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Habitat v0.5 is now Live!

Commanders - presenting Habitat v0.5! We’ve got a whole host of updates and new features for you, so read up for the latest! New Features NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.4. Your previous save games are not guaranteed to work with v0.5. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Junk Cities - Mission and Marketplace Central Perform missions and restock from three unique cities in Earth Orbit. - There are three junk “cities” in the initial map: New Britannia, Corinth Station, and New Atlantic City (come for the prime rib, stay for the Space Boxing) - Each city has unique items stocked in its Marketplaces for purchase. Wondering where the Ferris Wheel and Cruise Ships went? One of the cities has them now. - Weapons need to be ordered from cities now, not the Delivery System buttons on the bottom. The only exception is the grappling hook for towing - you can always order this. - All missions are now dispatched from the cities as well. Queue up as many as you want, claim rewards when you return. - To interact with a city, approach it until a notification shows up on the Combat Log that you’re in range. Click the city to access the city interface. - When hiring citizens, you must attach the Delivery Pod to your habitat to get the new citizens onboard. Don’t leave them behind! - Note: Cities can not be (currently) towed, pushed, or destroyed. The IPC does not insure habitats that attempt any of these maneuvers with cities - watch out! Citizens - the Everyday Inhabitants This update introduces the first iteration: used for engineers and for staffing Command Nodes. Keep them safe! - You start with 10 citizens on board. Every Engineer you create will use 1 citizen. Every Command Node you create will use 5 citizens. - You can get more citizens from the three Junk Cities. If you need more engineers, get more citizens. - You have a maximum number of cities you can sustain, which is based on the number of living space producers you own. Build more living space producers to increase the cap. - If you lose living space producers such that your citizen count is over your max, they will die over time until the citizen count returns to the lower cap. Oh, the humanity! - Citizens will become even more valuable in future updates - start learning how to take care of them. We’ve even given them names to make it easier. The Energy Control Panel - your Tactical Command Console Tune energy to Weapons, Boosters, and Producers to maximize what you need right now. - Every Habitat in the habitat list on the right side now has an Energy Control Panel with Weapons (W), Boosters (B), Producers (P) and Available (A) energy categories. - In this update you have a maximum of three bars of energy to distribute. The higher you boost a category, the more effective everything in that category will be: — Boosted weapons will do more damage and fire faster — Boosted boosters will grant more thrust (speed) — Booster producers will grant more resources per second - If you starve a category completely it will not work at all - weapons won’t fire if W is empty, boosters won’t work if B is empty, producers will produce 0 if P is empty. - Click the bars for a category to change the amount committed. - You MUST lower one category (putting at least one bar in the Available (A) column) before raising another. - In future Habitat updates we’ll introduce ways to get more bars of energy to work with. Stay tuned! Producer “Hats” - Customize and Optimize your Habitats Many Habitat nodes now have upgradeable sub-pieces, which can produce resources and provide other benefits. - Enter Tactical Mode (SPACEBAR) and notice red cubes on your habitat nodes. These are producer upgrade points. - Click a red node, and choose a producer to install. Each producer gives different benefits and costs a different mixture of resources. - New producers start at Level 1. They can be upgraded twice, up to Level 3. Click an existing producer in Tactical Mode to upgrade it for double effectiveness. - Once a producer is added, it cannot be removed. It’s on there for good. The Combat Log - The Final Word on Events Interactive list of all key habitat events, always on, always available. - The Combat Log is in the bottom-right hand side of the screen. As events happen in game, the log will display them. - Click on any log entry to snap your camera to the object being referenced. Habitats, enemies, even engineers. Combat Turret Rotation - No Tactical Mode Required! You can rotate turreted weapons in real-time without needing to enter Tactical Mode. - Hover over a turreted item that is part of your own habitat, and hold the LEFT or RIGHT arrow keys to turn it in real-time. - You can still use Tactical Mode to rotate the turret with precision while time is stopped. Safety System for Placing Habitat Nodes Accidental overlaps when attaching nodes are a thing of the past. - When attaching nodes, invalid placements will show up as a glowing RED node. If a placement is acceptable, the node will turn GREEN. - If the node is glowing RED, it cannot be attached, either rotate the node with C and Z or choose a different node to attach to. Named Habitats, Engineers, and Citizens Habitat is getting personal; more names on the way! - All new habitats will get assigned a name for easy identification. - When engineers are produced or citizens brought aboard, they too will get names. - In future versions we will support the ability to rename habitats, engineers and citizens, along with many more default names. - Kickstarter backers, watch out soon for a survey so you can contribute your own engineer, habitat, and asteroid names! New Space Junk * Tree House - A terrestrial enclosure, with ceilings far too small to house adult creatures standing up. Researchers are perplexed. * Rail Gun - The Montauk-V Mass Driver unit features a magnetic-pulse core and integrated rechambering unit for lethal engagement. * Mine Layer - Clay Astrodynamics built a number of these Orbital Denial minelayer units, using a nano-constructor pattern from an old war. * Gun Pod - A still-sturdy blasting weapon from a shattered orbital Dreadnought station, loaded with explosive rounds. * Energy Artifact - An artifact of unknown origin and purpose. Scans indicate an energy field within, still only at fractional power. * Solar Panels (Small, Med, Large) - Salvaged from the derelicts of earth's old space stations. Good for building and producing energy. * Armor (Weak, Medium, Strong) - The use of junked materials to fashion defenses is commonplace in orbital combat. * Earth Delivery Pod - Pods that can deliver citizens and other material from Earth to orbit, or - before the event - the other way around. * Rocket Arm- A mechanized armature from JPC Corp's Anthro-ZERO series; this unit contains a very powerful booster rocket behind the wrist. Watch the Roadmap! Remember, we are tracking features and taking feedback on our Habitat Roadmap powered by Trello. Check it out here: https://trello.com/b/HBFLCdhi/habitat We hope you enjoy the new features! Keep on spacing - and remember to keep it weird! - The Team at 4gency


[ 2014-12-10 17:01:46 CET ] [ Original post ]



Habitat
4gency
  • Developer

  • Versus Evil
  • Publisher

  • 2016-01-26
  • Release

  • Action Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (169 reviews)


  • Review Score

  • http://jointhe509th.com/
  • Website

  • https://store.steampowered.com/app/299340 
  • Steam Store

  • The Game includes VR Support



    Habitat Linux Universal Depot [1.43 G]Habitat Linux Universal Depot - PRESS EMBARGO [1.43 G]

  • Public Linux depots

  • Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

    Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

    Features


    • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
    • Explore procedurally generated space around the Earth, the Moon, and Mars
    • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
    • Physics based gameplay using weight, thrust, and zero gravity.
    • Embark on Campaign missions and lead your engineers and citizens to safety.
    • Get creative in Sandbox Mode. Build and experiment at your leisure.
    • Hundreds of building blocks for you to create and customize whatever you can think of.
    • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
    • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
    • Soundtrack by Alexander Brandon (Deus Ex)
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000. Nvidia GeForce GT8600 or equivalent. supporting Shader Model 3 equivalent
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 ti 1GB ram or or ATI Radeon HD 6XXX or higher
    GAMEBILLET

    [ 5951 ]

    22.37$ (55%)
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    12.95$ (19%)
    4.44$ (56%)
    1.50$ (90%)
    2.00$ (80%)
    20.99$ (16%)
    7.49$ (25%)
    50.97$ (15%)
    6.00$ (70%)
    11.30$ (13%)
    GAMERSGATE

    [ 3154 ]

    2.25$ (92%)
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    3.75$ (62%)
    8.24$ (59%)
    1.0$ (80%)
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    0.53$ (92%)
    7.91$ (56%)
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    3.4$ (83%)
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    17.99$ (40%)
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    1.05$ (85%)
    0.3$ (92%)
    3.38$ (77%)
    1.5$ (92%)
    31.99$ (20%)
    5.25$ (74%)

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