for making levels in games), and share / play other people\'s maps via Steam Workshop. Stay tuned for that feature, it\'s coming soon! In the meantime, you can beta test an early version of it, details are on my Discord Server. \n\nThanks!\n - Blargis
Hello! Today\'s patch is small but I think it will improve the experience substantially in 2-5 and 3-9.\n\n
Added a tutorial book in Buried Keep that teaches you that air dash takes longer to charge when targeting big enemies
[/*]Map 2-5 Tweaks
[list]Added some launchpads that can save you in a pinch.
[/*]Made it so enemy waves progress faster if you take out the prior wave
[/*]fixed spot where you could clip through the ceiling
[/*]
Reduced Pain Golem projectile damage (the purple projectiles)
[/*]Increased air control of Stone Sword and Dawnblade
[/*]Fixed bug where you could get killed by an invisible enemy in S-1
[/*]\n\nThanks!\nBlargis\n
Hey everyone! This patch contains a bunch of bug fixes and a new \"Overall Rank\" leaderboard that combines your ranks from each level and gives you an overall rank. Just a heads up, this leaderboard only updates once per day. Here are the patch notes!\n\nNew Stuff\n
Added \"Overall Rank\" leaderboard (accessible from main menu). It takes the average of all your ranks on all levels (Note: Only updates once per day)
[/*]Added a button so you can see a level\'s leaderboard from the level select screen
[/*]Added Korean translation
[/*]Added badges for SNF competition
[/*]Now Dawnblade has 2 starting Blood
[/*]Now Silken Edge has increased air control\n
[/*]
\nBug Fixes\n
Fix a whole bunch of broken level geometry, holes, and broken lavas (nothing that should impact any routing in this patch)
[/*]Fix hitbox of bow pickup in Cloud Castle being too small
[/*]Increase hitbox of all artifact pickups
[/*]Fix bug where you could wall jump on lava waterfalls
[/*]Fix bug where you could dash with Skrike after switching weapons sometimes
[/*]Fix issue with the Toothpick that made it so you could jump insanely high off of a ground pound bounce
[/*]Improved DirectX performance some more\n
[/*]
Hey everyone! New patch coming your way. I\'m still focusing on bug fixes right now, but will soon get to balance issues then after that will get to features. Thank you for being patient! \n\n
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- Fix crash that could occur in in 3-9 when using DirectX launch option \n
- (Hopefully) fix steam cloud sync error that could pop up sometimes \n
- Fix Rage Mushroom description giving the wrong hint \n
- Fix a few minor restart-related issues with the last level \n
- Fix clip that could allow you to skip to the end in 1-3 \n
- Fixed issue where you missed end game message if you quit to main menu after beating the game \n
- Fix a trigger that would sometimes not fire in 3-2\n
Another small patch coming your way - More to come throughout the week!\n\n
- \n
- Major optimization: Fixed a bug that was putting a ton of load on the CPU. If you were experiencing consistent lag before, it may be much improved now\n
- Fixed a bunch of bad geometry that lead to being able to see through walls in some levels\n
- Fixed random walls that hurt you in some places\n
- Fixed random lavas that didn\'t hurt you in some places\n
- Improve geometry in 1-4 so you can\'t clip through to the end\n
- Fixed issue where lb times in Sandbox weren\'t submitting\n
- Fixed a few broken item descriptions\n
- Fixed issue where beating the Sandbox level showed you the end credits\n
- Fixed issue where sometimes you submitted a strange and large time into the leaderboards\n
Hello! First patch of a few coming your way. This one is just a few fixes. Here is what is fixed:\n\n
- \n
- Added a little message that will pop up if you have the bad AMD driver and need to update your driver\n
- Fix some bad geometry in level 3-5\n
- Block the way behind you in 3-8\n
- Fix lava bug with the Stone Sword\n
- Reduce stuttering in 3-4\n
- Add the perk description to the \"new weapon unlocked\" modal in the end level screen\n
- Fixed a bad trigger in 3-6 that would cause enemies to not spawn if you went around it on accident\n
- Fixed a bad trigger in 2-1 that could be missed\n
- Fix an Out of Bounds in 1-4\n
- Fix broken description for Fire Slug\n
- Fix key jail being squeeze-throughable in 1-9\n
Hey everyone, Bloodthief is out!!!
Thank you all for the support over the last 2.5 years!
What\'s Next?
I\'ll be supporting the game and looking to the community to see what kind of features folks want added. Right now that looks like mapping / modding support. But let me know what you think in the Discord Server or in the Community forum!
Hey folks!
Bloodthief launches in about 24 hours (Monday, Sept 22 at 10 AM PST), just wanted to do a post and give you all some key details
PRICE
Price will be: $19.99 USD with regional adjusted pricing + a 10% launch discount
MOST IMPORTANT: UPDATE YOUR GPU DRIVERS
AMD 25.8.1 Driver had a number of issues with many games, Bloodthief included. If you currently have this driver installed, Bloodthief may not work! Update your drivers to the latest (right now that is 25.9.2).
Nvidia Driver 576.52 is also known to give a lot of folks issues. If you use Nvidia and have this driver installed, update your drivers!
If you\'re still running into driver issues launch the game with the DirectX 12 launch option.
WHAT\'S IN THE GAME
31 levels in the main story
[/*]Over 20 weapons
[/*]Lots of new enemies
[/*]100+ secrets
[/*]22 achievements
[/*]Tons of surprises...
[/*]
STEAM DECK / CONTROLLER SUPPORT
Yes Steam Deck and controllers are supported (steam gave it a \"Playable\" rating), BUT, I highly recommend playing with Mouse Keyboard as Bloodthief is very difficult with the joysticks. I\'m thinking of adding some sort of auto-aim feature for joysticks post launch, drop me a message in the discussion boards or on discord if you want this!
BLOODTHIEF OST
It will be for sale soon after launch!
WHAT HAPPENS TO THE DEMO?
Demo progress will not transfer over, but the demo will remain available and the demo leaderboards will remain intact (though they will be completely separate from the full game leaderboards).
WHERE TO GET SUPPORT
Best place to get fast support would be the Discord Server , this is where the Bloodthief community is! But I\'ll be monitoring the discussion boards and the discord server for issues. You can also email me at blargis3d@gmail.com
That\'s all for now!
-Blargis
Hi everyone,
Just pushed patch 0.5.2, which just has a few fixes:
Hopefully fixes the issue where the game gets stuck on the loading screen forever. Please let me know in the comments if this is fixed for you or if you're still running into the issue.
[/*]NOTE: if the above wasn't work, many users have reported that they could get things to work by closing the other programs running on their computer, including background apps (ie. web browser, OBS, Discord, etc).
[/*]Fixes an issue that made sliding on slopes sometimes triggered this slide-stand-slide-stand jittering back and forth.
[/*]
More patches are coming in the next few days, I just wanted to try and handle the most critical ones first!
Thanks,
Blargis
Doing a stream for Next Fest! Hop in and watch me try to get Godkiller medals in all the levels!
Hey Everyone!
Bloodthief is participating in Steam Next Fest on June 9, and to celebrate I'll be adding a new level and a new sword to the demo.
The new level is going to be a secret level that will require some secret hunting to find and unlock so you might want to spend some time in the next few weeks brushing up on some of the secret spots in the game
Besides the new content, there will also be a new devlog releasing that day and we'll also be doing a Speedrunning competition in the Discord server with prizes!
That's all for now, happy Bloodthieving!

Hey Everyone!
The official Demo for Bloodthief is released! Go play it! Details are below.
How to play
Just go to the Bloodthief store page on steam and hit the green download button. It's free!Demo Trailer
Newest Devlog
Where to follow the development of Bloodthief
- My YouTube Channel : I post ~monthly devlogs here where I talk about the status of the game and give a behind the scenes look!
- Discord : This is where I mostly hang out, send, announcements, post updates, and all that stuff. Come say hi!
- Twitter : I'm just starting to ramp this account up, so go give it a follow and help me out with that twitter algorithm!
Where to report an issue or bug?
[olist][/olist]
Stay tuned for upcoming patches and events!
Cheers!
- Blargis
This patch is just fixing a few bugs that were caused by yesterday's patch. Thank you to everyone who reported bugs! Here are the notes:
- fixed bug where if you restarted from the menu your player would freeze
- fixed bug where respawn didn't work in the practice map
- fixed camera not resetting to forward position upon resetting
- adjusted main menu not being centered properly
- fixed bug where keys became visible again after collecting them and restarting at checkpoint
- fixed issue where you could aggro knights through walls immediately upon restarting
Hey all, new update to the playtest coming your way! This one does not have any new content, but is quite large nonetheless. I reworked a few pretty expansive pieces of infrastructure, so I anticipate all these changes will cause at least *some* new bugs. So please let me know if you spot anything and as always I appreciate your feedback!
Here are the updates:
Gameplay changes
- Tweaked the 6 wall-jump max: Now if you wall jump 6 times without touching ground it will cost 1 blood per jump. If you have no blood youll just slide down the wall.
- Added Tomes to the Tutorial level which Im hoping to a better job of making important tutorial text more obvious and less easy to miss.
- Timer doesnt start until you start pressing a button or looking around
- If you jump while moving upward on a slope youll jump a bit higher now.
- Reduced the players fall speed while wall running
- Quick Restart (the R key on the keyboard) is now a hold action by default, so it should be harder to accidentally press. If you liked how it was before, you can change it back in the settings menu (called Instant Restart)
- Made parrying slightly easier
- Added some anti-cheat measures to leaderboards
- Improved crossbow accuracy at further distances. Still needs work though.
- Player now casts a small shadow directly below while in the air to make ground slamming a bit easier
- Ground slam will go straight down more immediately now if you hold the ground slam button
- Tutorial Medal times have been tweaked to be easier
Bug Fixes
- Fixed a bug where you had less air control if you were getting less than 90 fps
- Fixed some ledge climb unreliability issues
- Fixed some bugs that could occur if quitting with the Windows X
- Fixed bug where water submerge sound didnt play sometimes
- Fixed bug where knight arrows sometimes werent facing the right direction
Aesthetic Changes
- New player model (with fingers!)
- Gibs now shoot out in front of you and splat against walls when you air dash an enemy
- More blood in general
- Tweaked enemy hit flash
- Air dash not enough blood indicator is now just a little blood icon instead of blood and a shield
- New potion model
- Air dash now expands your FOV a bit to make it look cooler. You can disable this in the settings if this isnt your thing.
Optimizations
- Made restarting at checkpoint and restarting level like 10x faster. It should be pretty much instant for most people now.
- Tweaked shadow resolutions to be less resource intensive
- Optimized lighting to be less memory intensive
- Optimized lightmaps to require less storage
- Added ability to disable Glow which should help performance on low end machines
- Reduced the physics tick rate from 90 to 60. This helps performance at the cost of slightly less accurate physics calculations - please let me know if you notice a difference!
Im hoping to have some additional updates with more bug fixes soon - I just wanted to get this one out the door since its getting so large.
Make sure youre not in any beta branches (ie. playtest_build_0.2.0) otherwise you wont get the update!
Have fun and let me know your feedback!
Greetings Bloodfolk!
FPS Fest is halfway over and I'm realizing that all game updates has thus far lived over in the Bloodthief Playtest Community , so folks coming here from the demo may be a little confused!
In any case, I'll start posting here now as well and will take this as an opportunity to post some details about the game, the community, and how you can get involved:
- The bulk of the Bloodthief community lives in my Official Blargis Discord Server . This is where I hang out every day and chat, take feedback, hash out bugs, etc. Come say hi! If Discord isn't your thing, feel free to post questions/comments here or on the Playtest Steam community as I'll be monitoring these spaces as well!
- This Demo is only going to be available for FPS Fest. Not to fear though! All the content from the Demo will be pushed to the ongoing Bloodthief Playtest, which is 100% free and open. You can join the playtest by clicking "Request Access" on the Bloodthief Steam Page
- Devlogs and promotional content for Bloodthief can be found on my YouTube Channel . Here's the latest devlog:
- Bloodthief has a growing Speedrunning community! If you're a speedrunner, go check out the Bloodthief Speedrun.com page . Learn what the top runners are doing and submit some runs! Bloodthief also has a dedicated discord just for speedrunning, check it out here .
Moving forward: Expect further updates from me both here and on the Bloodthief Playtest Community (I'll probably just cross-post everything).
I'm working super hard to bring y'all new content to try out soon. Stay tuned!
Minimum Setup
- OS: Ubuntu 16 or later. Or Equivalent
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