Hadn't planned on doing daily patches this week but I'm trying to stay on top of issues people are running into and thankfully a lot of this stuff is quick to deal with. Likes Fixed - In my eagerness to make sure the new rebalanced likes system didn't affect existing players I missed a bug that seemingly froze like progress for new players. This is now fixed. LIKES FOR EVERYONE! Drop Shadows - I've added a drop shadow to most of the UI panels. I've seen a fair few complaints about clashing UI elements and this should help a little. I'm probably going to continue to improve the UI as best I can as it's one of the biggest consistent complaints I've seen about the game. Friends Progress - When viewing friend's contact cards as well as the letter rating it now also shows the % value of your progress. This is to make it clearer that you are making progress. As always this patch also includes a few less noteworthy bug fixes and tweaks. Right now I'm not _planning_ on patching again tomorrow but I thought that yesterday too so let's see what the day brings.
Hadn't planned on doing daily patches this week but I'm trying to stay on top of issues people are running into and thankfully a lot of this stuff is quick to deal with. Likes Fixed - In my eagerness to make sure the new rebalanced likes system didn't affect existing players I missed a bug that seemingly froze like progress for new players. This is now fixed. LIKES FOR EVERYONE! Drop Shadows - I've added a drop shadow to most of the UI panels. I've seen a fair few complaints about clashing UI elements and this should help a little. I'm probably going to continue to improve the UI as best I can as it's one of the biggest consistent complaints I've seen about the game. Friends Progress - When viewing friend's contact cards as well as the letter rating it now also shows the % value of your progress. This is to make it clearer that you are making progress. As always this patch also includes a few less noteworthy bug fixes and tweaks. Right now I'm not _planning_ on patching again tomorrow but I thought that yesterday too so let's see what the day brings.
Hadn't planned on doing daily patches this week but I'm trying to stay on top of issues people are running into and thankfully a lot of this stuff is quick to deal with. Likes Fixed - In my eagerness to make sure the new rebalanced likes system didn't affect existing players I missed a bug that seemingly froze like progress for new players. This is now fixed. LIKES FOR EVERYONE! Drop Shadows - I've added a drop shadow to most of the UI panels. I've seen a fair few complaints about clashing UI elements and this should help a little. I'm probably going to continue to improve the UI as best I can as it's one of the biggest consistent complaints I've seen about the game. Friends Progress - When viewing friend's contact cards as well as the letter rating it now also shows the % value of your progress. This is to make it clearer that you are making progress. As always this patch also includes a few less noteworthy bug fixes and tweaks. Right now I'm not _planning_ on patching again tomorrow but I thought that yesterday too so let's see what the day brings.
Released a small patch today that should fix a bug that meant the Achievement for spending over $10k was not triggered. If you've already passed $10k and don't have the achievement the next time you spend money on anything in the game the achievement should pop. We've also had a copy editor run through almost all the text of the game, hopefully fixing all the remaining typos or grammatical errors.
Released a small patch today that should fix a bug that meant the Achievement for spending over $10k was not triggered. If you've already passed $10k and don't have the achievement the next time you spend money on anything in the game the achievement should pop. We've also had a copy editor run through almost all the text of the game, hopefully fixing all the remaining typos or grammatical errors.
The game has now been patched to version 1.03. This includes a bunch of small tweaks and fixes based on feedback since launch. However the two main features of the patch are as follows: Speed Upgrades The Hardwire Upgrade shop now sells three items that will increase the speed at which the week runs in game. The items are 20%, 40%, and 60% speed boosts. They're purchased with the in-game currency so you'll have to work a bit to earn them but hopefully they're worthwhile. Likes Rebalanced I originally wanted the likes to increase more rapidly the more you got. So when you had tens of thousands of likes you weren't just getting 10 extra a day. I ended up with an exponential curve that seems nice at the low-mid end but got ludicrous at the higher end. This has now been rebalanced with a much more sensible curve that ramps up but then starts to even out and eventually caps at a 1 million likes. Anyone who already had a ton of likes will keep them but for new players it will take a bit longer to get them. Since the likes are now harder to get I also rebalanced the "event guest status" rewards you got for likes so they're now given out at much lower values. What's Next Looking to the future now. If any serious bugs crop up I'll aim to patch them immediately. Otherwise I'll now be working on v1.1 which will be a content patch I'm aiming to release around christmas. 1.1 will feature some additional content for the game, along with any new features I can work in based on feedback from the community forums.
The game has now been patched to version 1.03. This includes a bunch of small tweaks and fixes based on feedback since launch. However the two main features of the patch are as follows: Speed Upgrades The Hardwire Upgrade shop now sells three items that will increase the speed at which the week runs in game. The items are 20%, 40%, and 60% speed boosts. They're purchased with the in-game currency so you'll have to work a bit to earn them but hopefully they're worthwhile. Likes Rebalanced I originally wanted the likes to increase more rapidly the more you got. So when you had tens of thousands of likes you weren't just getting 10 extra a day. I ended up with an exponential curve that seems nice at the low-mid end but got ludicrous at the higher end. This has now been rebalanced with a much more sensible curve that ramps up but then starts to even out and eventually caps at a 1 million likes. Anyone who already had a ton of likes will keep them but for new players it will take a bit longer to get them. Since the likes are now harder to get I also rebalanced the "event guest status" rewards you got for likes so they're now given out at much lower values. What's Next Looking to the future now. If any serious bugs crop up I'll aim to patch them immediately. Otherwise I'll now be working on v1.1 which will be a content patch I'm aiming to release around christmas. 1.1 will feature some additional content for the game, along with any new features I can work in based on feedback from the community forums.
I pushed out a new patch this morning that I believe will solve the problems some people were having with data loss. It won't bring back lost data but it should stop it happening in future. The original save system worked fine throughout testing and then immediately after launch we had players who were losing parts of their data. So I took drastic this morning and completely replaced the save system to a one that should work better and is easier to fix if we have more problems. If you've significant data loss contact me via the forums or email (perrin@lockeddoorpuzzle.com) and I should be able to patch your save file to restore whatever you've lost. There will probably another patch later today with some other more minor issues that have cropped up but I wanted to get this done asap since it's a more serious problem.
I pushed out a new patch this morning that I believe will solve the problems some people were having with data loss. It won't bring back lost data but it should stop it happening in future. The original save system worked fine throughout testing and then immediately after launch we had players who were losing parts of their data. So I took drastic this morning and completely replaced the save system to a one that should work better and is easier to fix if we have more problems. If you've significant data loss contact me via the forums or email (perrin@lockeddoorpuzzle.com) and I should be able to patch your save file to restore whatever you've lost. There will probably another patch later today with some other more minor issues that have cropped up but I wanted to get this done asap since it's a more serious problem.
After roughly 18 months in development Cosplay Maker has launched today on Steam. I hope we've delivered a game that is both super fun to play but also is a great tribute to the cosplay community. We'll be keeping a close eye on the forums over the next few days to try and deal with any launch issues. So do let us know if you're having any problems and we'll try and get them asap.
After roughly 18 months in development Cosplay Maker has launched today on Steam. I hope we've delivered a game that is both super fun to play but also is a great tribute to the cosplay community. We'll be keeping a close eye on the forums over the next few days to try and deal with any launch issues. So do let us know if you're having any problems and we'll try and get them asap.
Cosplay Maker
Locked Door Puzzle
Lupus Studios Limited
2015-12-10
Simulation Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
Mixed
(47 reviews)
http://cosplaymaker.lockeddoorpuzzle.com
https://store.steampowered.com/app/299090 
The Game includes VR Support
Cosplay Maker Linux [1.92 G]
Cosplay Maker is a management and dating simulation game. Inspired by the real world of people who love to make costumes of their favourite characters.
Created by Richard Perrin, the creator of Kairo, Journal and the white chamber, with art by Melissa Royall.
- OS: Ubuntu 12.04
- Processor: 2GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0
- Storage: 1 GB available space
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