The game has now been patched to version 1.03. This includes a bunch of small tweaks and fixes based on feedback since launch. However the two main features of the patch are as follows: Speed Upgrades The Hardwire Upgrade shop now sells three items that will increase the speed at which the week runs in game. The items are 20%, 40%, and 60% speed boosts. They're purchased with the in-game currency so you'll have to work a bit to earn them but hopefully they're worthwhile. Likes Rebalanced I originally wanted the likes to increase more rapidly the more you got. So when you had tens of thousands of likes you weren't just getting 10 extra a day. I ended up with an exponential curve that seems nice at the low-mid end but got ludicrous at the higher end. This has now been rebalanced with a much more sensible curve that ramps up but then starts to even out and eventually caps at a 1 million likes. Anyone who already had a ton of likes will keep them but for new players it will take a bit longer to get them. Since the likes are now harder to get I also rebalanced the "event guest status" rewards you got for likes so they're now given out at much lower values. What's Next Looking to the future now. If any serious bugs crop up I'll aim to patch them immediately. Otherwise I'll now be working on v1.1 which will be a content patch I'm aiming to release around christmas. 1.1 will feature some additional content for the game, along with any new features I can work in based on feedback from the community forums.
[ 2015-12-14 14:35:32 CET ] [ Original post ]
The game has now been patched to version 1.03. This includes a bunch of small tweaks and fixes based on feedback since launch. However the two main features of the patch are as follows: Speed Upgrades The Hardwire Upgrade shop now sells three items that will increase the speed at which the week runs in game. The items are 20%, 40%, and 60% speed boosts. They're purchased with the in-game currency so you'll have to work a bit to earn them but hopefully they're worthwhile. Likes Rebalanced I originally wanted the likes to increase more rapidly the more you got. So when you had tens of thousands of likes you weren't just getting 10 extra a day. I ended up with an exponential curve that seems nice at the low-mid end but got ludicrous at the higher end. This has now been rebalanced with a much more sensible curve that ramps up but then starts to even out and eventually caps at a 1 million likes. Anyone who already had a ton of likes will keep them but for new players it will take a bit longer to get them. Since the likes are now harder to get I also rebalanced the "event guest status" rewards you got for likes so they're now given out at much lower values. What's Next Looking to the future now. If any serious bugs crop up I'll aim to patch them immediately. Otherwise I'll now be working on v1.1 which will be a content patch I'm aiming to release around christmas. 1.1 will feature some additional content for the game, along with any new features I can work in based on feedback from the community forums.
[ 2015-12-14 14:35:32 CET ] [ Original post ]
- Cosplay Maker Linux [1.92 G]
Cosplay Maker is a management and dating simulation game. Inspired by the real world of people who love to make costumes of their favourite characters.
Created by Richard Perrin, the creator of Kairo, Journal and the white chamber, with art by Melissa Royall.
- OS: Ubuntu 12.04
- Processor: 2GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0
- Storage: 1 GB available space
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