




Insane Escape 0.6 is out!
[ 2025-02-01 14:59:14 CET ] [ Original post ]
Here we are, with a new update. This latest version contains some bug fixes and changes that players will nicely welcome! I will add spoiler tags under each point in the list to explain more about what has changed without forcing you to know more than you want.
Changelog
Improvements
- Improved spawn logic of the Merchant. [spoiler]Before this new update the Merchant could spawn every time he wanted, even when the player had to react to a patient. In some circumstances, this could prevent the players from actually interacting with him as they were doing something else. From now on, when the Merchant wants to spawn he will check if there's an active patient and will only spawn if the player is safe. If a patient is trying to kill the player, he will try to spawn after a brief wait. He will repeat this process until he can spawn.[/spoiler]
- Slightly increased game difficulty. [spoiler]Whenever the player gets a keycode, the game becomes more difficult, making the patients more active. In addition to this, now the Merchant will also react to this increase in difficulty, becoming less active as the game progresses.[/spoiler]
- Added windows to the elevator rooms. [spoiler]This should make sure that there's at least one room per floor where the merchant can spawn.[/spoiler]
Fixes
- Reverted a change that was making a specific patient too active. [spoiler]If you had the feeling Still has been a little too aggressive is because we forgot to remove a line of code we added during debug that was causing him to always spawn on your floor. This meant that he was spawning way more frequently than intended.[/spoiler]
- Fixed windows spawn. [spoiler]There was a problem in the code that was preventing windows from spawning correctly inside the game. This was making the Merchant almost unable to spawn and should now be fixed.[/spoiler]
- Fixed a bug that was preventing the player from obtaining keycodes from puzzles. [spoiler]There was a minor mistake in the code that was preventing the puzzles to correctly give keycodes as a reward. This should now be fixed.[/spoiler]
[ 2025-02-01 14:59:14 CET ] [ Original post ]
Insane Escape
Organon Software
Developer
Organon Software
Publisher
Coming soon
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Live an experience where the roguelike meets the survival horror.
In Insane Escape, each playthrough is different, as almost anything you will experience is randomly generated at the start. Explore a realistic asylum in which layout, room design, puzzles, and item placement will change at the start of every new game.
Every run there will be more to explore, more stories to be told, and different strategies to reach the end.
You are no hero. You are no legend. You can't fight back.
Threats will try to kill you, but you can't fight back, only hide. Learn to identify which one is coming after you, find how to survive them, and use the resources available to help you.
The floors and the rooms, with their furniture, hiding spots, items, and puzzle locations, will all be randomly generated at the start of every new game.
Every playthrough will have a different story to tell, new information to find, and secrets to unlock.
The puzzles themselves and their solution will also be randomized, ensuring a different experience every time you start the game.
The goal is to escape the asylum.
Threatening your life: several out-of-control patients trying to kill you.
Every one of them will attempt to kill you in its unique way. Learn how to identify them, find their weakness, and find a way to survive each encounter, or use your cunning and your resources to plan a way to avoid the encounters altogether.
What happened to the asylum? Why did these patients decide to escape? What are their stories?
Answer your questions with helpful lore documents you can find scattered everywhere.
Discover one piece at a time the story that brought you to this insanity.
- Escape from an asylum with 3 randomly generated floors.
- Survive more than 5 different threats, each with unique strengths and weaknesses.
- Use a pool of different items to help you escape.
- Solve randomly generated puzzles to find your way out.
- Uncover a rich narrative narrated through level design and lore documents.
- Discover all the secrets the St. Christina Asylum hides within its walls.
MINIMAL SETUP
- Processor: TBDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: TBDSound Card: TBD
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