Empire Must Grow
Expand your empire's territory, production and influence, advance your population's science and culture, and make your people happy - the empire must grow, and numbers must go up!
Every Run is Different
Explore a procedurally generated map, scouting for resources and natural wonders. Expand your empire and take advantage of different terrains. As technology advances, you can even reshape the terrain.A Vast Tech Tree
Research and unlock a vast tech tree with 100+ technologies: from hunting and gathering, through writing and math, all the way to virtual reality and artificial intelligence. As technology advances, you will unlock more game systems and mechanisms that greatly expand the game play.
Trade and Diplomacy
Trade resources and engage in diplomacy with other players via a global market. Exchanging resources, forming alliances and fighting for influence - can your culture stand in the end?Wonder-full Empire
Throughout different eras, construct different world wonders that provide unique bonuses, unlock new game mechanism and make your map look pretty.Reborn with Great People
When you prestige, you will be able to collect great people - historical great figures, each with unique bonuses and abilities that will help your next run reach new height.90s Retro UI
A 90's retro UI, that is a love letter to the golden age of desktop computing, will surely bring back some nostalgia. There's a 1-1 replicated mode which brings maximum authenticity and a "eye protection mode" that captures the essence but is easier on your eye on modern displays.A Game For the People
If your computer can run paint, you can probably run CivIdle. Similar to Industry Idle, the game will NOT include any micro transactions. Instead, the base game will be free of charge and you can optionally get more content, support the game's development and help cover the server expense by purchasing paid expansion packs.First of all, Happy holidays! A quick update before the draft patch notes:\n\nAfter patch 1.1, Ill be taking an indefinite break from actively developing CivIdle. In recent months, there has been pressure and activism within the community aimed at influencing the games content. Dealing with this has been emotionally exhausting, and it has taken a real toll on me. What used to feel exciting and joyful has started to feel overwhelming.\n\nCivIdle is, and has always been, a labor of love. Every update and piece of new content is created purely out of passion and released at no additional cost. When that passion fades, it becomes very difficult to continue in a healthy way. Ive also felt that this strain has begun to affect the quality of my work, and I dont feel Im meeting the standards I set for myselfand thats not something Im comfortable with.\n\nFor those reasons, I believe stepping back is the right choice for now. My hope is that with some distance, the passion and creativity that drove CivIdle in the first place will return. Please know that Im not disappearing: Ill still be around, fixing bugs, chatting with the community, and supporting the game. Ill simply be shifting my creative focus to other projects for the time being.\n\nNow, enjoy the draft patch notes for Patch 1.1 (this is a live document and will be updated until 1.1 is released):\n\n
\n\n
New Civ: Canadian (50x50)
\n
\n\nUnique Buildings
\n\n
\nAI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2\n\n
\nChateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once selected)\n\n
\nHabitat 67 (Artificial Intelligence): This wonder can be upgraded and each level provides +1 Production, Worker Capacity and Storage Multiplier to AI Labs. Provides +1 Production and Storage Multiplier to AI Lab for each level of Information Age Wisdom. Provides +1 Building Level Boost to AI Labs for every 5 happiness (capped)\n\nNatural Wonders
\n\n
\nAurora Borealis: All buildings that do not produce workers within 2-tile range get +X Production Multiplier. X is based on the time since the wonder was discovered\n\n
\nLake Louise: All trade map neighbors become allies (regardless of civilization). Each ally tile provides +2 Building Level Boost\n\n
\nDinosaur Provincial Park: This wonder can be activated at a chosen time to gain a one-time Koti equal to 25% of the empire value at that time\n\nGreat People
\n\n
\nTerry Fox (Cold War): +2 Production Multiplier, Storage Multiplier for TV Station\n\n
\nGeoffrey Hinton (Information Age): +1 Level to Habitat 67\n\nFestival
\nWinter Carnival: Double the range of Aurora Borealis. Double the Building Level Boost from Chateau Frontenac and Habitat 67\n\nNew Civ: Russian (50x50)
\n
\n\nId like to remind everyone that including a Russian civilization in a historically based 4X incremental game is not an endorsement of, nor a commentary on, current-day geopolitical events.\n\nUnique Buildings
\n\n
\nCosmodrome (Space Program): Rocket x4 + Satellite x4 + Airplane x4 => Spacecraft x2\n\n
\nKizhi Pogost (Alloy): All buildings within 3-tile range get +X Production Multiplier. X = the production multiplier this wonder receives\n\n
\nHermitage (Journalism): This wonder can be upgraded and each level provides +1 Storage Multiplier to each type of building within 2-tile range\n\n
\nSputnik 1 (Satellite): This wonder can be upgraded and each level provides +1 level to all Cold War Age great people for this run (excl. Great People that provide level boost) and +1 Production, Storage Multiplier to Cosmodrome\n\n
\nAkademik Lomonosov (Genetics): This wonder can be upgraded and each level provides 100KW of power. Provides +X Production and Storage Multiplier to Cosmodrome. X = Cold War Age Wisdom Level. Provide power to all tiles within 2 tile range. This wonder can be moved\n\nNatural Wonders
\n\n
\nLake Baikal: +X Builder Capacity Multiplier. X = total levels of wonders within 2-tile range\n\nGreat People
\n\n
\nTchaikovsky (Industrial): +1 Level to Hermitage\n\n
\nAndrey Kolmogorov (Cold War): +1 Production Multiplier, Storage Multiplier for Satellite Factory, Cosmodrome\n\nFestival
\nMaslenitsa: Double the range of Kizhi Pogost and Lake Baikal. Double the power output of Akademik Lomonosov\n\nNew Achievements
\n- \n
- Mir: Rebirth with at least 1 Extra Great Person when playing Russian (Reach 64M Empire Value when rebirth)\n
- From Sea To Sea: Rebirth with at least 1 Extra Great Person when playing Canadian (Reach 64M Empire Value when rebirth)\n
New Wonder: World Trade Organization
\n
\n\nWorld Trade Organization (Financial Leverage): This wonder can be upgraded and each level provides +1 Production Multiplier to Trade Tile Bonus buildings. Participate in WTO vote each week that increases the chance for the voted buildings to appear in the next week\'s Trade Tile Bonus\n\nBalancing
\n- \n
- Library: 4 Paper -> 140 Science (from 3 Paper -> 105 Science)\n
- School: 2 Faith + 2 Poem -> 800 Science (from 1 Faith + 1 Poem -> 400 Science)\n
QoL
\n\nYou can now pin a Todo tab to the leftmost position. A Todo tab for unselected adaptive great people boost is also added\n
\n\nThe empire value tooltip now includes more details about the current run.\n
\n\nBugfix
\n- \n
- Fix a bug where checking in/out save across different platforms will result in loss of Offline Production / Warp\n
Minimum Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: Potato
- Graphics: Potato
- Storage: 300 MB available space
Recommended Setup
- OS: A Recent Linux Distro with glibc >= 2.31
- Processor: Toaster
- Graphics: ToasterNetwork: Broadband Internet connection
- Storage: 300 MB available space
[ 6368 ]
[ 5878 ]
[ 1991 ]
[ 1943 ]
[ 987 ]















