
Asleep is a 2D point-and-click psychological horror adventure, set in the Brazilian Northeast of the 90s, and with a unique artistic look, ranging from realistic pixel art to fluid animations. "Ato 1" is the first episode of Ana Lúcia's story, a lonely and confused girl, lost in her nightmares, and immersed in a disturbing reality.
With not much information, and a mind flirting with insanity, the player must join her to unravel what is happening in her universe, collecting clues in her sketchbook and solving puzzles. Armed only with a flashlight to illuminate the path, and wit to survive the enemies always lurking in the darkness.
Use light to your advantage
Turn to your flashlight and the ambient lighting to survive, using light to find new items and places, and even to attract or avoid enemies. Different monsters react differently to light! With your flashlight in hand, use stealth mechanics to escape dangers while learning to deal with each threat.
Don't let the darkness drive you mad
Avoid staying in the dark for too long, as it will cause the protagonist's sanity to deteriorate, leaving her anxious and attracting more dangers. The longer in the darkness, the more chaotic Ana Lúcia's nightmares become.
A mix of point-and-click and survival horror
Experience the game's dark atmosphere by exploring the highly detailed 2D environments developed in pixel art. Explore point-and-click mechanics to solve puzzles, flee from monsters like in classic survival horrors, and navigate the environment through Asleep's platforming elements.
And more:
- Travel between two versions of the game's universe, encountering an even darker and more hostile side of it
- Collect documents, items, and clues to unravel the dark mysteries of the plot
- Dense narrative with some choices and collectibles that can unlock secret memories
- Story divided into chapters, with Ato I being the first part of the game
Patch Notes 2.1.4
Fixed a bug when quickly switching between Episode buttons on the Episode Selection screen.
[/*]Fixed again the paper puzzle in the Schools Art Classroom (Act 1).
[/*]Fixed the Mocker achievement (Act 1).
[/*]Fixed the Mocker enemy no longer grabbing the player while using a locker.
[/*]Fixed the first cutscene in Dark School, where Ana wasnt entering the locker, causing a strange glitch.
[/*]Fixed item consistency between episodes in the safe area.
[/*]Adjusted new game behavior in Act 2 after completing the full game.
[/*]Removed immediate availability of School (Act 1) and Hospital (Act 2) maps after entering the buildings.
[/*]Fixed city street map in Act 2 to show the players actual position.
[/*]Added 3 new final sketchbook pages in Act 2.
[/*]Fixed hospital section map markers to persist even after closing and reloading the game.
[/*]Improved several interactions in the Hospital.
[/*]
Visual / Audio Adjustments
Fixed lighting VFX around some hospital doors.
[/*]Fixed SFX that were not playing correctly.
[/*]
Gameplay Adjustments
Balanced enemies in Act 2 overall.
[/*]
Minimum Setup
- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
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