




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
It's been a week since the early access release! Since then, we have had 12 small patches: fixing bugs and improving QoL. In fact, lots of important QoLs like Transport Preference, Max Transport Distance, Favorite Buildings, and Parallel Construction Transports have been shipped in these daily patches. We have also reached more than 1,000 concurrent players! (SteamDB reports 1,060, and the game server reports 1,221). The server has been under stress but luckily there were only 2 crashes, both happened while I was awake so I was able to minimize the impact. Also, I am happy to see lots of players have reached Quaestor - I know the 48-hour playtime requirement is annoying, but it is the only viable way to keep the server running and keep the base game free. I am grateful for the support I get from our community: we have volunteer moderators helping with game chat, we have translators helping localize the game (Now CivIdle speaks 11 languages!), and I have received several donations from the players helping cover the server expense. If you want to support the game and keep it running, I will release a "Supporter Pack" on Steam in the future, with some extra perks. If you have donated, feel free to ping me (@FishPond on Discord) and I will give you a supporter pack key when it is available. We also have 100+ reviews on Steam at 75% positive (as of writing). For those of you who enjoyed this game, I hope you will enjoy this content patch! And for those of you who didn't, I know this game has rough edges here and there but I am trying my best to make it better every day and I hope at some point you will give it another chance. Speaking of the content patch, here are the patch notes:
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