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Insane Escape version 0.2 is available!

Here we are at last with the patch that should resolve all the major issues in the game. Apologies for the extra day's delay: unfortunately, during testing, additional problems came up that required further attention. But now, here we are! Lets move on to the changelog.

Changelog


New Additions


  • Added a new special room. One will spawn per run, and the door will always be locked. Unfortunately, the keys you usually find won't work, and you'll need to figure out how to open it. The room will also contain a new type of item container.
  • Added Discord Rich Presence support. At the same time, we improved Steam Rich Presence.

Improvements


  • Gameplay usability improvements Now, the game will pause when the player opens the Steam Overlay. This should make using it easier and safer.
  • Map generation improvements Weve enhanced the layouts to make it more likely for the windows and the merchant to spawn. This should not only improve the overall aesthetic but also enhance the gameplay experience.
  • Removed placeholder images from the UI.
  • Improved controller support It now works with the map, and flashlight usage has been enhanced. Full support for other controller types has also been added.
  • Improved the code of certain game elements Repeated interactions during a run will no longer display the interaction dialogue multiple times.
  • General code improvements to enhance the overall experience.

Bug Fixes


  • All map generation issues should now be resolved.
  • Fixed some missing or faulty collisions in certain rooms.
  • Fixed some errors in specific rooms that could prevent them from working properly.
  • Fixed a bug that prevented achievements from being unlocked.
  • Fixed a bug that made it impossible to use the library computer.
  • Resolved an issue that could, in some cases, prevent the completion of certain map puzzles.
  • Minor fixes for other general bugs.
As mentioned in previous devlogs, this new version changes the version number due to the modifications to map generation. This means you'll need to start a new game to continue playing. Of course, if you encounter any further issues or if some of the problems listed reappear, please let us know as soon as possible. We hope this new version will be more enjoyable and less frustrating to play. From here on, unless additional problems arise, well focus on adding new features. Have fun with Insane Escape! The Development Team


[ 2024-10-17 13:28:25 CET ] [ Original post ]



Insane Escape
Organon Software
  • Developer

  • Organon Software
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://store.steampowered.com/app/2342320 
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  • Live an experience where the roguelike meets the survival horror.
    In Insane Escape, each playthrough is different, as almost anything you will experience is randomly generated at the start. Explore a realistic asylum in which layout, room design, puzzles, and item placement will change at the start of every new game.
    Every run there will be more to explore, more stories to be told, and different strategies to reach the end.
    You are no hero. You are no legend. You can't fight back.
    Threats will try to kill you, but you can't fight back, only hide. Learn to identify which one is coming after you, find how to survive them, and use the resources available to help you.


    The floors and the rooms, with their furniture, hiding spots, items, and puzzle locations, will all be randomly generated at the start of every new game.
    Every playthrough will have a different story to tell, new information to find, and secrets to unlock.
    The puzzles themselves and their solution will also be randomized, ensuring a different experience every time you start the game.


    The goal is to escape the asylum.
    Threatening your life: several out-of-control patients trying to kill you.
    Every one of them will attempt to kill you in its unique way. Learn how to identify them, find their weakness, and find a way to survive each encounter, or use your cunning and your resources to plan a way to avoid the encounters altogether.

    What happened to the asylum? Why did these patients decide to escape? What are their stories?
    Answer your questions with helpful lore documents you can find scattered everywhere.
    Discover one piece at a time the story that brought you to this insanity.


    • Escape from an asylum with 3 randomly generated floors.
    • Survive more than 5 different threats, each with unique strengths and weaknesses.
    • Use a pool of different items to help you escape.
    • Solve randomly generated puzzles to find your way out.
    • Uncover a rich narrative narrated through level design and lore documents.
    • Discover all the secrets the St. Christina Asylum hides within its walls.
    MINIMAL SETUP
    • Processor: TBDMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: TBDSound Card: TBD
    GAMEBILLET

    [ 5951 ]

    16.89$ (16%)
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    4.59$ (8%)
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    4.44$ (78%)
    5.93$ (65%)
    6.79$ (15%)
    12.74$ (15%)
    20.99$ (30%)
    12.95$ (78%)
    7.55$ (16%)
    3.10$ (84%)
    16.57$ (17%)
    4.19$ (30%)
    2.15$ (91%)
    16.00$ (60%)
    14.08$ (17%)
    27.59$ (8%)
    25.99$ (19%)
    11.30$ (13%)
    2.00$ (80%)
    GAMERSGATE

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    1.69$ (89%)
    0.9$ (77%)
    1.28$ (87%)
    13.59$ (32%)
    6.8$ (66%)
    4.25$ (79%)
    3.75$ (75%)
    6.74$ (55%)
    0.53$ (92%)
    7.49$ (63%)
    9.38$ (81%)
    1.84$ (74%)
    1.28$ (87%)
    0.3$ (92%)
    8.5$ (66%)
    34.99$ (30%)
    0.38$ (92%)
    6.39$ (20%)
    3.38$ (89%)
    1.91$ (89%)
    7.34$ (48%)
    9.0$ (77%)
    1.69$ (89%)
    2.63$ (62%)
    1.84$ (74%)
    3.4$ (83%)
    3.6$ (64%)
    3.3$ (83%)
    1.05$ (92%)
    2.93$ (77%)

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