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Empire Must Grow

Expand your empire's territory, production and influence, advance your population's science and culture, and make your people happy - the empire must grow, and numbers must go up!

Every Run is Different

Explore a procedurally generated map, scouting for resources and natural wonders. Expand your empire and take advantage of different terrains. As technology advances, you can even reshape the terrain.

A Vast Tech Tree

Research and unlock a vast tech tree with 100+ technologies: from hunting and gathering, through writing and math, all the way to virtual reality and artificial intelligence. As technology advances, you will unlock more game systems and mechanisms that greatly expand the game play.

Trade and Diplomacy

Trade resources and engage in diplomacy with other players via a global market. Exchanging resources, forming alliances and fighting for influence - can your culture stand in the end?

Wonder-full Empire

Throughout different eras, construct different world wonders that provide unique bonuses, unlock new game mechanism and make your map look pretty.

Reborn with Great People

When you prestige, you will be able to collect great people - historical great figures, each with unique bonuses and abilities that will help your next run reach new height.

90s Retro UI

A 90's retro UI, that is a love letter to the golden age of desktop computing, will surely bring back some nostalgia. There's a 1-1 replicated mode which brings maximum authenticity and a "eye protection mode" that captures the essence but is easier on your eye on modern displays.

A Game For the People

If your computer can run paint, you can probably run CivIdle. Similar to Industry Idle, the game will NOT include any micro transactions. Instead, the base game will be free of charge and you can optionally get more content, support the game's development and help cover the server expense by purchasing paid expansion packs.
CivIdle
Fish Pond StudioDeveloper
Fish Pond StudioPublisher
2024-02-16Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (786 reviews)
Public Linux Depots:
  • [0 B]
Patch 0.25: Brazilian, Rework Electrification & Concrete, New Great People...

[h4]Patch 0.25 has lots of new content and I\'ve hit the Steam Patch Notes title character limit - you can read all the detail changes in this patch notes. Please note because there are new resources introduced, you need to update to Patch 0.25 to see the player trade map[/h4]\n\n

New Civilization: Brazilian

\n\nGame Description Image\n\n

Electrification Reworked

\n\nThe current electrification system is a bit underwhelming - it does not scale well with production multiplier. Here\'s how the new electrification system works:\n\n
    \n
  • Electrification gives \"Building Level Boost\" instead of increasing consumption and production multipliers\n
  • The additional levels do not affect Storage and Workers\n
  • Buildings that require power get +5 Building Level Boost as a base\n
  • Liberalism V now gives +5 Building Level Boost to all buildings\n
\n\nGame Description Image\n\n

Construction Materials Reworked

\n\nIf you\'ve reached Industrial Age, you must have encountered the problem: where do I get so much concrete? Concrete, as the \"top end\" of the construction material, is simply too cheap. Thus, the amount required for wonders can be hard to manage sometimes. In this patch, two new construction materials have been added:\n\n
    \n
  • Rebar: 5 Steel -> 1 Rebar (Unlocked by Railway, Industrial)\n\nGame Description Image\n
  • Reinforced Concrete: 5 Rebar + 5 Concrete -> 1 Reinforced Concrete (Unlocked by Electricity, Industrial)\n\nGame Description Image\n
\n\nAnd Concrete Plant\'s resource has been changed to:\n\n
    \n
  • Concrete: 5 Brick + 5 Sand + 5 Tool -> 1 Concrete\n
\n\nThe following building\'s construction material has been changed:\n\n
    \n
  • Condo: from 3 Concrete to 3 Reinforced Concrete\n
  • Uranium Mine: from 1 Concrete to 1 Reinforced Concrete\n
  • Uranium Enrichment Plant: from 4 Concrete to 4 Reinforced Concrete\n
  • Hydro Dam: from 1 Concrete to 1 Reinforced Concrete\n
  • Nuclear Power Plant: from 16 Concrete to 16 Reinforced Concrete\n
\n\nThe following wonders\' construction material has been changed from Concrete to Reinforced Concrete:\n
    \n
  • Brandenburg Gate\n
  • Cristo Redentor\n
  • Tower Bridge\n
\n\nA new great person has been added that provides +1 Production and Storage multiplier to Rebar Plant and Reinforced Concrete Plant:\n\n
    \n
  • Joseph Monier (1823 ~ 1906)\n
\n\nGame Description Image\n\n

Adaptive Great People

\n\nNine new great people have been added: one for each age (except for Stone Age). They provide +1 Production and Storage Multiplier for a select building unlocked in the corresponding age. Once a building is selected, it cannot be changed for the current run. Buildings that provide workers cannot be selected.\n\nGame Description Image Game Description Image Game Description Image Game Description Image Game Description Image Game Description Image Game Description Image Game Description Image Game Description Image \n\nThese new Great People are not eligible for Age Wisdom (they are not needed for Age Wisdom and Age Wisdom does not affect them). Broadway (Wonder) and Pamukkale (Natural Wonder) work for them.\n\nGame Description Image\n\n\n

Trade Alliance Change

\n\nTrade Alliance is introduced in Patch 0.24. It is well received, however, using country flag as the alliance condition is less optimal. In this patch, the condition is now based on playing the same civilization. On the trade map, you can now see what civilization a player is playing. You can also see what age the player is at as well.\n\n

Swiss Bank Change

\n\n
    \n
  • Swiss Bank no longer needs to be built around warehouses. It can now convert resources from all player tradable resources (i.e. caravansary and its connected warehouses)\n
  • Swiss Bank can be electrified now\n
  • You can now disable Koti export of Swiss Bank: buildings will no longer pull Koti from Swiss Bank\n
  • Two new Cold Wars great people have been added: Friedrich Hayek provides +1 Production Multiplier for Swiss Bank and Paul Samuelson provides +1 Building Level Boost for Swiss Bank. Both great people are required for Cold Wars age wisdom and Cold Wars age wisdom also affects both.\n\nGame Description Image Game Description Image \n
\n\nYou can see the detail breakdown of tradable resources, building level boosts and production multipliers in the Swiss Bank UI.\n\nGame Description Image\n\n

More Achievements

\n\nThe following achievements have been added:\n\nGame Description Image\n\n

New Honorary Account Rank

\n\nTwo new account ranks have been added: \n\nGame Description Image Game Description Image\n\nWhen you\'ve reached 1500 hours of play time and 1500 Effective Great People Level, you will receive Caesar Rank.\n\nWhen you\'ve reached 2000 hours of play time and 2000 Effective Great People Level, you will receive Augustus Rank.\n\nThese two ranks are honorary at the moment: they have the same privileges as Consul\n\n

Light Tile Improvement

\n\nThere were lots of hard coded \"white\" color in code that does not work well with the new light tile. I have gone through all of them so that they will render appropriate color based on light or dark tile.\n\n

Effective Great People Level Bugfix

\n\nIn previous versions, effective great people level are calculated incorrectly: Civ-specific, Wildcard and Promotion great people are not required to upgrade Age Wisdom, yet they are counted into Age Wisdom when calculating effective great people level. This has been fixed and you might notice some changes in your effective great people level. Account ranks are not retrospectively fixed so if your new effective great people level is below the threshold with this change, you will keep your old rank.\n\n

Performance Optimization

\n\nIt\'s been a while since I\'ve done performance optimization. The performance keeps degrading as more features are added. In this patch, I have shipped several optimizations that should work out of the box and hopefully will reduce the stutter that happens every second.\n\n

Other Changes

\n\n
    \n
  • You can now remap \"Middle Click Copy\" feature to \"Right Click\"\n
  • Fix a bug where Petra\'s empire value is not calculated correctly\n
\n\nCheers,\nFishPond

[ 2025-08-11 15:11:38 CET ] [Original Post]

Minimum Setup

  • OS: A Reasonable Linux Distro with glibc >= 2.31
  • Processor: Potato
  • Graphics: Potato
  • Storage: 300 MB available space

Recommended Setup

  • OS: A Recent Linux Distro with glibc >= 2.31
  • Processor: Toaster
  • Graphics: ToasterNetwork: Broadband Internet connection
  • Storage: 300 MB available space
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24.87$ (17%)
8.39$ (16%)
35.15$ (12%)
3.93$ (21%)
25.19$ (16%)
3.12$ (84%)
2.81$ (84%)
16.57$ (17%)
49.77$ (17%)
41.47$ (17%)
25.19$ (16%)
16.57$ (17%)
17.75$ (11%)
41.47$ (17%)
3.93$ (21%)
16.98$ (15%)
3.52$ (77%)
16.34$ (18%)
24.87$ (17%)
7.55$ (16%)
13.25$ (17%)
8.27$ (17%)
16.79$ (16%)
17.75$ (11%)
16.79$ (16%)
16.13$ (19%)
12.59$ (16%)
13.34$ (11%)
8.48$ (15%)
4.68$ (77%)
FANATICAL

[ 5870 ]

35.89$ (10%)
8.99$ (10%)
59.87$ (25%)
58.09$ (17%)
15.99$ (20%)
96.79$ (12%)
33.59$ (16%)
84.99$ (15%)
42.49$ (15%)
43.99$ (12%)
26.88$ (10%)
49.79$ (17%)
14.99$ (25%)
70.39$ (12%)
18.74$ (25%)
84.89$ (15%)
23.89$ (20%)
61.59$ (12%)
82.49$ (25%)
52.79$ (12%)
33.99$ (15%)
67.99$ (15%)
52.79$ (12%)
35.87$ (10%)
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60.89$ (13%)
44.99$ (25%)
81.99$ (18%)
15.89$ (21%)
65.59$ (18%)
GAMERSGATE

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4.05$ (86%)
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0.56$ (81%)
3.0$ (85%)
6.38$ (79%)
1.28$ (91%)
0.87$ (91%)
1.05$ (85%)
5.22$ (74%)
3.19$ (87%)
1.32$ (91%)
6.0$ (80%)
2.55$ (91%)
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21.99$ (27%)
1.71$ (91%)
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1.19$ (76%)
1.99$ (60%)
1.99$ (80%)
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2.48$ (75%)
1.24$ (75%)
1.19$ (88%)
3.99$ (73%)
1.99$ (87%)
2.99$ (70%)
1.19$ (88%)
0.99$ (80%)
1.19$ (40%)
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1.59$ (92%)
1.19$ (85%)
1.49$ (85%)
1.29$ (91%)
14.99$ (57%)
1.19$ (88%)
1.10$ (89%)
51.49$ (26%)
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INDIEGALA

[ 986 ]

2.49$ (90.0%)
2.79$ (50.0%)
0.99$ (75.0%)
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1.24$ (75.0%)
1.49$ (70.0%)
1.49$ (90.0%)
3.49$ (65.0%)
1.29$ (90.0%)
0.99$ (90.0%)
1.34$ (85.0%)
3.99$ (80.0%)
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1.49$ (90.0%)
1.04$ (85.0%)
1.99$ (90.0%)
0.99$ (90.0%)
1.04$ (85.0%)
2.39$ (70.0%)
5.99$ (60.0%)
4.79$ (76.0%)
10.19$ (49.02%)
3.73$ (90.0%)
7.89$ (68.42%)
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1.39$ (90.0%)

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