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Major Update: Insanity Reawakened
We are finally releasing the first Major Update of Insane Escape: Insanity Reawakened! This new update is essentially a complete overhaul of the horror experience of the game, along with some quality-of-life improvements and several bug fixes. But lets get straight to the point and start listing the changes. Warning: As you might expect, the changelog could contain spoilers about the games gameplay. Most of them will be hidden, but even reading about changes to the AI of the patients could be considered a spoiler.
[ 2024-11-27 18:01:06 CET ] [ Original post ]
New Update: Insanity Reawakened
We are finally releasing the first Major Update of Insane Escape: Insanity Reawakened! This new update is essentially a complete overhaul of the horror experience of the game, along with some quality-of-life improvements and several bug fixes. But lets get straight to the point and start listing the changes. Warning: As you might expect, the changelog could contain spoilers about the games gameplay. Most of them will be hidden, but even reading about changes to the AI of the patients could be considered a spoiler.
Changelog
General Additions
- You can now activate the microphone during gameplay from the games Options menu, both from the main menu and during a match. The microphone will be used in several situations, and activating it could make the overall experience more challenging (but also more fun). When the microphone is active, an icon appears on the right side of the screen showing the detected sound volume.
- Added the ability to peek through door locks to look into rooms without opening them.
- A new gameplay action was added: holding your breath. [spoiler]This replaces the previous AI functionality for the patient Still.[/spoiler]
- Added a new item: "Playing Card." But what could it be for?
- Added some basic instructions about the game controls when starting a new run.
- Added new localization options for interface and documents: French, Spanish, German, and Brazilian Portuguese.
Changes to Threats
Gunther
- Gunther will no longer stay idle at the door after spawning but will instead move around the room for a while before leaving.
- [spoiler]Gunther can now listen to your microphone while you're hiding. If you speak too loudly, he will know where youre hiding.[/spoiler]
- [spoiler]If youre not hiding,[/spoiler] Gunther will now chase you before killing you.
Still
- Still now [spoiler]constantly hears your breathing, and you must hold your breath to avoid being noticed.[/spoiler]
- Still now [spoiler]chases you around the room before killing you if he hears you.[/spoiler]
- Still can now optionally listen to your microphone while in the same room with you.
- Still is now active across the entire map. [spoiler]He spawns in a different room each time, even when youre not there, and the minigame starts when you enter his room.[/spoiler]
Simon
- Simon can now chase the player around the room.
- Upon arrival, Simon now exits a wardrobe, [spoiler]making the lock useless against him.[/spoiler]
- Added a new counter for Simon.
- Improved his appearance and animations.
Hallway Guy
- Hallway Guy can now hear your microphone under certain circumstances.
- Hallway Guy can now [spoiler]hear your breathing.[/spoiler]
- [spoiler]If, while fleeing from him, you enter a room without first losing him, he will try to follow you inside, and you will have to stop him by locking the door.[/spoiler]
Bug Fixes
- Fixed a bug that caused extra windows to appear in strange locations.
- Improved the games save system to make it more robust against crashes and forced closures.
- Fixed several crashes.
- Improved pathfinding in all rooms.
[ 2024-11-27 18:01:06 CET ] [ Original post ]
Insane Escape
Organon Software
Developer
Organon Software
Publisher
Coming soon
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Live an experience where the roguelike meets the survival horror.
In Insane Escape, each playthrough is different, as almost anything you will experience is randomly generated at the start. Explore a realistic asylum in which layout, room design, puzzles, and item placement will change at the start of every new game.
Every run there will be more to explore, more stories to be told, and different strategies to reach the end.
You are no hero. You are no legend. You can't fight back.
Threats will try to kill you, but you can't fight back, only hide. Learn to identify which one is coming after you, find how to survive them, and use the resources available to help you.
The floors and the rooms, with their furniture, hiding spots, items, and puzzle locations, will all be randomly generated at the start of every new game.
Every playthrough will have a different story to tell, new information to find, and secrets to unlock.
The puzzles themselves and their solution will also be randomized, ensuring a different experience every time you start the game.
The goal is to escape the asylum.
Threatening your life: several out-of-control patients trying to kill you.
Every one of them will attempt to kill you in its unique way. Learn how to identify them, find their weakness, and find a way to survive each encounter, or use your cunning and your resources to plan a way to avoid the encounters altogether.
What happened to the asylum? Why did these patients decide to escape? What are their stories?
Answer your questions with helpful lore documents you can find scattered everywhere.
Discover one piece at a time the story that brought you to this insanity.
- Escape from an asylum with 3 randomly generated floors.
- Survive more than 5 different threats, each with unique strengths and weaknesses.
- Use a pool of different items to help you escape.
- Solve randomly generated puzzles to find your way out.
- Uncover a rich narrative narrated through level design and lore documents.
- Discover all the secrets the St. Christina Asylum hides within its walls.
MINIMAL SETUP
- Processor: TBDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: TBDSound Card: TBD
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