Playtest Patch 0.2.2: Improved player model, bug fixes, and optimizations!
- Tweaked the 6 wall-jump max: Now if you wall jump 6 times without touching ground it will cost 1 blood per jump. If you have no blood youll just slide down the wall. - Added Tomes to the Tutorial level which Im hoping to a better job of making important tutorial text more obvious and less easy to miss. - Timer doesnt start until you start pressing a button or looking around - If you jump while moving upward on a slope youll jump a bit higher now. - Reduced the players fall speed while wall running - Quick Restart (the R key on the keyboard) is now a hold action by default, so it should be harder to accidentally press. If you liked how it was before, you can change it back in the settings menu (called Instant Restart) - Made parrying slightly easier - Added some anti-cheat measures to leaderboards - Improved crossbow accuracy at further distances. Still needs work though. - Player now casts a small shadow directly below while in the air to make ground slamming a bit easier - Ground slam will go straight down more immediately now if you hold the ground slam button - Tutorial Medal times have been tweaked to be easier
- Fixed a bug where you had less air control if you were getting less than 90 fps - Fixed some ledge climb unreliability issues - Fixed some bugs that could occur if quitting with the Windows X - Fixed bug where water submerge sound didnt play sometimes - Fixed bug where knight arrows sometimes werent facing the right direction
- New player model (with fingers!) - Gibs now shoot out in front of you and splat against walls when you air dash an enemy - More blood in general - Tweaked enemy hit flash - Air dash not enough blood indicator is now just a little blood icon instead of blood and a shield - New potion model - Air dash now expands your FOV a bit to make it look cooler. You can disable this in the settings if this isnt your thing.
- Made restarting at checkpoint and restarting level like 10x faster. It should be pretty much instant for most people now. - Tweaked shadow resolutions to be less resource intensive - Optimized lighting to be less memory intensive - Optimized lightmaps to require less storage - Added ability to disable Glow which should help performance on low end machines - Reduced the physics tick rate from 90 to 60. This helps performance at the cost of slightly less accurate physics calculations - please let me know if you notice a difference! Im hoping to have some additional updates with more bug fixes soon - I just wanted to get this one out the door since its getting so large. Make sure youre not in any beta branches (ie. playtest_build_0.2.0) otherwise you wont get the update! Have fun and let me know your feedback!
[ 2024-07-11 21:56:10 CET ] [ Original post ]
Hey all, new update to the playtest coming your way! This one does not have any new content, but is quite large nonetheless. I reworked a few pretty expansive pieces of infrastructure, so I anticipate all these changes will cause at least *some* new bugs. So please let me know if you spot anything and as always I appreciate your feedback! Here are the updates:
Gameplay changes
- Tweaked the 6 wall-jump max: Now if you wall jump 6 times without touching ground it will cost 1 blood per jump. If you have no blood youll just slide down the wall. - Added Tomes to the Tutorial level which Im hoping to a better job of making important tutorial text more obvious and less easy to miss. - Timer doesnt start until you start pressing a button or looking around - If you jump while moving upward on a slope youll jump a bit higher now. - Reduced the players fall speed while wall running - Quick Restart (the R key on the keyboard) is now a hold action by default, so it should be harder to accidentally press. If you liked how it was before, you can change it back in the settings menu (called Instant Restart) - Made parrying slightly easier - Added some anti-cheat measures to leaderboards - Improved crossbow accuracy at further distances. Still needs work though. - Player now casts a small shadow directly below while in the air to make ground slamming a bit easier - Ground slam will go straight down more immediately now if you hold the ground slam button - Tutorial Medal times have been tweaked to be easier
Bug Fixes
- Fixed a bug where you had less air control if you were getting less than 90 fps - Fixed some ledge climb unreliability issues - Fixed some bugs that could occur if quitting with the Windows X - Fixed bug where water submerge sound didnt play sometimes - Fixed bug where knight arrows sometimes werent facing the right direction
Aesthetic Changes
- New player model (with fingers!) - Gibs now shoot out in front of you and splat against walls when you air dash an enemy - More blood in general - Tweaked enemy hit flash - Air dash not enough blood indicator is now just a little blood icon instead of blood and a shield - New potion model - Air dash now expands your FOV a bit to make it look cooler. You can disable this in the settings if this isnt your thing.
Optimizations
- Made restarting at checkpoint and restarting level like 10x faster. It should be pretty much instant for most people now. - Tweaked shadow resolutions to be less resource intensive - Optimized lighting to be less memory intensive - Optimized lightmaps to require less storage - Added ability to disable Glow which should help performance on low end machines - Reduced the physics tick rate from 90 to 60. This helps performance at the cost of slightly less accurate physics calculations - please let me know if you notice a difference! Im hoping to have some additional updates with more bug fixes soon - I just wanted to get this one out the door since its getting so large. Make sure youre not in any beta branches (ie. playtest_build_0.2.0) otherwise you wont get the update! Have fun and let me know your feedback!
Bloodthief
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https://store.steampowered.com/app/2533600 
Bloodthief is a fast-paced, melee, retro, first-person experience where you use momentum to skillfully parkour through nonlinear, platforming focused levels and brutally slash your way through enemies. Speed-run through medieval dungeons and castles and learn what dark secrets lie beneath the surface.
Bloodthief offers a challenging experience that forces the player to learn the deep and intertwined gameplay mechanics to progress and succeed. Bloodthief will push you to your limits but leave you feeling like the ultimate killing machine by end.
Bloodthief offers a challenging experience that forces the player to learn the deep and intertwined gameplay mechanics to progress and succeed. Bloodthief will push you to your limits but leave you feeling like the ultimate killing machine by end.
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- OS: Ubuntu 16 or later. Or Equivalent
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