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Update v0.7 is now live!

Commanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: UsersAppDataLocalLow4gencyHabitat_EarlyAccess_HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update you’ll get introduced to a few factions - the first of several that’ll live in the Habitat world. Factions have their own agendas - they’re not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat you’ll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify who’s who: • Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. • Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. • White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions we’ll reveal as we go along, space is a big place and there’s room for everyone - until the resources run out! Engineer to Engineer Combat With factions, you’ll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; that’s why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that you’ll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. They’ll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update you’ll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! We’re continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: • The gravity well sucks in objects and deals crushing damage at its core. Once a certain amount has been swallowed, the well will emit a strong pushing force to clear itself before inverting back to a pulling force. • The tachyon ramp pushes any objects in its field in the direction of the field particles. Send your habitats - or your projectiles - for a ride. • The force anomaly is a mysterious blue sphere that emits a force wave at irregular intervals. Thoroughly destructive results may result when steering too close. You may also notice - the hard way - that nebulas can now deal damage to engineers. The results can be lethal! Be especially careful if engaging in combat near nebulas, gravity wells, or other hazards; a stunned engineer that goes into a freezing nebula may come out a popsicle. Hypothetically, of course. Improved Controls: Omni-Thrusters What are those items on your HQ when you begin the game? They are two omni-thruster producers, and we’re glad to have them back! Omni-thrusters make it possible to maneuver more precisely, and without needing to find and attach rockets. Controlling them is easy: Just hover over the HQ, and then hold the arrow keys in the direction you want to go. Some tips: • It’s easiest if you hit TAB to focus on your habitat, then the mouse cursor stays right where it needs to be. • You can combine omni-thrust with rocket boosting for precise and powerful control. • New command bridges you create come with a thruster on them for easy movement. • In the next update, you’ll be able to buy and upgrade thrusters for your individual habitat nodes, to increase mobility as you need it. For a future update we’re also considering an “autopilot” where clicking on a destination auto-fires the omni-thrusters as needed to reach the goal. Would it be useful? Let us know on the forums! New Junk Types There’s always more out there. We’ve recently come across a set of utility pieces from a large set of mining and refinery ships that used to work the asteroid belts. The pieces we have for analysis here bear a few smudged letters: N_S_R_MO. Our researchers are baffled; no idea what it means! Here’s what we’ve found: • Colony Waste Tank - A waste reclamation unit from a JPC ReadyMade! brand habitat. Still appears to be processing Omni. • Colony Hybrid Generator - A solar-powered generator combined with a habitable space; a standard colony unit in the JPC ReadyMade! line. • Colony Structural Pylon - This reinforced structural pylon comes pre-slung with electrical and life support cabling, and plenty of connections. • Colony Large Nacelle - A large colony structural nacelle, able to support multiple production units with a variety of cabling and connectors. • Colony Medium Nacelle - A smaller-size colony structural unit, with room for two production units and good universal connectors. • Colony Storage Tanks - A JPC All-In-One brand fuel refining and storage facility; the fire shielding is a little out of code but otherwise OK.


[ 2015-04-29 16:42:33 CET ] [ Original post ]


Update v0.7 is now live!

Commanders - presenting Habitat v0.7! Were continuing to add features and expand gameplay; in this version youll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update youll get introduced to a few factions - the first of several thatll live in the Habitat world. Factions have their own agendas - theyre not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat youll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify whos who: Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions well reveal as we go along, space is a big place and theres room for everyone - until the resources run out! Engineer to Engineer Combat With factions, youll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; thats why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that youll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. Theyll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update youll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! Were continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: The gravity well sucks in objects and deals crushing damage at its core. Once a certain amount has been swallowed, the well will emit a strong pushing force to clear itself before inverting back to a pulling force. The tachyon ramp pushes any objects in its field in the direction of the field particles. Send your habitats - or your projectiles - for a ride. The force anomaly is a mysterious blue sphere that emits a force wave at irregular intervals. Thoroughly destructive results may result when steering too close. You may also notice - the hard way - that nebulas can now deal damage to engineers. The results can be lethal! Be especially careful if engaging in combat near nebulas, gravity wells, or other hazards; a stunned engineer that goes into a freezing nebula may come out a popsicle. Hypothetically, of course. Improved Controls: Omni-Thrusters What are those items on your HQ when you begin the game? They are two omni-thruster producers, and were glad to have them back! Omni-thrusters make it possible to maneuver more precisely, and without needing to find and attach rockets. Controlling them is easy: Just hover over the HQ, and then hold the arrow keys in the direction you want to go. Some tips: Its easiest if you hit TAB to focus on your habitat, then the mouse cursor stays right where it needs to be. You can combine omni-thrust with rocket boosting for precise and powerful control. New command bridges you create come with a thruster on them for easy movement. In the next update, youll be able to buy and upgrade thrusters for your individual habitat nodes, to increase mobility as you need it. For a future update were also considering an autopilot where clicking on a destination auto-fires the omni-thrusters as needed to reach the goal. Would it be useful? Let us know on the forums! New Junk Types Theres always more out there. Weve recently come across a set of utility pieces from a large set of mining and refinery ships that used to work the asteroid belts. The pieces we have for analysis here bear a few smudged letters: N_S_R_MO. Our researchers are baffled; no idea what it means! Heres what weve found: Colony Waste Tank - A waste reclamation unit from a JPC ReadyMade! brand habitat. Still appears to be processing Omni. Colony Hybrid Generator - A solar-powered generator combined with a habitable space; a standard colony unit in the JPC ReadyMade! line. Colony Structural Pylon - This reinforced structural pylon comes pre-slung with electrical and life support cabling, and plenty of connections. Colony Large Nacelle - A large colony structural nacelle, able to support multiple production units with a variety of cabling and connectors. Colony Medium Nacelle - A smaller-size colony structural unit, with room for two production units and good universal connectors. Colony Storage Tanks - A JPC All-In-One brand fuel refining and storage facility; the fire shielding is a little out of code but otherwise OK.


[ 2015-04-29 16:42:33 CET ] [ Original post ]



Habitat
4gency
  • Developer

  • Versus Evil
  • Publisher

  • 2016-01-26
  • Release

  • Action Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 49  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Negative

    (169 reviews)


  • Review Score

  • http://jointhe509th.com/
  • Website

  • https://store.steampowered.com/app/299340 
  • Steam Store

  • The Game includes VR Support



    Habitat Linux Universal Depot [1.43 G]Habitat Linux Universal Depot - PRESS EMBARGO [1.43 G]

  • Public Linux depots

  • Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

    Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

    Features


    • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
    • Explore procedurally generated space around the Earth, the Moon, and Mars
    • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
    • Physics based gameplay using weight, thrust, and zero gravity.
    • Embark on Campaign missions and lead your engineers and citizens to safety.
    • Get creative in Sandbox Mode. Build and experiment at your leisure.
    • Hundreds of building blocks for you to create and customize whatever you can think of.
    • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
    • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
    • Soundtrack by Alexander Brandon (Deus Ex)
    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000. Nvidia GeForce GT8600 or equivalent. supporting Shader Model 3 equivalent
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 LTS. 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 ti 1GB ram or or ATI Radeon HD 6XXX or higher
    GAMEBILLET

    [ 5951 ]

    42.47$ (15%)
    6.73$ (73%)
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    33.19$ (17%)
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    5.94$ (34%)
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    12.59$ (37%)
    12.59$ (16%)
    11.95$ (20%)
    2.40$ (92%)
    9.17$ (69%)
    16.89$ (16%)
    7.50$ (75%)
    2.25$ (77%)
    20.65$ (17%)
    8.27$ (17%)
    21.22$ (15%)
    3.88$ (81%)
    42.47$ (15%)
    33.97$ (15%)
    GAMERSGATE

    [ 3154 ]

    1.5$ (85%)
    4.5$ (77%)
    7.0$ (65%)
    7.99$ (20%)
    2.55$ (87%)
    7.49$ (63%)
    2.25$ (85%)
    3.67$ (47%)
    19.8$ (67%)
    2.25$ (89%)
    20.0$ (50%)
    4.73$ (68%)
    1.88$ (81%)
    12.29$ (59%)
    6.99$ (30%)
    0.56$ (81%)
    1.31$ (81%)
    0.75$ (92%)
    1.05$ (85%)
    6.39$ (20%)
    3.75$ (75%)
    3.75$ (62%)
    6.0$ (80%)
    0.8$ (90%)
    6.5$ (50%)
    1.7$ (91%)
    6.11$ (49%)
    2.5$ (50%)
    1.0$ (80%)
    7.2$ (76%)

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