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Patch Notes: 1.9.4


OVERVIEW This patch note aims to address some issues involving: General bugs, enemy fixes, improvements in Game Design, and aesthetic adjustments. Bug Fixes:

  • Save corruption when updating the game no longer occurs.
  • Unexpected behavior of the character dancing in front of the Mirror, Notebook, or Boxes has been fixed.
  • The school map that always opened on the second floor has been corrected.
  • Achievement "Light Annoys Those Who Don't Have It" has been fixed, now it can be acquired by meeting the requirements, at the end of the last school corridor.
  • Fine-tuning of minor bugs in general.
Game Design Improvements:
  • New animations on some scenery elements prompting the player to explore scenes more intuitively.
  • Redistribution of items rethought by level design.
  • Fine adjustments to the character's HP and sanity HUD, appearing only when convenient.
  • It is now possible to return to the game's Main Menu without closing it.
  • The language selection screen only appears the first time the game is opened on Steam.
  • Minor leveling in the Lockpick mechanic.
Enemies:
  • Corrected various behaviors of the main enemy, especially interactions with Ana.
  • The character no longer turns when hit by the Crawler, as it hindered in some cases when trying to escape from it.
  • Slight repositioning of some enemies, preventing Stun Lock in some scenes, including the final corridor.
Aesthetic Adjustments: Fine-tuning of flashlight animations that incorrectly followed some movements of the protagonist. Included some new sounds and mixing in others, especially in enemy sounds. The movement speed of collectible 3D items is correct on the gamepad now, and a small revision of some of the 3D models has been made. If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if it's something small, please do not hesitate to notify us through this post. Keep providing your feedback for the continuous improvement of Asleep. Thank you for supporting Asleep: Act 1. We continue to seek improvements to enhance your experience. Follow us on social media: Black Hole Games: Twitter Black Hole Games: Instagram Nuuvem and Black Hole Games Team


[ 2024-06-02 23:42:04 CET ] [ Original post ]



Asleep - Ato 1
Black Hole Games
  • Developer

  • Nuuvem Inc
  • Publisher

  • 2024-05-09
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 10  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (150 reviews)


  • Review Score

  • https://www.blackhole.games/
  • Website

  • https://store.steampowered.com/app/1583850 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Asleep is a 2D point-and-click psychological horror adventure, set in the Brazilian Northeast of the 90s, and with a unique artistic look, ranging from realistic pixel art to fluid animations. "Ato 1" is the first episode of Ana Lúcia's story, a lonely and confused girl, lost in her nightmares, and immersed in a disturbing reality.

    With not much information, and a mind flirting with insanity, the player must join her to unravel what is happening in her universe, collecting clues in her sketchbook and solving puzzles. Armed only with a flashlight to illuminate the path, and wit to survive the enemies always lurking in the darkness.

    Use light to your advantage

    Turn to your flashlight and the ambient lighting to survive, using light to find new items and places, and even to attract or avoid enemies. Different monsters react differently to light! With your flashlight in hand, use stealth mechanics to escape dangers while learning to deal with each threat.

    Don't let the darkness drive you mad

    Avoid staying in the dark for too long, as it will cause the protagonist's sanity to deteriorate, leaving her anxious and attracting more dangers. The longer in the darkness, the more chaotic Ana Lúcia's nightmares become.

    A mix of point-and-click and survival horror

    Experience the game's dark atmosphere by exploring the highly detailed 2D environments developed in pixel art. Explore point-and-click mechanics to solve puzzles, flee from monsters like in classic survival horrors, and navigate the environment through Asleep's platforming elements.

    And more:

    • Travel between two versions of the game's universe, encountering an even darker and more hostile side of it
    • Collect documents, items, and clues to unravel the dark mysteries of the plot
    • Dense narrative with some choices and collectibles that can unlock secret memories
    • Story divided into chapters, with Ato I being the first part of the game
    MINIMAL SETUP
    • OS: glibc 2.17+. 32/64-bit
    • Processor: Intel Core i3 M380Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    GAMEBILLET

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