Empire Must Grow
Expand your empire's territory, production and influence, advance your population's science and culture, and make your people happy - the empire must grow, and numbers must go up!
Every Run is Different
Explore a procedurally generated map, scouting for resources and natural wonders. Expand your empire and take advantage of different terrains. As technology advances, you can even reshape the terrain.A Vast Tech Tree
Research and unlock a vast tech tree with 100+ technologies: from hunting and gathering, through writing and math, all the way to virtual reality and artificial intelligence. As technology advances, you will unlock more game systems and mechanisms that greatly expand the game play.
Trade and Diplomacy
Trade resources and engage in diplomacy with other players via a global market. Exchanging resources, forming alliances and fighting for influence - can your culture stand in the end?Wonder-full Empire
Throughout different eras, construct different world wonders that provide unique bonuses, unlock new game mechanism and make your map look pretty.Reborn with Great People
When you prestige, you will be able to collect great people - historical great figures, each with unique bonuses and abilities that will help your next run reach new height.90s Retro UI
A 90's retro UI, that is a love letter to the golden age of desktop computing, will surely bring back some nostalgia. There's a 1-1 replicated mode which brings maximum authenticity and a "eye protection mode" that captures the essence but is easier on your eye on modern displays.A Game For the People
If your computer can run paint, you can probably run CivIdle. Similar to Industry Idle, the game will NOT include any micro transactions. Instead, the base game will be free of charge and you can optionally get more content, support the game's development and help cover the server expense by purchasing paid expansion packs.
Road To 1.0
\nFusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1\n\n
\nFusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140\n\n
\nSydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1\n\n
\nSydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants\n\n
\nGreat Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings\n\n
\nGreat Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)\n\n
\nUluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run\n\n
\nJohn Bradfield (World Wars): +1 Level to Sydney Harbour Bridge\n\n
\nBrian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant\n\n
\nMoomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile\n\n
\nWaltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)\n\n
\nMore Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House\n\n
\nRush To Future: Reach future with <= 200 Extra Great People At Rebirth\n\n
\nAre We There Yet?: Rebirth with the game\'s patch >= 1.0\n\n
\nNew Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary\n\n
\n\nWhen completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December\n\n
\n\nRockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December\n\n
\n\nLapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December\n\n
\n\nManage Great People has been revamped:\n
\n\nAdd \"Destroy all resources\" feature to destroy the resources in a building\n\n
\n\nAdd \"EV Impact After Tariff\" when filling a trade. This will show the actual net EV impact after filling a trade\n\n
\n\nAdd a feature to destroy Player Tradable resources\n\n
\n\nAdd \"Quick UI Mode\" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players\n\n
\n\nProgress Towards Next Great Person and Warp now shows estimated time on hover\n\n
\n\nAdd Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel\n\n
\n\nAllowing customization of top bar sections. You can hide sections that you don\'t use so that it fits into a smaller screen\n\n
Hello, before the usual draft patch notes, I have some news for you. The next patch won\'t be 0.28 - it will be 1.0. Yes, I am bringing CivIdle out of early access with the next patch! This is mainly a paperwork telling Steam that I think the game has reached the quality of a \"full release\". It doesn\'t mean the end of content updates - in fact, I already have a post 1.0 content patch planned.\n\n
Trade Server Stability
\n\nRecently, when I wake up in the morning, Im greeted with 30~40 server load warning emails. After some investigation, it appears that there are often huge bursts of player trades happening within a short period of time. Player trades are quite expensive to run: they require the server to perform pathfinding, calculate tariffs, and notify the trade tile owner about incoming tariff revenue. The recently introduced trade/tariff merging features only add to the server load.\n\nA short burst of trades can cause the server to become stuck at 100% CPU usage for a while, which impacts overall stability and results in a negative experience for other players. About 60~70% of these trades involve accounts without a Supporter Pack. It is possible that a large percentage of them are alt accounts, but its impossible to know for sure - and impossible to ban alt accounts either.\n\nThe trade server has been kept afloat by the generous Supporter Pack owners (around 1% of all players), and it\'s not financially viable to upgrade the server to accommodate the all these trade bursts. To ensure trade server stability, I am adding a rate limit on player trades.\n- \n
- For Accounts with Supporter Pack: 1 trade per 5 seconds\n
- For Accounts without Supporter Pack: 1 trade per 60 seconds\n
New Civ: Australian
\n\nUnique Effects
\nA random Natural Wonder from other civilizations is spawned on the map\n\nUnique Buildings
\n\n
\nFusion Fuel Plant (Software): Nuclear Fuel Rod x10 => Fusion Fuel x1\n\n
\nFusion Power Plant (Genetics): Fusion Fuel x2 => Power x1140\n\n
\nSydney Opera House (Television): This wonder can be upgraded and each level increases the map size of the next rebirth by 1\n\n
\nSydney Harbour Bridge (Hydroelectricity): This wonder can be upgraded and each level provides +1 Production Multiplier to all power plants\n\n
\nGreat Ocean Road (Rocketry): This wonder can be upgraded and each level provides +1 Building Level Boost to Trade Tile Bonus buildings\n\nNatural Wonders
\n\n
\nGreat Barrier Reef: Each happiness provides +0.2*X Science Per Busy Worker and +0.1*X Science Per Idle Worker. X = Current Age (Stone Age = 1, Bronze Age = 2, Information Age = 10)\n\n
\nUluru: All buildings that do not produce workers within 2-tile range gets +0.5*X Production Multiplier. X = number of different great people from this run\n\nUnique Great People
\n
\nJohn Bradfield (World Wars): +1 Level to Sydney Harbour Bridge\n\n
\nBrian Schmidt (Information Age): +1 Production Multiplier, Storage Multiplier for Fusion Fuel Plant, Fusion Power Plant\n\nFestival
\n
\nMoomba: Great Ocean Road also provides +1 Production Multiplier per level to Trade Tile Bonus buildings. Increase the range of Uluru to 3-tile\n\nNew Achievements
\n\n
\nWaltzing Matilda: Rebirth with at least 1 Extra Great Person when playing Australian (Reach 64M Empire Value when rebirth)\n\n
\nMore Tiles More Fun: Rebirth with at least 2 extra tiles from Sydney Opera House\n\n
\nRush To Future: Reach future with <= 200 Extra Great People At Rebirth\n\n
\nAre We There Yet?: Rebirth with the game\'s patch >= 1.0\n\nMap Size Change
\nMap size has a lot of legacies: back in the days when Civilization was still called City, the map size roughly matched the size of the city. However, this is no longer true anymore. In this patch, the map size has been changed so that it roughly matches the country size. If you are in the middle of a run, the map size will stay unchanged until your next rebirth.\n\n- \n
- Roman: 40 -> 45\n
- Greek: 40 (no change)\n
- Egyptian: 50 -> 40\n
- Chinese: 50 (no change)\n
- American: 30 -> 50\n
- Babylonian: 35 -> 40\n
- Japanese: 35 -> 40\n
- German: 40 (no change)\n
- English: 40 (no change)\n
- French: 50 -> 40\n
- Ottoman: 50 (no change)\n
- Brazilian: 50 (no change)\n
- Indian: 40 -> 45\n
Wonder Changes
\n- \n
- Matrioshka Brain: Now the production multiplier affects Clone Lab\n
- Golden Gate Bridge: Now requires Reinforced Concrete instead of Steel\n
- Swiss Bank: Now appear in trade tile bonus. Swiss Bank can now move Koti from Tradable Resources into Swiss Bank (i.e. choose Koti as the input resources for Swiss Bank)\n
Bigger Storage
\n\nThe following tech will now provide +100% Base Storage for Market, Warehouse and Caravansary:- \n
- Enlightenment\n
- Railway\n
- Assembly\n
- Globalization\n
- Robotics\n
\nNew Wonder: Port of Singapore (Globalization) - This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary\n\nBetter Exploration
\n\nExploration technology (Renaissance) will unlock cartographer - sending a cartographer cost Science and will explore all tiles on the map.\nExplorer Range upgrade has been moved into earlier techs: \n- \n
- 2 Range (Geography -> Writing)\n
- 3 Range (Steam Engine -> Construction)\n
- 4 Range (Aviation -> Democracy)\n
Faster Performance
\n- \n
- Player Trade Map: view culling has been implemented for the player trade map, and now it should be much smoother when panning or zooming in.\n
- Player Trade Pathfinding: pathfinding is very CPU-intensive. Before it is done on the main thread, which causes UI to freeze. In this patch, it has been rewritten to be done on a Web Worker , which is JavaScript\'s way to utilize multi cores. The total time to find a path will not change much, but it will no longer freeze the UI.\n
Holiday Specials
\n\nIt\'s holiday seasons again and holiday themed wonders are available again!\n\n
\n\nWhen completed, a great person of the current age is born. This wonder can be upgraded and each additional upgrade provides an extra great person. When choosing great people from this wonder, 4 choices are provided. This wonder can only be constructed in December\n\n
\n\nRockefeller Center Christmas Tree: +3 Happiness for each unlocked age. This natural wonder can only be discovered in December\n\n
\n\nLapland: When discovered, reveal the whole map. All buildings within 2-tile range get +N Production Multiplier, N = number of unlocked ages. This natural wonder can only be discovered in December\n\nServer Backups
\n\nIn this patch, I\'ve added a server backup option that will backup your permanent great people and age wisdom to server when you rebirth. When you recover from server backup, your current run will be reset (including Center Pompidou). So you should only use it when you don\'t have access to local backups (like on mobile devices). You can access this feature in Options -> Gameplay -> Server Backup\n\nMore QoLs
\n\nNow you can watch resources in Statistics Office. Your watched resources will appear on a dedicated Tab on the top left. Mouse over the tab will show more details.\n\n
\n\nManage Great People has been revamped:\n- \n
- Add a filter for \"adaptive\" great people in \"Manage Great People\"\n
- Add a button that upgrades all great people eligible for age wisdom\n
- Add a button that undoes all upgrades for great people eligible for age wisdom\n
- Add a button that upgrades all great people that can be upgraded\n
\n\nAdd \"Destroy all resources\" feature to destroy the resources in a building\n\n
\n\nAdd \"EV Impact After Tariff\" when filling a trade. This will show the actual net EV impact after filling a trade\n\n
\n\nAdd a feature to destroy Player Tradable resources\n\n
\n\nAdd \"Quick UI Mode\" for Warehouse/Caravansary: when you select or deselect a resource, the per cycle and max amount will be redistributed among the selected resources automatically. This will be the default option for new players\n\n
\n\nProgress Towards Next Great Person and Warp now shows estimated time on hover\n\n
\n\nAdd Trade Map Stats that shows players by flag, civilization and age. It replaces the old side panel\n\n
\n\nAllowing customization of top bar sections. You can hide sections that you don\'t use so that it fits into a smaller screen\n\n
[ 2025-11-02 17:52:41 CET ] [Original Post]
Minimum Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: Potato
- Graphics: Potato
- Storage: 300 MB available space
Recommended Setup
- OS: A Recent Linux Distro with glibc >= 2.31
- Processor: Toaster
- Graphics: ToasterNetwork: Broadband Internet connection
- Storage: 300 MB available space
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