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Insane Escape is available NOW!

[previewyoutube=7-TqI0GgluA;full][/previewyoutube] With this special trailer released just a little while ago, I am officially announcing that Insane Escape is finally available for purchase on Steam, in Early Access. You can try it out, play it as much as you want, and make it your own. Give us your valuable feedback and, why not, even ideas on how you would like to see the game evolve in the future. And of course, report any bugs you find. We are proud to have finally reached this milestone, and we apologize for the additional time the release ended up requiring. But we promise that time was used to refine the experience we wanted to offer you at this stage of development. Naturally, the game remains in Early Access, so we've created a small FAQ list for you to check out down here to get an idea of the current state of the game and what we envision for its future. If you place your trust in us and help us continue working on this project, we promise to keep you updated with more information on its development over time, through announcements and discussions here on Steam, and eventually through a dedicated Discord server. Thank you toAbout the game, about its current state, about its future. anyone who has supported and continues to support Insane Escape.

Frequently Asked Questions


What does the game currently contain?


At the time of release in Early Access, the game features the doctor as a playable character. In his "story", the asylum has three fully explorable floors, and various items can be obtained and used. Five patients will try to stop you from completing the various puzzles and escaping the building using the three pieces of the code. Unfortunately, even though we originally said it would be included, we have decided to postpone the release of the nurse's "story", which was originally created for the demo. We decided to take more time to make it more interesting and in line with the direction we want for the game before making it playable again.

I died, and the game won't let me load my save; what should I do?


The game is a roguelike. For those unfamiliar, a roguelike game is based on two principles: random generation and permadeath. This means that every time a game ends, whether through victory or defeat, the save is deleted, and you can only start again from scratch.

Why should I find it interesting to play a game that is completely randomly generated?


The map of Insane Escape is randomly generated, but not procedurally. This means that the generation of the map still follows rules we have imposed. The asylum rooms are all handcrafted with the utmost care to ensure they create the right atmosphere and tell part of the game's story in their own way. The number of items you can find in the game is not randomly generatedonly their locationto ensure that every game is different but still fair. The documents you can find in-game to delve deeper into the story are all manually written. The only random parameters are which documents and items you will find, where, and when.

Why should I play a game that deletes my progress when I finish?


Not all your game progress is lost. The game saves certain parameters across games, such as collected documents and other internal metrics needed for achievements. Additionally, when a game ends, the player receives a special item called a "token", sometimes unique, sometimes randomly generated, which will be retained between games. The player can select the token once before starting a new game to modify certain game parameters, such as item and patient counts, character speed, or merchant prices. However, every token always has both positive and negative parameters. Some will make the game easier or harder, while others will force the player to change their strategy. Currently, the game contains three unique tokens, but we plan to add more as development progresses.

Why did you release the game in Early Access?


Insane Escape is a game we created with a lot of love and passion, and despite the number of features the game contains, we don't feel it's fully showing its potential. Being just a small team of only two people, we decided to put it in your hands, hoping you'll enjoy it and asking for your help to make it the best version of itself. If you trust us, we promise to do our best to bring this game to the vision we had for it a few years ago.

What will the game include in future updates?


Unfortunately, answering this question is not simplein fact, it's impossible. It will all depend on user reception, feedback, and the scope the project acquires over time. One thing we are sure of is that if we have the budget, we intend to add at least new documents and unique tokens. We also plan to rework items and patients to make the game more interesting and strategic. We would also like to improve map generation by adding puzzles and rooms. Unfortunately, how much of this will be available is something we can't tell you at the moment.

Why should I play an incomplete game?


We understand your concern. Before being developers, we are gamers, and we have been in your shoes many times. Unfortunately, we can't do much to convince you of our desire to continue working on a game that has constituted years of our lives and that we have developed with passion and love. We believe that the state of the release, despite being in Early Access, and the number of features we have tried to implement and carefully include in the game, can be proof of this, but we know that it may not be enough for everyone. To those who will give us their trust, despite this being our first commercial release, we thank you from the bottom of our hearts. For the others, don't worrywe understand your doubts and concerns.

Known Issues


The game sometimes freezes during map generation. It happens while the text at the bottom reads, "Sealing the windows...". If it happens, the only solution is to force close the game and try again. It cannot happen when loading an already-started game, so there is no risk of losing progress. The map screen currently does not properly support the controller. We will try to resolve this as soon as possible. Speaking of controller support, sometimes rotating the flashlight precisely with the controller is a bit difficult. It shouldn't hinder gameplay too much, but it is definitely something we will address as soon as possible. During testing, we noticed that sometimes, without any apparent reason, the object you're supposed to find in the first room is not selectable. Fortunately, it hasn't happened often, but we still prefer to warn of the possibility. Unfortunately, the only solution is to restart the game.


[ 2024-09-26 11:50:23 CET ] [ Original post ]

Insane Escape
Organon Software Developer
Organon Software Publisher
Coming soon Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
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Live an experience where the roguelike meets the survival horror.
In Insane Escape, each playthrough is different, as almost anything you will experience is randomly generated at the start. Explore a realistic asylum in which layout, room design, puzzles, and item placement will change at the start of every new game.
Every run there will be more to explore, more stories to be told, and different strategies to reach the end.
You are no hero. You are no legend. You can't fight back.
Threats will try to kill you, but you can't fight back, only hide. Learn to identify which one is coming after you, find how to survive them, and use the resources available to help you.


The floors and the rooms, with their furniture, hiding spots, items, and puzzle locations, will all be randomly generated at the start of every new game.
Every playthrough will have a different story to tell, new information to find, and secrets to unlock.
The puzzles themselves and their solution will also be randomized, ensuring a different experience every time you start the game.


The goal is to escape the asylum.
Threatening your life: several out-of-control patients trying to kill you.
Every one of them will attempt to kill you in its unique way. Learn how to identify them, find their weakness, and find a way to survive each encounter, or use your cunning and your resources to plan a way to avoid the encounters altogether.

What happened to the asylum? Why did these patients decide to escape? What are their stories?
Answer your questions with helpful lore documents you can find scattered everywhere.
Discover one piece at a time the story that brought you to this insanity.


  • Escape from an asylum with 3 randomly generated floors.
  • Survive more than 5 different threats, each with unique strengths and weaknesses.
  • Use a pool of different items to help you escape.
  • Solve randomly generated puzzles to find your way out.
  • Uncover a rich narrative narrated through level design and lore documents.
  • Discover all the secrets the St. Christina Asylum hides within its walls.

MINIMAL SETUP
  • Processor: TBDMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: TBDSound Card: TBD
GAMEBILLET

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0.50$ (90%)
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[ 3241 ]

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5.78$ (66%)
6.0$ (70%)
1.91$ (87%)
0.51$ (83%)
11.99$ (40%)
6.25$ (75%)
3.28$ (78%)
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21.99$ (45%)
9.0$ (70%)
2.0$ (80%)
10.49$ (30%)
10.04$ (33%)
3.4$ (83%)
1.19$ (83%)
6.39$ (20%)
5.31$ (79%)
6.25$ (75%)
3.28$ (78%)
0.45$ (85%)
7.5$ (75%)
3.28$ (84%)
5.0$ (80%)
2.55$ (87%)
4.95$ (67%)
3.99$ (20%)
0.88$ (82%)
5.4$ (82%)

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