HOTFIX - Patch 0.1.1
[ 2024-09-27 11:44:27 CET ] [ Original post ]
This patch is just a small hotfix to address some issues that were encountered on the first day after release. We apologize for any inconvenience these bugs may have caused, and weve worked to identify and implement a solution as quickly as possible.
- Fixed a bug that sometimes prevented correct map generation. This caused an unexpected behavior where the map generation would freeze at "Preparing your room..." due to issues generating and placing objects. This should now be fully resolved.
- Fixed a bug that prevented the game from deleting the save file after death. When a patient spawns, the game temporarily halts data saving. Unfortunately, this prevented the proper functioning of the save system in the event of death, and as a result, the interrupted game file wasn't being deleted.
- Temporarily removed the "Return to Main Menu" button from the settings menu. This was causing unintended behavior that bugged the loading of the recently interrupted game. Unfortunately, we haven't been able to find a fix yet, so weve decided to temporarily remove this option from the game.
- Fixed an issue in the maze puzzle that was preventing it from working correctly. The puzzle wasnt accepting any input from the player. This should now be resolved.
- Fixed a bug that prevented the Computer puzzle text from loading. This bug emerged due to some errors during the export of the final game build. It should now be working.
Insane Escape
Organon Software
Organon Software
Coming soon
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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Live an experience where the roguelike meets the survival horror.
In Insane Escape, each playthrough is different, as almost anything you will experience is randomly generated at the start. Explore a realistic asylum in which layout, room design, puzzles, and item placement will change at the start of every new game.
Every run there will be more to explore, more stories to be told, and different strategies to reach the end.
You are no hero. You are no legend. You can't fight back.
Threats will try to kill you, but you can't fight back, only hide. Learn to identify which one is coming after you, find how to survive them, and use the resources available to help you.
The floors and the rooms, with their furniture, hiding spots, items, and puzzle locations, will all be randomly generated at the start of every new game.
Every playthrough will have a different story to tell, new information to find, and secrets to unlock.
The puzzles themselves and their solution will also be randomized, ensuring a different experience every time you start the game.
The goal is to escape the asylum.
Threatening your life: several out-of-control patients trying to kill you.
Every one of them will attempt to kill you in its unique way. Learn how to identify them, find their weakness, and find a way to survive each encounter, or use your cunning and your resources to plan a way to avoid the encounters altogether.
What happened to the asylum? Why did these patients decide to escape? What are their stories?
Answer your questions with helpful lore documents you can find scattered everywhere.
Discover one piece at a time the story that brought you to this insanity.
- Escape from an asylum with 3 randomly generated floors.
- Survive more than 5 different threats, each with unique strengths and weaknesses.
- Use a pool of different items to help you escape.
- Solve randomly generated puzzles to find your way out.
- Uncover a rich narrative narrated through level design and lore documents.
- Discover all the secrets the St. Christina Asylum hides within its walls.
MINIMAL SETUP
- Processor: TBDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: TBDSound Card: TBD
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