
Asleep is a 2D point-and-click psychological horror adventure, set in the Brazilian Northeast of the 90s, and with a unique artistic look, ranging from realistic pixel art to fluid animations. "Ato 1" is the first episode of Ana Lúcia's story, a lonely and confused girl, lost in her nightmares, and immersed in a disturbing reality.
With not much information, and a mind flirting with insanity, the player must join her to unravel what is happening in her universe, collecting clues in her sketchbook and solving puzzles. Armed only with a flashlight to illuminate the path, and wit to survive the enemies always lurking in the darkness.
Use light to your advantage
Turn to your flashlight and the ambient lighting to survive, using light to find new items and places, and even to attract or avoid enemies. Different monsters react differently to light! With your flashlight in hand, use stealth mechanics to escape dangers while learning to deal with each threat.
Don't let the darkness drive you mad
Avoid staying in the dark for too long, as it will cause the protagonist's sanity to deteriorate, leaving her anxious and attracting more dangers. The longer in the darkness, the more chaotic Ana Lúcia's nightmares become.
A mix of point-and-click and survival horror
Experience the game's dark atmosphere by exploring the highly detailed 2D environments developed in pixel art. Explore point-and-click mechanics to solve puzzles, flee from monsters like in classic survival horrors, and navigate the environment through Asleep's platforming elements.
And more:
- Travel between two versions of the game's universe, encountering an even darker and more hostile side of it
- Collect documents, items, and clues to unravel the dark mysteries of the plot
- Dense narrative with some choices and collectibles that can unlock secret memories
- Story divided into chapters, with Ato I being the first part of the game
Patch Notes 2.1.3
Visual/Sound Adjustments Act 2
Gameplay Adjustments:
Nuuvem & Black Hole Games Team
Bug Fixes Act 2
- Global saves between Acts were conflicting.
- Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.
- Interacting with a mortar inside a village house (where the "moths" appear) was causing the game to freeze.
- Credits music was playing prematurely now fixed.
- Footstep sounds aren't disappearing after crossing a wooden board in the street area.
- Some map markers in the hospital were missing or incorrect. Fixed
- Certain interactions inside the hospital behaved abnormally. Fixed
- Incorrect or inconsistent text and grammar.
- Missing or duplicated Sketchbook entries in some languages.
- Interacting with moths could freeze the game when entering doors.
- Fixed Act 1 collectibles achievement.
Visual/Sound Adjustments Act 2
- New music added to a key story encounter.
- Certain cutscenes were visually adjusted.
- Adjusted Gravekeeper cassette tape audio.
Gameplay Adjustments:
- General enemy balancing in Act 2
Nuuvem & Black Hole Games Team
[ 2025-05-20 04:20:10 CET ] [Original Post]
Minimum Setup
- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
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