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Versus Evil Winter Sale Going on Now!

The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!
As we head into 2024, let's have a bit of a retrospective, shall we? 2023 marks 10 years since Versus Evil was founded, and we've built quite the portfolio over the last decade. We look back on early titles such as Yaga, Cardpocalypse, and Pillars of Eternity II: Deadfire; we look back on recent notable titles such as First Class Trouble, Eville, and UnMetal; and now, we look forward to our upcoming slate of new releases such as Lil' Guardsman, Tamarak Trail, and Broken Roads. Whether you've been playing our games the day we started or are now just joining the fun, thank you for being on this journey with us. We're forever grateful. https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/


[ 2023-12-21 18:01:55 CET ] [ Original post ]


Versus Evil Autumn Sale Going on Now!

The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!
While you're browsing our catalog, why not check out our slate of upcoming titles if you haven't already: Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games. Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail. Last, but certainly not least, introducing our most recently announced title, Monolith: Requiem of the Ancients! Journey across Gliese, a mystical world under threat by dark forces in this vibrant, action RPG. With the power of the Runic Swarm in your hands, crush the minions of evil on your path to fulfill your destiny and become the planet's savior. If you're discovering our games for the first time or missed past sales, now's the perfect time to get in! https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/


[ 2023-11-21 18:01:54 CET ] [ Original post ]


Versus Evil Summer Sale Going on Now!


Hello, everyone! We hope the beginning of summer has been off to a great start for you all! Our annual Steam Summer Sale is going on right now where you can get up to 90% off, but we also want to mention Steam Next Fest where we debuted demos for several of our upcoming titles! We had not one, not 2, not even 3, but 4 demos to show off, and we thank each and every one of you who played them and spread the word. For those unaware, here's a short summary of what each title is about: Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail. In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games. Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. Finally, in Stray Souls, enter a world of nightmares in this third person, action-horror, inspired by the classics of the genre. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence. If any or all of them pique your interest, add them to your wishlist now! And don't forget to check out our catalog of existing titles for those glorious Summer Sale discounts! https://store.steampowered.com/app/1807210/Stray_Souls/ https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/


[ 2023-06-29 17:01:26 CET ] [ Original post ]


Versus Evil Spring Sale Going on Now!

The Versus Evil Spring Sale is now live on Steam! Get up to 90% off!
In addition to the sale, we want to shine a light on our most recently announced titles coming in 2023! First up is Broken Roads, an RPG that brings exploration, strategic turn-based combat, and meaningful philosophical choices in a rich, engaging narrative set in an all-new Australian post-apocalyptic setting. Next is Tamarak Trail, a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails. As a member of the Sturgeon Lodge, a secret society tasked with defeating a malevolent presence, you must protect all from the evil that has corrupted the Tamarak Trail. Finally, there's Stray Souls, a new third-person, action-horror game. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence. We look forward to sharing more about Broken Roads, Tamarak Trail, and Stray Souls with you all in the coming months! In the meantime, explore our ever-growing catalog of titles for those sweet, sweet deals! https://store.steampowered.com/app/1807210/Stray_Souls/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/


[ 2023-03-16 17:00:33 CET ] [ Original post ]


Versus Evil Winter Sale Going on Now!

The Versus Evil Winter Sale is now live on Steam! Get up to 90% off!
Everyone is always trying to score the best deals during the holidays, and boy, do we have deals for you! Our newest title, Eville, recently launched a new DLC pack called the Frost Golem Pack! Become one of the mighty Frost Golems, an ancient denizen of the Frozen Tundra. This cosmetic pack includes several items including the Frost Golem Avatar, Ice Crystal Club Back-Item, Ancient Frost Mask Accessory, Making a Friend Painting, and Frost Golem Loading Screen! Celebrate the season with these winter-themed items! Want to experience more wacky antics with your friends? Then consider picking up First Class Trouble! More of a solo gamer? Not a problem! Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal are all lengthy single-player affairs that you'll end up dumping hours upon hours into! Browse our catalog, and may you find the perfect game and score the perfect deal this holiday season! Look forward to 2023, as it'll be Versus Evil's 10-year anniversary, and we'll have plenty of exciting things in store for our biggest year yet! Happy holidays from all of us here at Versus Evil, and we'll see you soon! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-12-22 18:00:50 CET ] [ Original post ]


Habitat 75% Off Sale!

In Habitat, Earth is doomed, so you must create survivable habitats in space for the sake of all humanity. Gather resources to build habitats as you see fit, and when they're threatened, be ready to defend them! Get Habitat 75% off from now until December 6th! https://store.steampowered.com/app/299340/Habitat/


[ 2022-12-01 18:00:01 CET ] [ Original post ]


Versus Evil Autumn Sale Going on Now!

The Versus Evil Autumn Sale is now live on Steam! Get up to 90% off!
Can you believe it's almost Black Friday again? It's crazy how quickly time flies. What's even crazier is the discounts for our slate of titles are the highest they've ever been, so strike while the proverbial iron's hot! Check out our newest release, Eville! Eville is a new take on the social deduction concept with realtime gameplay and interaction. You find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you're not a murderer to stay alive! Best of luck, villagers! Want more multiplayer mayhem? First Class Trouble is available! In First Class Trouble, players must work together and against each other to survive a disaster. You either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and wacky possibilities! There's also our tried-and-true single-player offerings, such as Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal! They all have hours of content for you to sink your teeth into! Whether it's RPGs or CCGs, gameplay-heavy or narrative-heavy, single-player or multiplayer, we have a game just for you! Browse our ever-expanding catalog, and hopefully you'll find something new to enjoy! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-11-22 18:00:48 CET ] [ Original post ]


Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!
Put down those books and pick up a controller, because school's out, and it's time to play some games until the next semester begins! Want some stealth-action with a side of laughs? UnMetal is for you! How about saving the multiverse with some turn-based tactical combat with roguelite features? Give The Hand of Merlin a shot! From Cardpocalypse to Yaga to Pillars of Eternity II: Deadfire and everything in-between, we've got you covered no matter your favorite genre! There's never a dull moment playing First Class Trouble! The new Sci-Fi Noir Pack lets you channel your inner 1950s gumshoe with an assortment of classic detective-inspired items (with a sci-fi twist!) including trench coats, hats, shoes, a magnifying glass, a monocle, and a typewriter vruumba! How elementary! We love zany social deduction madness, and if you do, too, then check out Eville and wishlist it today! We have a plethora of games, both single-player and multiplayer, across a wide variety of genres. We welcome you to view our catalog, and perhaps you'll find your new favorite game among this great list! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-06-23 17:06:55 CET ] [ Original post ]


Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!
It's a great time to catch up on gems like UnMetal, Cardpocalypse, Yaga, Pillars of Eternity II: Deadfire, or The Hand of Merlin! Got multiplayer mayhem on your mind? All aboard for First Class Trouble! The recently released Easter Pack includes a collection of classic holiday-inspired items, reminding you to never let your guard down, no matter how adorable someone in an Easter Bunny outfit may appear. Want more social deduction whodunnit chaos? Eville is coming. Add it to your wish list today! That's just scratching the surface of our offerings! Discover exciting new games across our vast catalog! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-04-25 17:00:26 CET ] [ Original post ]


Versus Evil Lunar New Year Sale Going on Now!

Hello, everyone! Happy Lunar New Year! As with every special occasion, we have many special deals to offer! First Class Trouble is celebrating Lunar New Year with the Lunar New Year Pack! Take part in the festivities aboard the Alithea with all-new Lunar New Year-themed cosmetics including hand fans, masks, and updates to your Vruumba! If you can't get enough social deduction mayhem, then wishlist our latest upcoming title, Eville! Eville pits Villagers against Conspirators in a medieval setting with character roles and individualized motives. No matter which side of the law you fall upon, you'll need your savvy social deduction skills to stay alive! We hope everyone's year has started off strong, and we can't wait to share more with you all in the coming months! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/


[ 2022-01-27 23:00:40 CET ] [ Original post ]


Versus Evil Winter Sale Going on Now!

Hello, everyone! The holidays have arrived at last, and do you know what that means? Discounts, discounts, discounts! Our favorite wacky 1950s-inspired social deduction game, First Class Trouble, recently released a plethora of cosmetic DLC packs! Now you can assist (or viciously betray) your fellow ISS Alithea residents in style! Get into the Christmas spirit with the Christmas Pack, which includes outfits inspired by Santa Claus, his helpers, and Rudolph! Feeling cold? The Winter Pack includes warm and cozy options such as sweaters, ponchos, scarves, and even a penguin outfit! Additional outfits and other cosmetics are also available in the New Years Pack, Runway Pack, Supporter Pack, Vruumba Pack, and Wedding Pack. Happy Holidays from all of us at Versus Evil! We'll see you all in 2022! https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/


[ 2021-12-22 17:55:41 CET ] [ Original post ]


Versus Evil Autumn Sale Going on Now!

Hello, everyone! Black Friday is almost upon us once again, which means discounts galore across our entire catalog! Earlier this month, First Class Trouble left Early Access and launched into Version 1.0! Not only that, but First Class Trouble also launched on PlayStation platforms, and with the power of cross-play, you can play with PlayStation users! Check out the new elements and improvements in Version 1.0 if you haven't yet! In other Versus Evil news, UnMetal won "Most Fun" by Indie X Online 2021's Award Ceremony! Huge congratulations to the UnMetal team! Why not play the game to see what's so fun about it for yourself? We're offering some of the biggest discounts ever on our titles, so go and snag them while you can! https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/


[ 2021-11-24 17:55:30 CET ] [ Original post ]


Versus Evil 8th Anniversary Sale Going on Now!

Hello, everyone! Versus Evil is turning 8! Can you believe it? Well, believe it because to celebrate we're having a sale on our awesome catalog of games! Over these past 8 years, we've had the opportunity to help put out many fun and creative games. This year saw the release of Jumpala, Hitchhiker - A Mystery Game, and Sockventure, as well as Early Access releases for First Class Trouble, Almighty: Kill Your Gods, and The Hand of Merlin. Tomorrow sees the release of our latest addition, UnMetal! UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists. Sounds like fun, right? Check out UnMetal and the rest of our catalog for anything that may interest you! To close, some thanks are in order... Thank you to our developers who really give it their all to bring these games to life. Thank you to our Heralds who are the best ambassadors we could ever hope for. And, of course, thank you to our players who are the reason we continue to strive to put out the best games we possibly can. This has been one long, crazy journey, and we're glad you're all on it with us. From all of us at Versus Evil, thank you for making these past 8 years great. Now, go score some deals! https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/ https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-09-27 17:00:11 CET ] [ Original post ]


Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off!
Coinciding with this sale, some of our titles, namely First Class Trouble and Almighty: Kill Your Gods, have brand-new updates! Grab either of these games today, and you'll gain immediate access to fresh content! From hilariously fun multiplayer games to epic single-player narrative adventures, we have it all, so enjoy! https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/ https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-06-24 22:01:02 CET ] [ Original post ]


Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!
Check out our most recent additions which include Almighty: Kill Your Gods, a co-op looter shooter, Hitchhiker, a narrative-driven experience, and First Class Trouble, a wacky social deduction game! But that's not all! We're excited to also be launching not one, but two new games just in time for the sale! The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse! Sockventure is a story about a kid whose favorite sock gets eaten by a cursed washing machine. The kid needs immediate help, and calls a superhero to the rescue. Then, the adventure begins. Make your way through 200+ intense levels of hardcore platforming to find the missing sock inside the washing machine! Our catalog has never been more diverse, so we hope there's something for everyone here to enjoy! https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1222340/Sockventure/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/ https://store.steampowered.com/app/1278190/Jumpala/


[ 2021-05-11 17:00:07 CET ] [ Original post ]


Versus Evil Lunar New Year Sale Going on Now!

Happy New Year, everyone! We're starting the year off right by offering great deals across our entire catalog! From challenging collectable card games to epic story-driven RPGs, we have something for everyone! That's not all! We're proud to announce we're now the publisher of Tower of Guns and Mothergunship from Terrible Posture Games! If you haven't checked out these awesome games yet, why not give them a try at a discounted price? https://store.steampowered.com/app/574090/MOTHERGUNSHIP/ https://store.steampowered.com/app/266110/Tower_of_Guns/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2021-02-11 18:00:39 CET ] [ Original post ]


Versus Evil Winter Sale Going on Now!

Hello, everyone! Before we talk about our special Winter Sale discounts, we have some important words we'd like to share. 2020 is ending soon, which is a huge sigh of relief considering how unprecedentedly outrageous this year has been for all of us. While we understand 2021 isn't guaranteed to be better, we're all on a path to overcoming the obstacles 2020 threw our way. Hopefully, we continue to take strides in making the world a better place not just for us right now, but for generations to come. With that being said, Happy Holidays from all of us at Versus Evil! Check out our catalog to see the Winter Sale deals we're offering! https://store.steampowered.com/app/505630/Let_Them_Come/ https://store.steampowered.com/app/419700/AT_SUNDOWN_Shots_in_the_Dark/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1278190/Jumpala/


[ 2020-12-22 17:55:37 CET ] [ Original post ]


Versus Evil Autumn Sale Going on Now!

Hello, everyone! It's a time to be thankful, so we're showing our thanks by offering great deals across our entire catalog! Whether you've been here since the beginning or now just joining us, thank you for all of your support! https://store.steampowered.com/app/505630/Let_Them_Come/ https://store.steampowered.com/app/419700/AT_SUNDOWN_Shots_in_the_Dark/ https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2020-11-25 17:55:47 CET ] [ Original post ]


Versus Evil 7th Anniversary Sale Going on Now!

Hello, everyone! Versus Evil is celebrating its 7th anniversary! To commemorate this milestone, we're offering great deals across our entire catalog! In addition, we're also releasing Cardpocalypse (with a nice launch discount) alongside its brand-new DLC, Out of Time, on Steam today! Check out Cardpocalypse, its DLC, and our sweet 7th anniversary deals for some of our other titles below: https://store.steampowered.com/app/904400/Cardpocalypse/ https://store.steampowered.com/app/1388730/Cardpocalypse__Out_Of_Time/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/281640/The_Banner_Saga_2/ https://store.steampowered.com/app/485460/The_Banner_Saga_3/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/505630/Let_Them_Come/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/


[ 2020-10-12 17:09:16 CET ] [ Original post ]


Versus Evil Summer Sale Going on Now!

The Versus Evil Summer Sale is now live on Steam! Get up to 90% off! Browse our vast selection featuring a wide variety of genres! [url=https://store.steampowered.com/publisher/versusevil]
Whether you're in the mood for an epic single-player RPG, hectic multiplayer shooter, or collectable card game, we got you covered! Here are several recommendations for you to check out first! https://store.steampowered.com/app/299340/Habitat/ https://store.steampowered.com/app/237990/The_Banner_Saga/ https://store.steampowered.com/app/281640/The_Banner_Saga_2/ https://store.steampowered.com/app/485460/The_Banner_Saga_3/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/ https://store.steampowered.com/app/397060/Faeria/ https://store.steampowered.com/app/419700/AT_SUNDOWN_Shots_in_the_Dark/


[ 2020-06-25 17:22:15 CET ] [ Original post ]


Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!
Check out our newest game - Wintermoor Tactics Club! It's a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC. https://store.steampowered.com/app/917840/Wintermoor_Tactics_Club/


[ 2020-05-12 17:37:15 CET ] [ Original post ]


Versus Evil Steam Flash Sale Going on Now!

Hi everyone, The Versus Evil Flash Sale is now live on Steam - get up to 90% off on the Versus Evil publisher page!


[ 2020-03-26 23:10:26 CET ] [ Original post ]


Habitat 1.0 has Launched!

Valiant Commanders of the 509th, its Launch Day! Were proud to bring you Version 1.0 of Habitat for PC, Mac and Linux on Steam.
The 1.0 release of Habitat on Steam for PC, Mac, and Linux marks our graduation out of Early Access and into full release. We've been so grateful for your feedback on the Forums, for your emails, for your questions and comments to us on Twitter, and we believe you're going to love the features and improvements we're bringing to 1.0, because they're driven by you! What all have we done over the past year in Early Access? Heres a short list of all things weve accomplished in that time, and remember...this is only the short version!

  • New Missions
  • A Revamped Campaign Mode
  • True Open Sandbox
  • Brand New and Updated UI
  • Citizens in Space
  • Updated Navigation and Improved Controls
  • Factions
  • Combat Updates including Engineer on Engineer Combat
  • Elemental Damage
  • New Locations (Earth/Moon/Mars)
  • Combat Log and Engineer Camera
  • Resource Production Info and Tracking
  • Lots of new Junk to play with
Habitat V1.0 includes a lot of bug fixes from 0.9 as we worked to get ready for launch. Version 1.0 will also see the removal of Steam Workshop for the time being as we work to address some issues and bugs surrounding that. However, we have Steam trading cards and some new achievements available for folks. Whats New in v1.0?
  • Deep performance improvements, especially during combat with multiple ships
  • Level spawn improvements to avoid collisions at startup
  • Addition of enemy search and fight radius - when in doubt, run away!
  • Mission balance and tweaking including increased artifact health
  • Weapon adjustments and improvements for better balance
  • Fixes to save games to support multiple habitats, engineers and hotkeys
  • Tweaks to connectors and connection modes for stability
  • Enabled Sandbox item placement during boss battles
  • Added new achievements for game progress
  • Added nano-machine hunters to Mars, changed connector killer to engineer killer
Please take a look and enjoy Habitat 1.0. Thank you all for the support you have given us along the way. --4gency


[ 2016-01-26 15:51:50 CET ] [ Original post ]


Habitat 1.0 has Launched!

Valiant Commanders of the 509th, it’s Launch Day! We’re proud to bring you Version 1.0 of Habitat for PC, Mac and Linux on Steam.
The 1.0 release of Habitat on Steam for PC, Mac, and Linux marks our graduation out of Early Access and into full release. We've been so grateful for your feedback on the Forums, for your emails, for your questions and comments to us on Twitter, and we believe you're going to love the features and improvements we're bringing to 1.0, because they're driven by you! What all have we done over the past year in Early Access? Here’s a short list of all things we’ve accomplished in that time, and remember...this is only the short version!

  • New Missions
  • A Revamped Campaign Mode
  • True Open Sandbox
  • Brand New and Updated UI
  • Citizens in Space
  • Updated Navigation and Improved Controls
  • Factions
  • Combat Updates including Engineer on Engineer Combat
  • Elemental Damage
  • New Locations (Earth/Moon/Mars)
  • Combat Log and Engineer Camera
  • Resource Production Info and Tracking
  • Lots of new Junk to play with
Habitat V1.0 includes a lot of bug fixes from 0.9 as we worked to get ready for launch. Version 1.0 will also see the removal of Steam Workshop for the time being as we work to address some issues and bugs surrounding that. However, we have Steam trading cards and some new achievements available for folks. What’s New in v1.0?
  • Deep performance improvements, especially during combat with multiple ships
  • Level spawn improvements to avoid collisions at startup
  • Addition of enemy search and fight radius - when in doubt, run away!
  • Mission balance and tweaking including increased artifact health
  • Weapon adjustments and improvements for better balance
  • Fixes to save games to support multiple habitats, engineers and hotkeys
  • Tweaks to connectors and connection modes for stability
  • Enabled Sandbox item placement during boss battles
  • Added new achievements for game progress
  • Added nano-machine hunters to Mars, changed connector killer to engineer killer
Please take a look and enjoy Habitat 1.0. Thank you all for the support you have given us along the way. --4gency


[ 2016-01-26 15:51:50 CET ] [ Original post ]


Now Available on Steam - Habitat

Habitat is Now Available on Steam!

Habitat is a physics-based space game where you build, fly, and fight with whatever you can find out in space. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics.Battle deadly enemies in Campaign Mode to save humanity or explore Sandbox Mode for true creative control.


[ 2016-01-26 15:36:19 CET ] [ Original post ]


Midweek Madness - Versus Evil Publisher Sale, Up To 75% Off!

Save up to 75% on Versus Evil games during this week's Midweek Madness*!

Get new hits like Armikrog and Guild of Dungeoneering or classics like the Banner Saga at great discounts in the Versus Evil Publisher Sale!


*Offer ends Thursday at 4PM Pacific Time


[ 2015-11-03 18:11:00 CET ] [ Original post ]


Habitat Version 0.9 Live

Commanders - presenting Habitat v0.9! This version is huge. If you haven't tried Habitat in a while, get ready for fireworks. In this update, youll get a brand-new campaign mode, sandbox spawn controls, new mission types, new enemies, new sounds, new weapon graphics, a beautiful new UI, Kickstarter in-game backer rewards, and a smooth auto-save system. Get ready for a ride. With the release of this version, we're kicking community feedback and polishing into high gear! We're taking the next few months to find and fix bugs, polish the experience, tune difficulty and functionality, and make the world of Habitat rock-solid. Thanks to *all* our Early Access players who have supported us through the development of this game. We're nearing the finish line! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed significantly from v0.8. Old save game files will not work with v0.9, and the game will not recognize them. For those of you interested in editing your savegame files, they are plaintext JSON files here: PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves The New Campaign Habitat's got a new game mode: Campaign. Jump in to take your Habitat from Earth, to the Moon, to - well, we had better not spoil the surprise. You'll meet a cast of characters, fight in diverse environments and face down bosses to save humanity. A new auto-save system means it's easy to jump in and out, and you can start Sandbox mode separately if you'd prefer a more open playstyle. New Missions You'll find new challenges waiting for you in every environment. From rescues to zombie killing, the Campaign and Sandbox mode have new missions that can be triggered by going to the town and activating the mission list. Take on as many as you like; more missions means more XP and a beefier habitat! The Sandbox Control Look for the lightning bolt icon in your bottom control panel while playing. This control opens a menu that lets you spawn any type of game object anywhere you like. Set up battles, challenges, chain reactions or anything you like! Just be sure to get a screenshot or video! The Brand New UI What a difference! The new Habitat user interface brings calming, futuristic tones and a crisp new font. Included in this new UI is an updated habitat list with key stats, the return of the Engineer Camera, mode-specific tool-tips for easy recall of important keys, a filterable event log for important in-game action, and plenty more tweaks and tuning. Other Changes

  • Turret auto-targeting: Got turreted weapons? Click the targeting button on the bottom control panel and click a target to auto-pivot.
  • Easy auto-navigation: Click the steering wheel to activate auto-nav. Click anywhere to set your omni-thrusters on course.
  • New junk in the town scrapyards: Beef up your antipersonnel and omni-thrusters as well as get a selection of great weapons.
  • New enemies: Watch out for zombies and other baddies!
  • Tons more: New weapon graphics, new sounds, new textures...best to just jump in and try it out!
We are very proud of this update; Habitat is nearing the finish line and we want to make it a truly epic space experience for you. Try it, share your experience with us on the Forums, and tell us what you'd like to see to give it that 509th Elite edge. We're thankful for all of your support as we've worked to bring Habitat to life. -Ad Astra Per Fractura- :Motto of the 509th: The Team at 4gency


[ 2015-10-22 17:49:29 CET ] [ Original post ]


Habitat Version 0.9 Live

Commanders - presenting Habitat v0.9! This version is huge. If you haven't tried Habitat in a while, get ready for fireworks. In this update, you’ll get a brand-new campaign mode, sandbox spawn controls, new mission types, new enemies, new sounds, new weapon graphics, a beautiful new UI, Kickstarter in-game backer rewards, and a smooth auto-save system. Get ready for a ride. With the release of this version, we're kicking community feedback and polishing into high gear! We're taking the next few months to find and fix bugs, polish the experience, tune difficulty and functionality, and make the world of Habitat rock-solid. Thanks to *all* our Early Access players who have supported us through the development of this game. We're nearing the finish line! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed significantly from v0.8. Old save game files will not work with v0.9, and the game will not recognize them. For those of you interested in editing your savegame files, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves The New Campaign Habitat's got a new game mode: Campaign. Jump in to take your Habitat from Earth, to the Moon, to - well, we had better not spoil the surprise. You'll meet a cast of characters, fight in diverse environments and face down bosses to save humanity. A new auto-save system means it's easy to jump in and out, and you can start Sandbox mode separately if you'd prefer a more open playstyle. New Missions You'll find new challenges waiting for you in every environment. From rescues to zombie killing, the Campaign and Sandbox mode have new missions that can be triggered by going to the town and activating the mission list. Take on as many as you like; more missions means more XP and a beefier habitat! The Sandbox Control Look for the lightning bolt icon in your bottom control panel while playing. This control opens a menu that lets you spawn any type of game object anywhere you like. Set up battles, challenges, chain reactions or anything you like! Just be sure to get a screenshot or video! The Brand New UI What a difference! The new Habitat user interface brings calming, futuristic tones and a crisp new font. Included in this new UI is an updated habitat list with key stats, the return of the Engineer Camera, mode-specific tool-tips for easy recall of important keys, a filterable event log for important in-game action, and plenty more tweaks and tuning. Other Changes

  • Turret auto-targeting: Got turreted weapons? Click the targeting button on the bottom control panel and click a target to auto-pivot.
  • Easy auto-navigation: Click the steering wheel to activate auto-nav. Click anywhere to set your omni-thrusters on course.
  • New junk in the town scrapyards: Beef up your antipersonnel and omni-thrusters as well as get a selection of great weapons.
  • New enemies: Watch out for zombies and other baddies!
  • Tons more: New weapon graphics, new sounds, new textures...best to just jump in and try it out!
We are very proud of this update; Habitat is nearing the finish line and we want to make it a truly epic space experience for you. Try it, share your experience with us on the Forums, and tell us what you'd like to see to give it that 509th Elite edge. We're thankful for all of your support as we've worked to bring Habitat to life. -Ad Astra Per Fractura- :Motto of the 509th: The Team at 4gency


[ 2015-10-22 17:49:29 CET ] [ Original post ]


Habitat v0.8 Now Available

Commanders - presenting Habitat v0.8! In this version youll find rescuable and moving Citizens, point-and-click navigation, and many changes to combat, engineers, and interactions! And, weve heard you loud and clear about the initial difficulty. Weve turned it down so you can spend time flying and fighting at your own pace! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.7. Your previous save games are not guaranteed to work with v0.8. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Rescuable and Moving Citizens Citizens have been in Habitat for a while, but hidden away in the dark corners, unwilling to come out and brave the deep void of space. Now theyre a part of the fight. Citizens - when theyre in habitats - show up as blue, yellow, or red dots, and have the ability to move around the station through the connectors. Since each piece of a habitat has a maximum citizen load the citizens will attempt to spread out as best they can. Heres what the colors mean: Blue - No problems - I enjoy living here! (minus the liquid food and lack of greenery) Yellow - Getting crowded - Ive had to move from another node that has too many people! (Watch out for too many of these, itll indicate youre reaching population max) Red - Emergency - Ive just run away from a node thats been damaged or hit with an elemental weapon! While you wont have to worry about citizens individual health while theyre on board the station, space is a dangerous place and in the heat of combat you may find yourself with citizens on the outside - rather than the inside - of your habitat! Ejected citizens can come from extreme damage, connector breaks, or destruction of habitat pieces. They have a limited breathing time of 35 seconds, and their own health value, which can be damaged by weapons, elemental effects, and physical collisions. You can pick up still-living citizens (yours or anyone elses) by running them over with one of your habitats, or sending an engineer to rescue them. Beware! Other factions will send engineers to steal your ejected citizens if theyre nearby, and may attack you if you rescue citizens that they think are theirs! If youre running short on citizens, remember that you can always recruit new ones at the local Town, or - and were not saying you _should_ do this - destroying other stations and taking their citizens. Okay, we said it. Point and Click Navigation While we love the unique flight profiles of multi-rocket habitats, sometimes you just want to get somewhere. With the return of omni-thrusters were happy to introduce a point-and-click steering system for your habitats. To fly: Left-click the Player HQ (the big donut) or one of your sub-habitat command bridges, and then left-click a destination. The omni-thrusters will fire up and begin moving. You can Emergency Stop to cancel the waypoint, or simply set a new waypoint close to the current location to stop navigation. Some notes: This mode will use all omni-thrusters attached to the habitat but it wont use booster rockets. Those are still yours to individually command. While in this mode you can use the arrow keys to achieve precise movement with boosters. There is no object avoidance built into the navigation system. If your navigation line crosses a black hole or minefield, so will your habitat! Other Changes Visible ship names - well be giving our Kickstarter backers a chance to name ships too! Youll now notice a distinct lack of the connector killer nano machines. We may introduce them later in the game at higher difficulty levels but they werent meant for the start of the game. Our apologies! Nano-machine engineers still convert space junk, but now they convert it only into other engineers, not nanomachine hunters. Your engineers should now be much more resistant to whatever it was that was killing them for no reason out in space. Our scientists are still working that one out, but they assure us safety is a priority. Engineers from all sides now have a more limited range to auto-operate. You can still send your engineers long distances manually - but we may need to reign that distance in a bit in future versions for balancing purposes. Introducing the new combat music theme! If you hear the music, one of your stations is under attack. Stay alert! Engineer speech bubbles, new AP turret models, visible damage gas jets, and a collection of bug fixes for stability and safety! We hope you enjoy the new features! Keep on spacing! - The Team at 4gency


[ 2015-07-09 16:32:04 CET ] [ Original post ]


Habitat v0.8 Now Available

Commanders - presenting Habitat v0.8! In this version you’ll find rescuable and moving Citizens, point-and-click navigation, and many changes to combat, engineers, and interactions! And, we’ve heard you loud and clear about the initial difficulty. We’ve turned it down so you can spend time flying and fighting at your own pace! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.7. Your previous save games are not guaranteed to work with v0.8. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Rescuable and Moving Citizens Citizens have been in Habitat for a while, but hidden away in the dark corners, unwilling to come out and brave the deep void of space. Now they’re a part of the fight. Citizens - when they’re in habitats - show up as blue, yellow, or red dots, and have the ability to move around the station through the connectors. Since each piece of a habitat has a maximum citizen load the citizens will attempt to spread out as best they can. Here’s what the colors mean: Blue - No problems - I enjoy living here! (minus the liquid food and lack of greenery) Yellow - Getting crowded - I’ve had to move from another node that has too many people! (Watch out for too many of these, it’ll indicate you’re reaching population max) Red - Emergency - I’ve just run away from a node that’s been damaged or hit with an elemental weapon! While you won’t have to worry about citizens’ individual health while they’re on board the station, space is a dangerous place and in the heat of combat you may find yourself with citizens on the outside - rather than the inside - of your habitat! Ejected citizens can come from extreme damage, connector breaks, or destruction of habitat pieces. They have a limited breathing time of 35 seconds, and their own health value, which can be damaged by weapons, elemental effects, and physical collisions. You can pick up still-living citizens (yours or anyone else’s) by running them over with one of your habitats, or sending an engineer to rescue them. Beware! Other factions will send engineers to steal your ejected citizens if they’re nearby, and may attack you if you rescue citizens that they think are theirs! If you’re running short on citizens, remember that you can always recruit new ones at the local Town, or - and we’re not saying you _should_ do this - destroying other stations and taking their citizens. Okay, we said it. Point and Click Navigation While we love the unique flight profiles of multi-rocket habitats, sometimes you just want to get somewhere. With the return of omni-thrusters we’re happy to introduce a point-and-click steering system for your habitats. To fly: Left-click the Player HQ (the big donut) or one of your sub-habitat command bridges, and then left-click a destination. The omni-thrusters will fire up and begin moving. You can Emergency Stop to cancel the waypoint, or simply set a new waypoint close to the current location to stop navigation. Some notes: This mode will use all omni-thrusters attached to the habitat but it won’t use booster rockets. Those are still yours to individually command. While in this mode you can use the arrow keys to achieve precise movement with boosters. There is no object avoidance built into the navigation system. If your navigation line crosses a black hole or minefield, so will your habitat! Other Changes Visible ship names - we’ll be giving our Kickstarter backers a chance to name ships too! You’ll now notice a distinct lack of the “connector killer” nano machines. We may introduce them later in the game at higher difficulty levels but they weren’t meant for the start of the game. Our apologies! Nano-machine engineers still convert space junk, but now they convert it only into other engineers, not nanomachine hunters. Your engineers should now be much more resistant to … whatever it was … that was killing them for no reason out in space. Our scientists are still working that one out, but they assure us safety is a priority. Engineers from all sides now have a more limited range to auto-operate. You can still send your engineers long distances manually - but we may need to reign that distance in a bit in future versions for balancing purposes. Introducing the new combat music theme! If you hear the music, one of your stations is under attack. Stay alert! Engineer speech bubbles, new AP turret models, visible damage gas jets, and a collection of bug fixes for stability and safety! We hope you enjoy the new features! Keep on spacing! - The Team at 4gency


[ 2015-07-09 16:32:04 CET ] [ Original post ]


Update v0.7 is now live!

Commanders - presenting Habitat v0.7! Were continuing to add features and expand gameplay; in this version youll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update youll get introduced to a few factions - the first of several thatll live in the Habitat world. Factions have their own agendas - theyre not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat youll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify whos who: Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions well reveal as we go along, space is a big place and theres room for everyone - until the resources run out! Engineer to Engineer Combat With factions, youll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; thats why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that youll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. Theyll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update youll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! Were continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: The gravity well sucks in objects and deals crushing damage at its core. Once a certain amount has been swallowed, the well will emit a strong pushing force to clear itself before inverting back to a pulling force. The tachyon ramp pushes any objects in its field in the direction of the field particles. Send your habitats - or your projectiles - for a ride. The force anomaly is a mysterious blue sphere that emits a force wave at irregular intervals. Thoroughly destructive results may result when steering too close. You may also notice - the hard way - that nebulas can now deal damage to engineers. The results can be lethal! Be especially careful if engaging in combat near nebulas, gravity wells, or other hazards; a stunned engineer that goes into a freezing nebula may come out a popsicle. Hypothetically, of course. Improved Controls: Omni-Thrusters What are those items on your HQ when you begin the game? They are two omni-thruster producers, and were glad to have them back! Omni-thrusters make it possible to maneuver more precisely, and without needing to find and attach rockets. Controlling them is easy: Just hover over the HQ, and then hold the arrow keys in the direction you want to go. Some tips: Its easiest if you hit TAB to focus on your habitat, then the mouse cursor stays right where it needs to be. You can combine omni-thrust with rocket boosting for precise and powerful control. New command bridges you create come with a thruster on them for easy movement. In the next update, youll be able to buy and upgrade thrusters for your individual habitat nodes, to increase mobility as you need it. For a future update were also considering an autopilot where clicking on a destination auto-fires the omni-thrusters as needed to reach the goal. Would it be useful? Let us know on the forums! New Junk Types Theres always more out there. Weve recently come across a set of utility pieces from a large set of mining and refinery ships that used to work the asteroid belts. The pieces we have for analysis here bear a few smudged letters: N_S_R_MO. Our researchers are baffled; no idea what it means! Heres what weve found: Colony Waste Tank - A waste reclamation unit from a JPC ReadyMade! brand habitat. Still appears to be processing Omni. Colony Hybrid Generator - A solar-powered generator combined with a habitable space; a standard colony unit in the JPC ReadyMade! line. Colony Structural Pylon - This reinforced structural pylon comes pre-slung with electrical and life support cabling, and plenty of connections. Colony Large Nacelle - A large colony structural nacelle, able to support multiple production units with a variety of cabling and connectors. Colony Medium Nacelle - A smaller-size colony structural unit, with room for two production units and good universal connectors. Colony Storage Tanks - A JPC All-In-One brand fuel refining and storage facility; the fire shielding is a little out of code but otherwise OK.


[ 2015-04-29 16:42:33 CET ] [ Original post ]


Update v0.7 is now live!

Commanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update you’ll get introduced to a few factions - the first of several that’ll live in the Habitat world. Factions have their own agendas - they’re not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat you’ll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify who’s who: • Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. • Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. • White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions we’ll reveal as we go along, space is a big place and there’s room for everyone - until the resources run out! Engineer to Engineer Combat With factions, you’ll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; that’s why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that you’ll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. They’ll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update you’ll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! We’re continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: • The gravity well sucks in objects and deals crushing damage at its core. Once a certain amount has been swallowed, the well will emit a strong pushing force to clear itself before inverting back to a pulling force. • The tachyon ramp pushes any objects in its field in the direction of the field particles. Send your habitats - or your projectiles - for a ride. • The force anomaly is a mysterious blue sphere that emits a force wave at irregular intervals. Thoroughly destructive results may result when steering too close. You may also notice - the hard way - that nebulas can now deal damage to engineers. The results can be lethal! Be especially careful if engaging in combat near nebulas, gravity wells, or other hazards; a stunned engineer that goes into a freezing nebula may come out a popsicle. Hypothetically, of course. Improved Controls: Omni-Thrusters What are those items on your HQ when you begin the game? They are two omni-thruster producers, and we’re glad to have them back! Omni-thrusters make it possible to maneuver more precisely, and without needing to find and attach rockets. Controlling them is easy: Just hover over the HQ, and then hold the arrow keys in the direction you want to go. Some tips: • It’s easiest if you hit TAB to focus on your habitat, then the mouse cursor stays right where it needs to be. • You can combine omni-thrust with rocket boosting for precise and powerful control. • New command bridges you create come with a thruster on them for easy movement. • In the next update, you’ll be able to buy and upgrade thrusters for your individual habitat nodes, to increase mobility as you need it. For a future update we’re also considering an “autopilot” where clicking on a destination auto-fires the omni-thrusters as needed to reach the goal. Would it be useful? Let us know on the forums! New Junk Types There’s always more out there. We’ve recently come across a set of utility pieces from a large set of mining and refinery ships that used to work the asteroid belts. The pieces we have for analysis here bear a few smudged letters: N_S_R_MO. Our researchers are baffled; no idea what it means! Here’s what we’ve found: • Colony Waste Tank - A waste reclamation unit from a JPC ReadyMade! brand habitat. Still appears to be processing Omni. • Colony Hybrid Generator - A solar-powered generator combined with a habitable space; a standard colony unit in the JPC ReadyMade! line. • Colony Structural Pylon - This reinforced structural pylon comes pre-slung with electrical and life support cabling, and plenty of connections. • Colony Large Nacelle - A large colony structural nacelle, able to support multiple production units with a variety of cabling and connectors. • Colony Medium Nacelle - A smaller-size colony structural unit, with room for two production units and good universal connectors. • Colony Storage Tanks - A JPC All-In-One brand fuel refining and storage facility; the fire shielding is a little out of code but otherwise OK.


[ 2015-04-29 16:42:33 CET ] [ Original post ]


Update coming soon!

Good day Engineers! Our next Habitat update is coming up very soon! Were introducing some new gameplay mechanics and challenges in this latest update: Factions: Nanos and Pirates Just two of several factions that youll encounter, Pirates and Nanos are both dangerous to you, but also to one another. Watch out for Pirate salvage attacks, and Nano constructors that generate new hunters! Engineer Combat and Enemy Engineers Prepare for combat on a whole new level - engineer armies are now fielded by all factions, and can fight with one another using physics-based stun pistols that pack a wallop and send targets flying - sometimes right into a fire nebula. Ouch! New Space Hazards Gravity wells, fusion cores, and tachyon belts join the nebulas as dangerous - and potentially useful - hazards that inhabit the game world. Each one has unique properties, each one can be a game-changer in combat. And More Highly stable joint connectors make your creations much steadier, omni thrusters make a triumphant return, making it easy to get underway or escape trouble, and a new pack of space junk salvaged from experimental stations gives you even more opportunities to build and explore! As always, weve continued bug fixing and general improvements too! All this will be headed your way very soon in Habitat v0.7. Stay tuned, and keep on spacin! - The Habitat Team


[ 2015-04-23 17:01:58 CET ] [ Original post ]


Update coming soon!

Good day Engineers! Our next Habitat update is coming up very soon! We’re introducing some new gameplay mechanics and challenges in this latest update: Factions: Nanos and Pirates Just two of several factions that you’ll encounter, Pirates and Nanos are both dangerous to you, but also to one another. Watch out for Pirate salvage attacks, and Nano constructors that generate new hunters! Engineer Combat and Enemy Engineers Prepare for combat on a whole new level - engineer armies are now fielded by all factions, and can fight with one another using physics-based stun pistols that pack a wallop and send targets flying - sometimes right into a fire nebula. Ouch! New Space Hazards Gravity wells, fusion cores, and tachyon belts join the nebulas as dangerous - and potentially useful - hazards that inhabit the game world. Each one has unique properties, each one can be a game-changer in combat. And More… Highly stable joint connectors make your creations much steadier, omni thrusters make a triumphant return, making it easy to get underway or escape trouble, and a new pack of space junk salvaged from experimental stations gives you even more opportunities to build and explore! As always, we’ve continued bug fixing and general improvements too! All this will be headed your way very soon in Habitat v0.7. Stay tuned, and keep on spacin’! - The Habitat Team


[ 2015-04-23 17:01:58 CET ] [ Original post ]


Habitat v0.6 is Now Live!

Commanders - presenting Habitat v0.6! We know its been a while coming - here's what's available in the latest version:

New Features


NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.5. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Three Levels - Earth, The Moon, and Mars As a preview of the games multi-level campaign mode weve introduced three levels you can now jump among via Gateways. Each level has a different backdrop, size, hazards and specific space junk types. Each map also has a city that you can interact with. Earth - the starting level, small size in order for Commanders to get familiarized to the environment. Light on hazards, but the space junk types are, in general, whatever the Union of Orbital Constructors could send your way on short notice! The Moon - an industrial way station out of the local inner half of the system. Heavily populated with asteroids towed in for mining operations. Heavy scatterings of industrial equipment great for wreaking havoc. Mars - something has gone wrong here. Nanomachines from terraforming operations have been running amok, spawning copies of famous relics and destroying any ships that approach. *Enter zone with extreme caution.* As we go, we'll add more levels that you can jump between, and the final version of the game will feature each location prominently as part of a connected campaign. Get familiarized with each location early! Elemental Damage System - Fire, Ice, Electricity and EMP As part of branching out Habitats combat and crisis system, player and enemy habitats and their components can now take - and dish out - elemental damage of multiple kinds. Fire - nuclear heat from stars, burning hydrazine, local fusion cores gone runaway.
  • Does 10 damage per second to whatever it's on (more if it has a weakness to fire)
  • Has 5% chance of spreading to another connected node every second
  • Can be extinguished by freezing
  • Causes fuel consumers to consume fuel 2x faster if on fire
  • Can be extinguished by engineer repair
  • Burns out if not fully lit, but does not go away once lit - has to be put out by engineers or freezing
  • Chance of spreading to other nodes if colliding with them
Freezing - endothermic nanomachine reactions that draw away heat at a dangerous speed.
  • Causes physical damage to be 2x more deadly to a frozen node
  • Any booster or weapon that does Fire status effect is inoperative (the fuel freezes)
  • Fuel producers affected by freezing produce no fuel while frozen
  • Extinguishes fire
  • Can be extinguished by fire
  • Can be extinguished by engineer repair
  • Goes away on its own eventually
Electrical Overload - high-voltage bleed of current causes systems to go haywire.
  • Turns on activate-able nodes including turrets, booster rockets, and more
  • Rotates turrets around automatically
  • Electrocutes any engineer that tries to tether to the affected node (engineers won't auto-tether to these nodes, they know better)
  • Any electrical consumer consumes 2x if electrified
  • Can be extinguished by EMP
  • Extinguishes EMP
  • Goes away on its own eventually
  • Chance of spreading to other nodes if colliding with them
Electro-Magnetic Pulse - all circuits burned out, leaving systems dead and vulnerable.
  • Deactivates any node that it hits for a period of time. Can't use the node.
  • Electrical producers produce nothing while affected by EMP
  • Can be extinguished by Electricity
  • Extinguishes Electricity effect
  • Goes away on its own eventually
Look for the multi-colored nebulas as you explore; be careful about flying through them or sending in your engineers. Some more notes on elemental damage:
  • All nodes have resistance values to each type. Greater than 0% is shielding, causing effects to accrue slower and drain faster, less than 0% is weakness which causes effects to accrue faster and drain slower.
  • Elements have opposites. Ice and Fire cancel each other out, and Electricity and EMP cancel each other out.
  • You might notice a biohazard symbol in the interface suggesting a fifth element. The International Prosperity Coalition assures us there are no biohazards in orbit. Absolutely none. So the very fact theres a biohazard symbol for a type of space plague or infection is completely irrelevant and ridiculous. Pay it no attention.
  • Elemental nebulas arent the only way to take and give out damage. Some weapons deal elemental damage too, and as we build out the combo system non-elemental weapons can be upgraded to do elemental damage.
  • Be careful about putting objects behind operating booster rockets. You may end up with explosive results!
  • Therell be more facets and functions to the elemental damage system as we go, including potential benefits to offset the costs. We want this system to really make a difference in combat and exploration!
Keeping it Snappy - Physics Tweaks! Weve been monitoring acceleration and speed values on your flying creations, Commander. We felt like giving you a boost.
  • Engineers move and drag items faster
  • Less drag and higher acceleration on habitats and booster rockets
  • Stronger physics joint connections holding your habitat together
  • Engineers may still die in the process of flying with your station, but they should no longer create an immovable wall that blocks you from moving if you hit them.

Watch the Roadmap!


Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing! - The Team at 4gency


[ 2015-03-17 14:25:37 CET ] [ Original post ]


Habitat v0.6 is Now Live!

Commanders - presenting Habitat v0.6! We know it’s been a while coming - here's what's available in the latest version:

New Features


NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.5. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Three Levels - Earth, The Moon, and Mars As a preview of the game’s multi-level campaign mode we’ve introduced three levels you can now jump among via Gateways. Each level has a different backdrop, size, hazards and specific space junk types. Each map also has a city that you can interact with. Earth - the starting level, small size in order for Commanders to get familiarized to the environment. Light on hazards, but the space junk types are, in general, whatever the Union of Orbital Constructors could send your way on short notice! The Moon - an industrial way station out of the local inner half of the system. Heavily populated with asteroids towed in for mining operations. Heavy scatterings of industrial equipment great for wreaking havoc. Mars - something has gone wrong here. Nanomachines from terraforming operations have been running amok, spawning copies of famous relics and destroying any ships that approach. *Enter zone with extreme caution.* As we go, we'll add more levels that you can jump between, and the final version of the game will feature each location prominently as part of a connected campaign. Get familiarized with each location early! Elemental Damage System - Fire, Ice, Electricity and EMP As part of branching out Habitat’s combat and crisis system, player and enemy habitats and their components can now take - and dish out - elemental damage of multiple kinds. Fire - nuclear heat from stars, burning hydrazine, local fusion cores gone runaway.
  • Does 10 damage per second to whatever it's on (more if it has a weakness to fire)
  • Has 5% chance of spreading to another connected node every second
  • Can be extinguished by freezing
  • Causes fuel consumers to consume fuel 2x faster if on fire
  • Can be extinguished by engineer repair
  • Burns out if not fully lit, but does not go away once lit - has to be put out by engineers or freezing
  • Chance of spreading to other nodes if colliding with them
Freezing - endothermic nanomachine reactions that draw away heat at a dangerous speed.
  • Causes physical damage to be 2x more deadly to a frozen node
  • Any booster or weapon that does Fire status effect is inoperative (the fuel freezes)
  • Fuel producers affected by freezing produce no fuel while frozen
  • Extinguishes fire
  • Can be extinguished by fire
  • Can be extinguished by engineer repair
  • Goes away on its own eventually
Electrical Overload - high-voltage bleed of current causes systems to go haywire.
  • Turns on activate-able nodes including turrets, booster rockets, and more
  • Rotates turrets around automatically
  • Electrocutes any engineer that tries to tether to the affected node (engineers won't auto-tether to these nodes, they know better)
  • Any electrical consumer consumes 2x if electrified
  • Can be extinguished by EMP
  • Extinguishes EMP
  • Goes away on its own eventually
  • Chance of spreading to other nodes if colliding with them
Electro-Magnetic Pulse - all circuits burned out, leaving systems dead and vulnerable.
  • Deactivates any node that it hits for a period of time. Can't use the node.
  • Electrical producers produce nothing while affected by EMP
  • Can be extinguished by Electricity
  • Extinguishes Electricity effect
  • Goes away on its own eventually
Look for the multi-colored nebulas as you explore; be careful about flying through them or sending in your engineers. Some more notes on elemental damage:
  • All nodes have resistance values to each type. Greater than 0% is shielding, causing effects to accrue slower and drain faster, less than 0% is weakness which causes effects to accrue faster and drain slower.
  • Elements have opposites. Ice and Fire cancel each other out, and Electricity and EMP cancel each other out.
  • You might notice a biohazard symbol in the interface suggesting a fifth element. The International Prosperity Coalition assures us there are no biohazards in orbit. Absolutely none. So the very fact there’s a biohazard symbol for a type of space plague or infection is completely irrelevant and ridiculous. Pay it no attention.
  • Elemental nebulas aren’t the only way to take and give out damage. Some weapons deal elemental damage too, and as we build out the combo system non-elemental weapons can be upgraded to do elemental damage.
  • Be careful about putting objects behind operating booster rockets. You may end up with explosive results!
  • There’ll be more facets and functions to the elemental damage system as we go, including potential benefits to offset the costs. We want this system to really make a difference in combat and exploration!
Keeping it Snappy - Physics Tweaks! We’ve been monitoring acceleration and speed values on your flying creations, Commander. We felt like giving you a boost.
  • Engineers move and drag items faster
  • Less drag and higher acceleration on habitats and booster rockets
  • Stronger physics joint connections holding your habitat together
  • Engineers may still die in the process of flying with your station, but they should no longer create an “immovable wall” that blocks you from moving if you hit them.

Watch the Roadmap!


Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing! - The Team at 4gency


[ 2015-03-17 14:25:37 CET ] [ Original post ]


Update Details

Were still working on our next update, but I did want to share some of the details about what exactly we are working on for you folks! Its now time to go out further in space with brand new sectors for you to explore. You now have the Moon sector and the Mars sector for you to visit, explore, and gather resources and space junk. All sectors will now also have hazards, encounters, and interactable objects for you to check out. Also new to this update will be status effects such as fire, ice, electricity, and EMP. These status effects change the way you deal with items and the dangers of space. Is that piece of junk electric? Well how about hitting it with your cannon that has an EMP status on it! Each status has a counter and each status can make things act different! (T-Rex head breathing frost?) All of the junk in game now have status resistances too! Were also fixing small bugs and adding more polish to the overall quality of the game. We're hopeful we can finish this update soon and get it in your hands! --4gency


[ 2015-03-02 17:31:43 CET ] [ Original post ]


Update Details

We’re still working on our next update, but I did want to share some of the details about what exactly we are working on for you folks! It’s now time to go out further in space with brand new sectors for you to explore. You now have the Moon sector and the Mars sector for you to visit, explore, and gather resources and space junk. All sectors will now also have hazards, encounters, and interactable objects for you to check out. Also new to this update will be status effects – such as fire, ice, electricity, and EMP. These status effects change the way you deal with items and the dangers of space. Is that piece of junk electric? Well how about hitting it with your cannon that has an EMP status on it! Each status has a counter and each status can make things act different! (T-Rex head breathing frost?) All of the junk in game now have status resistances too! We’re also fixing small bugs and adding more polish to the overall quality of the game. We're hopeful we can finish this update soon and get it in your hands! --4gency


[ 2015-03-02 17:31:43 CET ] [ Original post ]


Habitat: What's New, What's Next?

Attention Commanders: With apologies for the radio silence over the holidays, we’re back and hitting the ground running on Habitat! On Steam Early Access and at shows like GDC, PAX, and RTX, 2014 gave us the opportunity - with your feedback - to refine the vision of what Habitat will become as we push onward: a dynamic, physics-based space survival game where ingenuity and resourcefulness will lead you to victory. There are things that are working well, and then there are some things that need improvement. Combine that with the list of features we aim to complete from our Trello board and you’ve got the formula for a very busy dev team this year! We know we've still got some orbits to complete on development, so as we exit the deep freeze of winter I wanted to share with you the updated vision of Habitat, what and how we’re planning to deliver, and - maybe most important of all - what’s right around the corner for our February Early Access Update! How Habitat Will Evolve From its crazy notebook-sketch beginnings, Habitat has always been about creativity and resourcefulness under pressure, with a sea of opportunities in which to build and play. But we want more than that. Habitat isn't just a sandbox, it’s a story. One of survival, one of beating the odds, one of creativity, guts and grit winning the day and saving humanity. It’s about exploring, growing, taking risks and facing down enemies to emerge victorious. We plan to resolve some key challenges to build that story through gameplay and improve Habitat to become a truly epic experience. Here are the big themes we are going to be tackling over the next few months: Put Survival Front and Center: Citizens, First Class! Since v0.5, Habitat has had a basic conception of Citizens - the people you need to save with your Habitat - but they need to matter. Citizens will play a key role in growing your Habitat, unlocking new powers, and coming out on top in combat. It won’t be a cakewalk, though - citizens can be ejected into space, blown up, virus-infected and lots more, and in the heat of the moment you’ll have to make some tough calls to survive. Who do you rescue? What will it cost? This is why you’re the Commander. Living Systems and Crisis: Status Effects Speaking of tough calls, we want to give you the experience of habitats being truly affected by the world around them: fires onboard, freezing, EMP bursts, electrical surges, nano-machine infections; whether it’s from unique weapon and combo effects, environmental hazards, or chained disasters encountered during combat, managing crisis needs to mean more than just watching the health bar. Fires spread, electrical spikes can drive systems haywire, EMPs can shut down whole swaths of nodes. Having particular habitat nodes respond differently to these environmental effects (and modified through combos and the tech tree) means you’ll need to build carefully and plan contingencies as crisis hits. Of course - you can also use these effects against enemies... A Constellation of Combos: A Much Deeper Properties System One of the things we love to see is people discovering the Tactical Mode and tuning properties on their habitats as situations change. Not as obvious is the Combo system that grants special bonuses as objects are tied together. We want to put these two concepts together even more tightly and deliver you an amazing set of combo effects that you will discover as you play; unlocking special powers for your habitats, upgrades and tradeoffs you can activate to dynamically change how you play and deal with crisis. Attaching habitat pieces needs to yield unique rewards depending on structure and order, and we want them to truly matter. Going on the Hunt: Common, Rare, and Ultra-Rare Items If you’ve played Habitat for a while you know many of the items that are at your disposal. But with the status effects and combos above, we have the opportunity to seed the world with rare and ultra-rare variants with amazing powers, and give you the chance to go on the hunt to find (or steal) truly exceptional pieces to make your habitat into a juggernaut. We will be creating special variants of the junk items you know and love to increase the possibilities and give you even more quests. A Chained World: Multiple Sectors The Habitat game world is extensive, but you deserve more. More locations, more themes, more challenges, more space and more space junk! As we develop new sectors, you’ll be able to travel between them, taking on unique missions and exploring individual environments near Earth, the Moon, Mars...well, best not say too much yet. We don’t want to give everything away! And Plenty More... New mission types, environmental hazards, improved physics and flight systems, a tech tree, increased customization options...we’re staying busy this year, Commanders. You deserve a truly epic space survival adventure, and we’re committed to deliver it. The Next Update Look forward to the very next Habitat Early Access update this month! We’ll be delivering the start of the Status Effects system, and a number of sectors you can travel between, as well as new enemy encounters, improved physics, plenty of bug fixes, and more that we’ll announce as we get closer. We will also be reaching out on the Steam forums to get your opinions on feature ideas to further refine the vision for what Habitat will become; we are hungry for your feedback as we develop the game. Watch for us on the forums, don’t hesitate to give us your thoughts! We’re building Habitat for you, and we know you’ll love it. Keep on spacing! -Charles @ 4gency


[ 2015-02-05 18:49:04 CET ] [ Original post ]


Habitat v0.5 is now Live!

Commanders - presenting Habitat v0.5! We’ve got a whole host of updates and new features for you, so read up for the latest! New Features NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.4. Your previous save games are not guaranteed to work with v0.5. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Junk Cities - Mission and Marketplace Central Perform missions and restock from three unique cities in Earth Orbit. - There are three junk “cities” in the initial map: New Britannia, Corinth Station, and New Atlantic City (come for the prime rib, stay for the Space Boxing) - Each city has unique items stocked in its Marketplaces for purchase. Wondering where the Ferris Wheel and Cruise Ships went? One of the cities has them now. - Weapons need to be ordered from cities now, not the Delivery System buttons on the bottom. The only exception is the grappling hook for towing - you can always order this. - All missions are now dispatched from the cities as well. Queue up as many as you want, claim rewards when you return. - To interact with a city, approach it until a notification shows up on the Combat Log that you’re in range. Click the city to access the city interface. - When hiring citizens, you must attach the Delivery Pod to your habitat to get the new citizens onboard. Don’t leave them behind! - Note: Cities can not be (currently) towed, pushed, or destroyed. The IPC does not insure habitats that attempt any of these maneuvers with cities - watch out! Citizens - the Everyday Inhabitants This update introduces the first iteration: used for engineers and for staffing Command Nodes. Keep them safe! - You start with 10 citizens on board. Every Engineer you create will use 1 citizen. Every Command Node you create will use 5 citizens. - You can get more citizens from the three Junk Cities. If you need more engineers, get more citizens. - You have a maximum number of cities you can sustain, which is based on the number of living space producers you own. Build more living space producers to increase the cap. - If you lose living space producers such that your citizen count is over your max, they will die over time until the citizen count returns to the lower cap. Oh, the humanity! - Citizens will become even more valuable in future updates - start learning how to take care of them. We’ve even given them names to make it easier. The Energy Control Panel - your Tactical Command Console Tune energy to Weapons, Boosters, and Producers to maximize what you need right now. - Every Habitat in the habitat list on the right side now has an Energy Control Panel with Weapons (W), Boosters (B), Producers (P) and Available (A) energy categories. - In this update you have a maximum of three bars of energy to distribute. The higher you boost a category, the more effective everything in that category will be: — Boosted weapons will do more damage and fire faster — Boosted boosters will grant more thrust (speed) — Booster producers will grant more resources per second - If you starve a category completely it will not work at all - weapons won’t fire if W is empty, boosters won’t work if B is empty, producers will produce 0 if P is empty. - Click the bars for a category to change the amount committed. - You MUST lower one category (putting at least one bar in the Available (A) column) before raising another. - In future Habitat updates we’ll introduce ways to get more bars of energy to work with. Stay tuned! Producer “Hats” - Customize and Optimize your Habitats Many Habitat nodes now have upgradeable sub-pieces, which can produce resources and provide other benefits. - Enter Tactical Mode (SPACEBAR) and notice red cubes on your habitat nodes. These are producer upgrade points. - Click a red node, and choose a producer to install. Each producer gives different benefits and costs a different mixture of resources. - New producers start at Level 1. They can be upgraded twice, up to Level 3. Click an existing producer in Tactical Mode to upgrade it for double effectiveness. - Once a producer is added, it cannot be removed. It’s on there for good. The Combat Log - The Final Word on Events Interactive list of all key habitat events, always on, always available. - The Combat Log is in the bottom-right hand side of the screen. As events happen in game, the log will display them. - Click on any log entry to snap your camera to the object being referenced. Habitats, enemies, even engineers. Combat Turret Rotation - No Tactical Mode Required! You can rotate turreted weapons in real-time without needing to enter Tactical Mode. - Hover over a turreted item that is part of your own habitat, and hold the LEFT or RIGHT arrow keys to turn it in real-time. - You can still use Tactical Mode to rotate the turret with precision while time is stopped. Safety System for Placing Habitat Nodes Accidental overlaps when attaching nodes are a thing of the past. - When attaching nodes, invalid placements will show up as a glowing RED node. If a placement is acceptable, the node will turn GREEN. - If the node is glowing RED, it cannot be attached, either rotate the node with C and Z or choose a different node to attach to. Named Habitats, Engineers, and Citizens Habitat is getting personal; more names on the way! - All new habitats will get assigned a name for easy identification. - When engineers are produced or citizens brought aboard, they too will get names. - In future versions we will support the ability to rename habitats, engineers and citizens, along with many more default names. - Kickstarter backers, watch out soon for a survey so you can contribute your own engineer, habitat, and asteroid names! New Space Junk * Tree House - A terrestrial enclosure, with ceilings far too small to house adult creatures standing up. Researchers are perplexed. * Rail Gun - The Montauk-V Mass Driver unit features a magnetic-pulse core and integrated rechambering unit for lethal engagement. * Mine Layer - Clay Astrodynamics built a number of these Orbital Denial minelayer units, using a nano-constructor pattern from an old war. * Gun Pod - A still-sturdy blasting weapon from a shattered orbital Dreadnought station, loaded with explosive rounds. * Energy Artifact - An artifact of unknown origin and purpose. Scans indicate an energy field within, still only at fractional power. * Solar Panels (Small, Med, Large) - Salvaged from the derelicts of earth's old space stations. Good for building and producing energy. * Armor (Weak, Medium, Strong) - The use of junked materials to fashion defenses is commonplace in orbital combat. * Earth Delivery Pod - Pods that can deliver citizens and other material from Earth to orbit, or - before the event - the other way around. * Rocket Arm- A mechanized armature from JPC Corp's Anthro-ZERO series; this unit contains a very powerful booster rocket behind the wrist. Watch the Roadmap! Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing - and remember to keep it weird! - The Team at 4gency


[ 2014-12-10 17:01:46 CET ] [ Original post ]


Habitat Early Access v0.4

Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you! New XP Leveling and Progression System Earn, upgrade, and face increasingly challenging foes with the new progression system. - Completing missions earns XP - Leveling up grants additional health and resource bonuses to your HQ - Higher levels face tougher missions New Enemies A host of new enemy ships and nano machines are waiting for you. - Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive. - New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station. - Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms. Higher Health and Physics Damage Changes Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model. - Health of all items (except engineers) has been increased by 2x. - Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely. - Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks. - If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors. Untowable Asteroids The engineers can do a lot, but they can’t do it all. These rocks are just too darn big. - The map is scattered with asteroid chunks that are too massive for engineers to tow. - They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher. - Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy. Per-Habitat Hotkeys and Command Bridges Each habitat is now an empire of its own, but at a cost. - NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active. - Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected. - Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below). - You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge. - CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey. Autonomous Engineers Engineers now help each other and take care of necessary tasks without the need to micromanage. - Idle engineers will help other engineers tow back junk at a faster speed. - Idle engineers will seek out and repair damaged pieces of your habitats. - Warning: Engineers will not auto-help each other attack enemy stations. You must assign each engineer to attack - we aren’t going to send them into the jaws of death for you. Earth Delivery System Order up Command Bridges, Rockets, and Weapons from Earth for an Omni cost. - Three new buttons along the bottom-left for ordering each type of object. - Ordering allowed only in a limited radius around your HQ. Be aware! - Each item has an omni cost, with weapons costing the most, then command bridges, then rockets. Camera Follow Mode Keep a constant eye on your Habitats while in-flight. - Hit TAB or click the habitat selector in the top-right to follow the selected habitat, making for a much easier time during long flights. - Camera will follow the habitat in flight but rotation and zoom remains free. - Hitting W A S or D to move the camera will “break” the follow and allow you to move the camera freely again. HAL Tactical Mode with Enemies The HAL system has been renamed and upgraded to focus on combat. - Enter the HAL as same as you normally would (ENTER key or click the computer icon in the bottom left) - “Tactical” mode now shows a simplified view but includes enemies in red. - Items with settable properties highlighted in blue, click them to set properties such as thrust amount or firing rate. New Tutorial: Advanced Lessons A second tutorial is available with advanced lessons about reconfiguring habitats and using engineer swarms. - Access this tutorial through the “Tutorial” menu item, and choose “Advanced”. - Learn about breaking and rebuilding connectors, building secondary habitats and calling in deliveries, moving items faster with swarms, and attacking enemy stations. Screenshot Mode (Experimental Version!) A beautiful way to capture your best habitats - while blowing up or otherwise. - Stop time, fly around, set up the perfect shot with a fully-controllable camera. - Access by pausing the game with ESCAPE, then select Options->Screenshot Mode. - The UI will be removed, time will be frozen, but you can move your camera to set up the shot you want. - Controls work differently than normal: Use left-click and drag to rotate your eye in 3D space, right-click and drag to tilt. W and S go forward and backward from the eye point, A and D strafe left and right. Hold SHIFT to slow down your movement for fine-tuning. - Take a screenshot with Steam by pressing F12 (by default). Be sure to upload your favorites! - Quit out of Screenshot Mode by pressing ESCAPE again. You may have to press it twice. Smaller Features and Bugfixes Brand new info cards when hovering over items. See all the stats on health, mass, resources and more in an easy-to-skim format. * Connectors now have a color alert when their health is low. Yellow is a connector in danger, red is about to break! * Engineer creation timer now in the top UI section, no longer on the HQ * Save games now save hotkey assignments * Many new sounds, from Ion drives to mission completions, teleports and more. * Vulcan cannon no longer a self-destroying nightmare. Try it out! * Offscreen helper arrows to help you find distant mission objectives New Space Junk * WWII Submarine - tons of connectors and torpedo launchers make for a powerful platform. * Sputnik - a piece of history, captured in orbit. Still beeping, after all this time. * Space Capsule - a relic from the old days. Burnt-up but still usable. Watch the Roadmap! Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing! - 4gency


[ 2014-11-04 15:14:48 CET ] [ Original post ]


Update Coming Soon!

Greetings Commanders! Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test! New Enemies - Vampires, Saws, and Breakers, oh my! The world of Habitat is going to get much more dangerous. In addition to more mobile enemy stations that can hunt you down or run away in combat, you’ll also have to face booster-powered mobile drills and saws, minelayers, and exploders. Nanomachines, too, have gotten more varied, with the ability to sap resources, throw space junk, and break apart your Habitat’s connectors. Progression System - Keeping it Fair! Worried about all the new threats? Fear not. You won’t have to face the worst baddies right away - you’ll level up as you complete missions and the difficulty will ramp up along with your level - as will your ability to grow your habitat. Completing missions will now earn you experience points toward leveling up your habitat, increasing the max size of your station, number of engineers, and base amounts of production. Special Deliveries - From Earth with Love! We’re also introducing a preview of the upcoming Earth Delivery System that will allow you to order up space junk from Earth. Rockets and new command modules can be ordered up for an Omni cost. We’ll introduce more junk types in a future update through an ordering interface in the HAL, but right now we’re bringing you the tools to get you in fighting shape quickly! As Always… We’ll have a full list of all the changes when we release the update, you can expect plenty of bug fixes and tweaks along with these new features! We’re looking forward to bringing it to you! --4gency


[ 2014-10-17 15:03:31 CET ] [ Original post ]


Update .30 is now Live!

New Features


* Save and Load your Habitat progress. Save Game and Load Game options are now in the Settings screen in-game, and Load Game is an option on the Main Menu and upon player death. Notes: To save in-game, hit ESCAPE or click the Settings button at the bottom-left, and choose Save Game. You can load a saved game from the Main Menu, Settings Menu, or upon the death of your Habitat HQ unit. The save and load system currently saves the following data: Your habitat configurations and positions, resource counts, and number of engineers. When loading a save game, you will notice that the “world” of loose space junk will have changed around you. In addition, you will be given a new mission upon loading. If you save your game with any user-generated Junk Workshop content as part of your habitat, then delete that content from Junk Workshop, loading your save game file will not work properly. The save-game file is in plaintext JSON format. It is not encrypted and can be shared with others or modified (at your own risk! be sure to make a safe copy). Locations of save files: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves More data will be saved in future versions including mission progression! * Random missions. Take on space stations and nano machine clouds for rewards at random points along the map. Notes: There are two types of missions in this first version: Station hunting and nano cloud defense. They will be picked at random. Once a mission is completed, a new one will start in 30 seconds. Click on the mission tasks in the list in the top-left to zoom your camera to the target in order to aid in navigation. Be sure to collect the reward at the end of the mission to fully complete the mission. Many more mission types will be unlocked as we continue development. * Tutorial mission. Learn the basics about building, flying, and fighting in orbit! Notes: If you’re a first time player you’ll be asked if you want to play the tutorial upon clicking Start Game. If you say No, you won’t be asked again. You can access the tutorial at any time through the Tutorial option on the main menu. This tutorial covers only the most basic operations. Deeper tutorial concepts will be covered as we continue development. * Brand-new user interface for habitat control - major rework of buttons, resource counts, and more Notes: A lot has moved around to make way for the mission list and in order to give a more responsive feel to the game’s controls. You’ll find most of your controls along the bottom-left corner. Resource counts are now in the top-left. Keyboard controls remain unchanged. Features We Missed * Fog of war - this one didn’t make the cut for the v0.30 update, falling behind save, missions, and the tutorial system. As it can dramatically impact usability and gameplay, we want to be sure it’s up to scratch before unveiling it, and it wasn’t ready for primetime. Stay tuned! Smaller Features and Fixes * Selecting “Build Connector” mode no longer makes projectiles disappear * Turret angles no longer “nudge” accidentally when selected in HAL Watch the Roadmap! Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing! - 4gency


[ 2014-09-30 16:00:21 CET ] [ Original post ]


Next Update - What's coming!

Greetings Habitat Commanders! In one week, Tuesday September 30th, we’ll unleash our next update for Habitat, v0.30, with a host of new features - including savegames! Here’s what you can expect: Mission System Time to saddle up and get your Habitat to work! With this update we are introducing the first iteration of our randomized mission system that will have you hunting, delivering, and surviving all over the map. Track your progress with an interactive task list and get clear guidance on your next target with HUD callouts. Fog of War Space is vast and dangers lurk everywhere. New in this update, the Fog of War system introduces the need to scout ahead and take caution as you travel and approach mission zones. Interactive Tutorial New to Habitat? We’ve got you covered without the need to flip through a bunch of slides. In this update we’re introducing the first version of our in-game tutorial. Jump right in and follow along to get your orbital wings. Save/Load Game System And there was much rejoicing! Save your Habitats, resources and mission progress and return to them at any time. And More… As always, there’s going to be plenty of bug fixes, changes and tweaks to accompany these larger features - a full changelist will accompany the update on the 30th. We’re excited to keep building Habitat and making it even better for you! See you in orbit! --4gency


[ 2014-09-24 01:15:47 CET ] [ Original post ]


Steam Workshop Now Live

Howdy Folks! We're pleased to bring you V1 of our Steam Workshop integration. Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization! For details on using Junk Workshop, read our Official Guide!


[ 2014-09-15 15:30:50 CET ] [ Original post ]


Habitat v0.25 Update is Live

Major New Features * Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization! For details on using Junk Workshop, read our Official Guide! Smaller Features and Improvements * Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect. * New button to enter HAL, just above the New Engineer button. * More graphically responsive buttons, main menu, hover states. * A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare… * Additional explosion and combat sounds. * New musical theme used in HAL and Junk Workshop, music now crossfading New Space Junk * Impossible Booster - makes more energy than it uses. How can this be? * Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page. Bugs Fixed * Can now build engineers from HQ even if it’s not connected to other items. * Short range weapons - saw, drill, T-Rex - given more health. * A number of small scaling changes on booster rockets. * Limits set on # of engineers and connectors. * No longer able to get into bad state when moving in and out of HAL.


[ 2014-09-15 15:21:14 CET ] [ Original post ]


Habitat Getting Steam Workshop Support on Monday September 15th

Greetings, Habitat Commanders! This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop. For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy. For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game. In line with our Early Access Principles, this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create! And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available. See you Monday! --4gency


[ 2014-09-11 16:19:39 CET ] [ Original post ]


Habitat Major Update - v0.20

Major New Features Howdy folks - we are pleased to announce that version .20 is now live and includes all of the following. We're working hard on getting more and more content in the game for you. * "HAL" - the Habitat Management Interface: access it by pressing ENTER in-game. HAL gives you an easy way to view your habitat's resource production levels, health and combos, and lets you tweak various properties of your habitat nodes such as booster rocket levels and turret firing rates. As we build out the game, HAL will become even more powerful with the ability to upgrade your stations, set up complex actions, manage engineers and more. * Combo System: Certain objects will now unlock combination bonuses when attached directly to certain other objects. Look for adjacency bonuses with multiple resource generators of the same type, and the first three combos: the Ammo Box, Turtle Cat, and AI Brain. If you unlock a combo, you'll see it visually indicated on screen, and it will also appear in the HAL. Experiment to find what works! * Precision Construction: Based on your feedback, we have entirely overhauled the habitat construction interface to give you more reliable angles and distances on a grid so you can build balanced, symmetrical habitats! When you choose an item to attach to your habitat, bring two blue weld points together to display the grid. Move your mouse cursor over the grid square you want to place the item at. C and Z still rotate pieces, but at fixed 15 degree increments. Press V and B to change the source and destination weld points you wish to use - no more trial and error! * Habitat HQ - the Hero of Habitat: As we have built out our plans for the upcoming missions and travel system in Habitat, we realized we need to make sure you always have a home base. We're introducing it in this build as the Habitat HQ. As your starter piece, the HQ will always be where your engineers are built. And, it's the heart of the Habitat project - if it gets destroyed, the game is over. You can still build as many habitats as you want, but there's only one HQ. Decide whether you want to move it or keep it in one spot - just keep it safe! Smaller Features and Improvements * Enemy stations now target engineers - watch out! * Many more particle and explosion effects throughout. * Engineers now come in a variety of suit colors. * Saw and drill now show when they're cutting into things. * Connectors now show when they're taking damage (for Dubwoofer, etc). * Tips added to loading screen. New Space Junk * Ammo Box - Combo with projectile weapons for firing velocity boost. * Turtle Cat - Combo with booster rockets to supercharge with turtle (cat) power. * Piston - Extend and retract. Combine with the robot arm for maximum flexibility. * Girder - Build and reinforce your habitats in style. * Ion Rockets - Fly with electricity instead of fuel! * Electrical Generator - Pure power. Stack up for bonuses. * AI Core Brain - Combo with turret weapons for auto-targeting. Bugs Fixed * Better joint stability. * Much more stable robot arm. * Engineers destroy enemy stations much more reliably. * Destroying connectors no longer does damage to stations. * Destroying nodes during attachment no longer results in a bad game state. * Enemy station turrets much less likely to shoot own station. * Weld points no longer render underneath highlighting. * Camera bounds to prevent clipping through Earth. * Can no longer select main menu items while in splash screen. Thank you all for the amazing support! --4gency


[ 2014-08-18 14:36:48 CET ] [ Original post ]


Update - Version .15 is live

New Features and Improvements: * Improved resource tracking: Know exactly how much fuel, electricity and omni you're gaining or losing in your habitats in one place - no more floating text! * Female engineer voices: Space is a place for all adventurers! American and British voices, more to come! * Bonus crates: Grab these special crates for a one-time boost to all resources! * 3D audio: Sounds now play in 3D - grab your headphones! New Space Junk: * Explosive inflatable rubber duck - adorable. Deadly. * Locomotive cattle-catcher - how the machines of old settled their differences. * Vulcan cannon - short-range rapid-fire destruction. * Satellite pack - several new types of satellites, all with onboard boosters. Tweaks and Fixes: * Numberpad + and - keys now zoom in and out * Rockets now have symmetrical weld nodes to make connections easier * Habitats can no longer emergency brake without enough Omni * Camera can no longer clip through Earth * Camera can no longer go past edge of game world * Fixed a typo in the Tutorial


[ 2014-07-31 15:43:22 CET ] [ Original post ]



Habitat
4gency
  • Developer

  • Versus Evil
  • Publisher

  • 2016-01-26
  • Release

  • Action Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (169 reviews)


  • Review Score

  • http://jointhe509th.com/
  • Website

  • https://store.steampowered.com/app/299340 
  • Steam Store

  • The Game includes VR Support



    Habitat Linux Universal Depot [1.43 G]Habitat Linux Universal Depot - PRESS EMBARGO [1.43 G]

  • Public Linux depots

  • Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

    Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

    Features


    • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
    • Explore procedurally generated space around the Earth, the Moon, and Mars
    • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
    • Physics based gameplay using weight, thrust, and zero gravity.
    • Embark on Campaign missions and lead your engineers and citizens to safety.
    • Get creative in Sandbox Mode. Build and experiment at your leisure.
    • Hundreds of building blocks for you to create and customize whatever you can think of.
    • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
    • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
    • Soundtrack by Alexander Brandon (Deus Ex)
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000. Nvidia GeForce GT8600 or equivalent. supporting Shader Model 3 equivalent
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 ti 1GB ram or or ATI Radeon HD 6XXX or higher
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