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Fixed a mistake in Steamworks settings that were preventing the Demo from running properly.
Hello, Escapers! After a lot of hard work, were excited to introduce the latest update for Insane Escape: the Nurse Update! Why is this new version, 0.7, called that? Because among the many fixes and improvements to the games code, this updates main addition is a brand-new playable story: The Nurse. Some might remember her as the playable character in the Insane Escape demo released almost a year ago. Thats rightweve decided to improve that demo, update it to the latest version (with all the necessary tweaks and improvements), and make it available again. To celebrate, we are also re-releasing the Insane Escape demo! There are some differences between The Nurse story in the full game and the demomost notably, save data is unavailable in the demo. But thats not all! So, without further ado, heres everything new in this update:
Here we are, with a new update. This latest version contains some bug fixes and changes that players will nicely welcome! I will add spoiler tags under each point in the list to explain more about what has changed without forcing you to know more than you want.
After a lot of hard work, we are finally thrilled to present Insane Escape Update 0.5, packed with exciting new features!
Hello to all Insane Escape players and aspiring ones, and welcome to this new devlog. Over the past few weeks, our weekly behind-the-scenes updates on game development have ceased, but not because we havent been working. Its just that the day we usually publish the devlog often coincided or was too close to a new update or patch, which made the devlog somewhat redundant. In any case, its been a while since the last update, so its definitely time to share our current progress with you. We are officially working on the first major update for Insane Escape. Unfortunately, we can't reveal too many details about it yet, as development is still ongoing, but we can tell you that it involves a complete overhaul of the games patients. As we previously mentioned, we didnt quite meet our own expectations for their behavior, and during development, we noticed significant differences in how effectively they contributed to the gameplay. For this reason, we started thinking about how we could modify them to make them more interesting and dangerous, and also make them work better together. As I said, this is still a work in progress, so we cant go into specifics yet, but we hope to share more details soon. For now, however, I can give you a small sneak peek of the changes were working on.
Here we are with a new version of Insane Escape! This update, once again, includes many fixes and a few improvements to enhance the gameplay experience.
Here we are at last with the patch that should resolve all the major issues in the game. Apologies for the extra day's delay: unfortunately, during testing, additional problems came up that required further attention. But now, here we are! Lets move on to the changelog.
Hello players, and welcome to this second devlog. As always, we want to update you on how development is progressing, what you'll see, when its coming, and the direction were moving in.
Hello, Insane Escape players and aspiring players alike. As promised, we want to keep you updated on the games development progress, just to avoid any concerns that the game has been abandoned, given the radio silence over the past week. After taking a short break to rest following the release and putting out a few hotfixes to address the most important issues we were encountering with the game, weve officially begun working on the first somewhat more substantial update. While this wont be an update that completely changes the gameplay experience, we hope it will improve the experience for anyone wanting to play Insane Escape. So, lets take a look at whats actually in the works.
Today's patch addresses several bugs and improves certain aspects of the game.
This patch is just a small hotfix to address some issues that were encountered on the first day after release. We apologize for any inconvenience these bugs may have caused, and weve worked to identify and implement a solution as quickly as possible.
[previewyoutube=7-TqI0GgluA;full][/previewyoutube] With this special trailer released just a little while ago, I am officially announcing that Insane Escape is finally available for purchase on Steam, in Early Access. You can try it out, play it as much as you want, and make it your own. Give us your valuable feedback and, why not, even ideas on how you would like to see the game evolve in the future. And of course, report any bugs you find. We are proud to have finally reached this milestone, and we apologize for the additional time the release ended up requiring. But we promise that time was used to refine the experience we wanted to offer you at this stage of development. Naturally, the game remains in Early Access, so we've created a small FAQ list for you to check out down here to get an idea of the current state of the game and what we envision for its future. If you place your trust in us and help us continue working on this project, we promise to keep you updated with more information on its development over time, through announcements and discussions here on Steam, and eventually through a dedicated Discord server. Thank you toAbout the game, about its current state, about its future. anyone who has supported and continues to support Insane Escape.
This hotfix comes with a lot of bug fixes and some improvements to the user experience:
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