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The Path To Seablip's Release

Ahoy everyone, thank you so much for a wonderful Steam Next Fest! One thing first:

  • Seablip's Demo will stay available on Steam until launch! Having the demo available significantly boosts the visibility of Seablip. It's something I cannot afford to lose, and the only reason not to have it up is that it distracts me from my development.

Steam Next Fest


Throughout the week, Seablip gained a lot of positive and negative attention. I've been trying to watch all the feedback, even though it's not very enjoyable to watch a negative stream. However, I take it seriously and consider the necessary changes for the game. Overall, it has been a valuable experience. Seablip may not appeal to everyone, and I realize I need to make some tough decisions, especially concerning the game's intro. Not all players get to experience the sea, which is the core aspect of the game that I've invested the most time in. With limited development time remaining, I have learned that I must prioritize the core gameplay over the story. I believe this will contribute to making Seablip better. I dream to continue working on Seablip after its release, but that's a bonus if things go well. The primary goal is to deliver a game at release that feels robust and polished at its core.

Major Changes from Demo to Seablip's Release


New Player Island I'd like to revisit an idea I had earlier in Seablip's development, where players start on their own, much smaller island. This island would function as a base, requiring players to construct defenses on the right side to guard against raiding pirates and enemies. It's more gameplay-oriented, building upon existing concepts with some new elements. Here are a few key points:
  • This island will be located close to the one you live on in the demo, ensuring the story still plays a significant role, though slightly more on the side.
  • Crafting mechanics will be adjusted to align with this new base.
  • Crew management will also be linked to the player's new base.
  • While it might be interesting to allow players to capture and build bases on new islands, achieving this before release seems unlikely.
These are some major changes from how the game starts now, and that would require some time, but my goal is still to get within my deadline, and rather prioritize differently what I can and can't make before a release. These changes aim to enhance the gameplay, and that is the most important thing. I think this will make the game better. I look forward to sharing more details as we approach. The release is on the horizon, and I have to put all my energy into development to get it ready in time. Again, thank you all for playing the demo and wishlisting Seablip. - Jardar


[ 2023-10-17 17:25:46 CET ] [ Original post ]

Seablip
Jardar Solli Developer
Vibedy Publisher
2024-05-17 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (771 reviews)
Public Linux Depots:
  • [0 B]
Seablip is an ambitious pirate RPG, created by solo developer Jardar.



Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.

Upgrade Your Ship

  • Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
  • There are more than 48 upgrades (cannons and other special upgrades) for your ship.
  • Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
  • Experiment with combining certain effects such as water and electricity to give you the edge in battle.
  • Discover new combinations to maximize your offensive and defensive options, and help you survive.

Hire Sailors

  • Each sailor in Seablip is unique and there is a limited number, so treat them well!
  • When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
  • As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
  • Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Bounty Hunter

Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Minigames

  • Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
  • Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
  • Other smaller minigames are in development, and will be worked on and improved with the help of the community!

MINIMAL SETUP
  • OS: Ubuntu 16.04 (64-bit)
  • Processor: 2 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB Dedicated Memory
  • Storage: 2 GB available spaceAdditional Notes: Seablip is under development and the minimum requirements might change before a full release.
GAMEBILLET

[ 6132 ]

10.00$ (50%)
26.29$ (12%)
4.27$ (79%)
0.50$ (90%)
5.00$ (80%)
8.39$ (16%)
0.81$ (84%)
21.24$ (15%)
4.42$ (78%)
14.99$ (25%)
23.99$ (20%)
1.80$ (91%)
37.35$ (47%)
6.65$ (78%)
8.39$ (16%)
12.42$ (17%)
4.05$ (86%)
4.00$ (80%)
16.57$ (17%)
7.43$ (17%)
13.99$ (44%)
9.74$ (35%)
5.91$ (83%)
27.88$ (20%)
1.60$ (84%)
4.79$ (40%)
33.96$ (15%)
4.19$ (16%)
8.27$ (17%)
18.70$ (47%)
GAMERSGATE

[ 2625 ]

18.69$ (40%)
13.99$ (30%)
6.8$ (66%)
10.2$ (66%)
3.9$ (70%)
1.5$ (90%)
0.49$ (51%)
0.88$ (82%)
5.52$ (82%)
1.32$ (91%)
3.05$ (69%)
7.2$ (64%)
3.04$ (70%)
3.19$ (79%)
2.5$ (75%)
0.87$ (56%)
6.96$ (65%)
0.45$ (85%)
3.75$ (75%)
1.0$ (80%)
13.49$ (10%)
1.45$ (79%)
17.49$ (30%)
5.0$ (75%)
4.95$ (67%)
30.0$ (50%)
3.28$ (78%)
2.7$ (86%)
2.25$ (89%)
2.25$ (85%)

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