
Asleep is a 2D point-and-click psychological horror adventure, set in the Brazilian Northeast of the 90s, and with a unique artistic look, ranging from realistic pixel art to fluid animations. "Ato 1" is the first episode of Ana Lúcia's story, a lonely and confused girl, lost in her nightmares, and immersed in a disturbing reality.
With not much information, and a mind flirting with insanity, the player must join her to unravel what is happening in her universe, collecting clues in her sketchbook and solving puzzles. Armed only with a flashlight to illuminate the path, and wit to survive the enemies always lurking in the darkness.
Use light to your advantage
Turn to your flashlight and the ambient lighting to survive, using light to find new items and places, and even to attract or avoid enemies. Different monsters react differently to light! With your flashlight in hand, use stealth mechanics to escape dangers while learning to deal with each threat.
Don't let the darkness drive you mad
Avoid staying in the dark for too long, as it will cause the protagonist's sanity to deteriorate, leaving her anxious and attracting more dangers. The longer in the darkness, the more chaotic Ana Lúcia's nightmares become.
A mix of point-and-click and survival horror
Experience the game's dark atmosphere by exploring the highly detailed 2D environments developed in pixel art. Explore point-and-click mechanics to solve puzzles, flee from monsters like in classic survival horrors, and navigate the environment through Asleep's platforming elements.
And more:
- Travel between two versions of the game's universe, encountering an even darker and more hostile side of it
- Collect documents, items, and clues to unravel the dark mysteries of the plot
- Dense narrative with some choices and collectibles that can unlock secret memories
- Story divided into chapters, with Ato I being the first part of the game
Patch Notes - 2.1.2
Act 1 Gameplay Adjustments:
Act 2 Gameplay Adjustments:
Visual Adjustments:
Nuuvem & Black Hole Games Team
Patch Notes 2.1.2
Important Notice:
This patch fixes several critical bugs related to the games save system.
To ensure the fixes work properly, starting a new save after updating is required.
We apologize for the inconvenience and truly appreciate your continued support and understanding!
Act 2 Bug Fixes:
- Interacting with a cocoon object in the house in Serto no longer crashes the game.
- Some items remained available even after being picked up; they are no longer "infinite."
- At night in Serto, after ending the dialogue with the little girl, Ana would always mark the map, leaving her vulnerable. This has been fixed.
- Certain elements were available before intended. This has been corrected.
- A specific cutscene in the Dark Hospital caused a black screen and crash. Fixed.
- It's no longer possible to exit the scene boundaries at the start of the labyrinth.
- Save-related issues in Act 2 causing hardlocks have been resolved. The game now saves properly, and "Continue" resumes exactly where you left off (not in a hospital room).
- Placing the item in the red board in the hospital no longer causes it to disappear even if the player leaves and returns to the scene.
- The hospital map was persisting even after being picked up.
- The main enemy will now only appear when Ana has no sanity. Previously, it could appear with sanity after showing up once.
- Untranslated Sketchbook pages now display proper text.
- Documents that caused crashes when interacted with no longer crash the game.
Act 1 Gameplay Adjustments:
- One enemy was removed from the final chase scene. Ana no longer interacts with the last crate, preventing unwanted bugs.
Act 2 Gameplay Adjustments:
- In the initial labyrinth, if the game was closed and a new game started right after, the run command wouldnt work. Now, running works properly after reaching the first labyrinth scene.
- A document displayed in the Video Store scene was incorrect. It now shows the correct document.
Visual Adjustments:
- Hint text now properly respects the background image.
- Dialogue options in multiple-choice scenes now align correctly with button backgrounds.
Nuuvem & Black Hole Games Team
[ 2025-05-09 22:48:03 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
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