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Patch Notes: 1.9.3


OVERVIEW This patch note aims to address some minor issues and eliminate bugs discovered during the initial days of the Asleep: Act 1 release. Attention: Due to some adjustments in the parameters that change Ana's status, we recommend that you reset your save. FIXES

  • Adjusted various interactions where Ana could become "stuck" without being able to move, such as in the opening scene when pushing the tree.
  • Fixed gamepad interactions at certain moments in the game, such as interaction with boxes, doors after unlocking with a lockpick, and post-credits screen.
  • Bug causing "Moonwalker" footsteps in the corridor near the end of the game has been fixed.
  • Boxes in this final scene have also been adjusted to behave correctly, along with a slight repositioning of enemies.
  • A box has been repositioned to appear in the correct scene, as it was erroneously placed in a scene where it shouldn't be, shortening the resolution of one of the puzzles.
  • Some map markings in the School have been corrected, and missing ones have been added.
  • Some interactions have been made more obvious to avoid confusion during gameplay, especially in the second part of the school.
  • The low health effect is now suppressed at the end of the game to avoid interfering with the final scenes.
  • Fixed library scene where you could leave before time and lose an important key for game progress.
  • Adjusted some scenes to work properly on Ultra Wide monitors, although we do not officially support this resolution.
  • Removed improper interaction points in the janitor's room at the school.
  • Texts of some documents have been corrected, especially the "notes left for someone".
  • Leveling of the Lockpick mechanic and addition of one more point to be used.
  • General adjustments and repositioning of some enemies.
Additionally, we are investigating the achievement "Better not to bother them". If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if they are small, please do not hesitate to notify us through this post. Thank you for your support of Asleep: Act 1. We continue to seek improvements to enhance your experience. Follow us on social media: Black Hole Games: Twitter Black Hole Games: Instagram Nuuvem and Black Hole Games Team


[ 2024-05-15 16:18:36 CET ] [ Original post ]



Asleep - Ato 1
Black Hole Games
  • Developer

  • Nuuvem Inc
  • Publisher

  • 2024-05-09
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 10  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (150 reviews)


  • Review Score

  • https://www.blackhole.games/
  • Website

  • https://store.steampowered.com/app/1583850 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Asleep is a 2D point-and-click psychological horror adventure, set in the Brazilian Northeast of the 90s, and with a unique artistic look, ranging from realistic pixel art to fluid animations. "Ato 1" is the first episode of Ana Lúcia's story, a lonely and confused girl, lost in her nightmares, and immersed in a disturbing reality.

    With not much information, and a mind flirting with insanity, the player must join her to unravel what is happening in her universe, collecting clues in her sketchbook and solving puzzles. Armed only with a flashlight to illuminate the path, and wit to survive the enemies always lurking in the darkness.

    Use light to your advantage

    Turn to your flashlight and the ambient lighting to survive, using light to find new items and places, and even to attract or avoid enemies. Different monsters react differently to light! With your flashlight in hand, use stealth mechanics to escape dangers while learning to deal with each threat.

    Don't let the darkness drive you mad

    Avoid staying in the dark for too long, as it will cause the protagonist's sanity to deteriorate, leaving her anxious and attracting more dangers. The longer in the darkness, the more chaotic Ana Lúcia's nightmares become.

    A mix of point-and-click and survival horror

    Experience the game's dark atmosphere by exploring the highly detailed 2D environments developed in pixel art. Explore point-and-click mechanics to solve puzzles, flee from monsters like in classic survival horrors, and navigate the environment through Asleep's platforming elements.

    And more:

    • Travel between two versions of the game's universe, encountering an even darker and more hostile side of it
    • Collect documents, items, and clues to unravel the dark mysteries of the plot
    • Dense narrative with some choices and collectibles that can unlock secret memories
    • Story divided into chapters, with Ato I being the first part of the game
    MINIMAL SETUP
    • OS: glibc 2.17+. 32/64-bit
    • Processor: Intel Core i3 M380Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
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