Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you! New XP Leveling and Progression System Earn, upgrade, and face increasingly challenging foes with the new progression system. - Completing missions earns XP - Leveling up grants additional health and resource bonuses to your HQ - Higher levels face tougher missions New Enemies A host of new enemy ships and nano machines are waiting for you. - Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive. - New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station. - Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms. Higher Health and Physics Damage Changes Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model. - Health of all items (except engineers) has been increased by 2x. - Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely. - Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks. - If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors. Untowable Asteroids The engineers can do a lot, but they can’t do it all. These rocks are just too darn big. - The map is scattered with asteroid chunks that are too massive for engineers to tow. - They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher. - Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy. Per-Habitat Hotkeys and Command Bridges Each habitat is now an empire of its own, but at a cost. - NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active. - Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected. - Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below). - You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge. - CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey. Autonomous Engineers Engineers now help each other and take care of necessary tasks without the need to micromanage. - Idle engineers will help other engineers tow back junk at a faster speed. - Idle engineers will seek out and repair damaged pieces of your habitats. - Warning: Engineers will not auto-help each other attack enemy stations. You must assign each engineer to attack - we aren’t going to send them into the jaws of death for you. Earth Delivery System Order up Command Bridges, Rockets, and Weapons from Earth for an Omni cost. - Three new buttons along the bottom-left for ordering each type of object. - Ordering allowed only in a limited radius around your HQ. Be aware! - Each item has an omni cost, with weapons costing the most, then command bridges, then rockets. Camera Follow Mode Keep a constant eye on your Habitats while in-flight. - Hit TAB or click the habitat selector in the top-right to follow the selected habitat, making for a much easier time during long flights. - Camera will follow the habitat in flight but rotation and zoom remains free. - Hitting W A S or D to move the camera will “break” the follow and allow you to move the camera freely again. HAL Tactical Mode with Enemies The HAL system has been renamed and upgraded to focus on combat. - Enter the HAL as same as you normally would (ENTER key or click the computer icon in the bottom left) - “Tactical” mode now shows a simplified view but includes enemies in red. - Items with settable properties highlighted in blue, click them to set properties such as thrust amount or firing rate. New Tutorial: Advanced Lessons A second tutorial is available with advanced lessons about reconfiguring habitats and using engineer swarms. - Access this tutorial through the “Tutorial” menu item, and choose “Advanced”. - Learn about breaking and rebuilding connectors, building secondary habitats and calling in deliveries, moving items faster with swarms, and attacking enemy stations. Screenshot Mode (Experimental Version!) A beautiful way to capture your best habitats - while blowing up or otherwise. - Stop time, fly around, set up the perfect shot with a fully-controllable camera. - Access by pausing the game with ESCAPE, then select Options->Screenshot Mode. - The UI will be removed, time will be frozen, but you can move your camera to set up the shot you want. - Controls work differently than normal: Use left-click and drag to rotate your eye in 3D space, right-click and drag to tilt. W and S go forward and backward from the eye point, A and D strafe left and right. Hold SHIFT to slow down your movement for fine-tuning. - Take a screenshot with Steam by pressing F12 (by default). Be sure to upload your favorites! - Quit out of Screenshot Mode by pressing ESCAPE again. You may have to press it twice. Smaller Features and Bugfixes Brand new info cards when hovering over items. See all the stats on health, mass, resources and more in an easy-to-skim format. * Connectors now have a color alert when their health is low. Yellow is a connector in danger, red is about to break! * Engineer creation timer now in the top UI section, no longer on the HQ * Save games now save hotkey assignments * Many new sounds, from Ion drives to mission completions, teleports and more. * Vulcan cannon no longer a self-destroying nightmare. Try it out! * Offscreen helper arrows to help you find distant mission objectives New Space Junk * WWII Submarine - tons of connectors and torpedo launchers make for a powerful platform. * Sputnik - a piece of history, captured in orbit. Still beeping, after all this time. * Space Capsule - a relic from the old days. Burnt-up but still usable. Watch the Roadmap! Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing! - 4gency
Habitat
4gency
Versus Evil
2016-01-26
Action Indie Strategy Simulation Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
Mostly Negative
(169 reviews)
http://jointhe509th.com/
https://store.steampowered.com/app/299340 
The Game includes VR Support
Habitat Linux Universal Depot [1.43 G]Habitat Linux Universal Depot - PRESS EMBARGO [1.43 G]
Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.
Features
- You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
- Explore procedurally generated space around the Earth, the Moon, and Mars
- Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
- Physics based gameplay using weight, thrust, and zero gravity.
- Embark on Campaign missions and lead your engineers and citizens to safety.
- Get creative in Sandbox Mode. Build and experiment at your leisure.
- Hundreds of building blocks for you to create and customize whatever you can think of.
- Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
- Fight with the elements - manage fires, ice storms, electrical and EMP bursts
- Soundtrack by Alexander Brandon (Deus Ex)
- OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
- Processor: Dual-core 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000. Nvidia GeForce GT8600 or equivalent. supporting Shader Model 3 equivalent
- OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
- Processor: Dual-core 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 550 ti 1GB ram or or ATI Radeon HD 6XXX or higher
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