Patch 0.16.0: Balancing & QoL
0.17 has two important new mechanisms planned: Festival and Age Wisdom. You can follow the development here: https://github.com/fishpondstudio/CivIdle/issues/323
[ 2024-09-04 19:32:09 CET ] [ Original post ]
0.16.0 mostly focuses on bugfixes and QoLs. However, the earliest two maps (Rome and Athens) deserve some love - they are buffed a bit to bring them more in line with newer maps.
Rome
- Colosseum: Chariot Workshops are exempt from -1 happiness. Consumes 10 chariots and produce 10 happiness. Each unlocked age gives 2 extra happiness
- Grotta Azzurra: When discovered, all your Tier I buildings get +5 Level and +1 Production, Worker Capacity and Storage Multiplier
- Julius Caesar: +2 Production Multiplier, Storage Multiplier for Gold Mining Camp (Rome Exclusive)
Athens
- Aphrodite: +2 Builder Capacity Multiplier for each level when upgrading buildings over Level 20. All unlocked Classical Age permanent great people get +1 level this run
- Poseidon: All adjacent buildings get free upgrades to Level 25 and +N Production, Worker Capacity and Storage Multiplier. N = Tier of the building
- Aristotle: +2 Production Multiplier, Storage Multiplier for Library (Athens Exclusive)
QoL
- Show empire value of each resource in Stat Office
- Deficit Resource list in resource panel is now sorted by run out time: https://discord.com/channels/631551126377857044/1272646020471328779
- Add a button to fill max available amount when filling a trade https://discord.com/channels/631551126377857044/1269405085763371230
- Always show accurate game timer https://discord.com/channels/631551126377857044/1270435218171625534
- Show resource sufficiency https://discord.com/channels/631551126377857044/1264684571480559746
- Change the default width of side panel to 450px
- Add an option to turn off transport arrows (only slightly improve performance)
- Add time series plot showing Empire Value and Science in Statistics Office
- Add an option in Gameplay that allows use max pick per roll in Porcelain Tower: https://discord.com/channels/631551126377857044/1273628478822023238
- All "Apply to All" to Warehouse autopilot settings
Balancing
- Statistics Office is now unlocked by Counting and costs Stone and Wood to build
- Cotton Plantation is now unlocked by Arithmetic
- [strike]United Nations General Assembly no longer boosts storage multiplier. This is to prevent overflow of storage when the boost ends (Tier boost continues to boost storage multiplier)[/strike]
Bugfix
- Fix a bug where warehouse per cycle setting is not applied correctly
- Fix a bug where Real Second and EV/Real Second stat is incorrect
- Fix a bug where Stat Office incorrectly reveals natural wonders https://discord.com/channels/631551126377857044/1273078842742800495
- Fix a bug where buildings that cannot be electrified do not show power status https://discord.com/channels/631551126377857044/1273193366334734336
- Fix a bug where Market/Grand Bazaar shows incorrect percentage when the percent is too small https://discord.com/channels/631551126377857044/1270780708503425118
- Fix a bug where Mount Fuji can overfill warp in Petra
- Fix a bug where Statistics Office does not show Science value after constructed Matrioshka Brain https://discord.com/channels/631551126377857044/1273890349084966943
- Fix a bug where setting an invalid player handle during tutorial does not show error message correctly https://discord.com/channels/631551126377857044/1279401683658608680
What's Coming in 0.17
0.17 has two important new mechanisms planned: Festival and Age Wisdom. You can follow the development here: https://github.com/fishpondstudio/CivIdle/issues/323
CivIdle
Fish Pond Studio
Fish Pond Studio
2024-02-16
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https://cividle.com/
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