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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :) The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks. The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop. I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! steamhappy I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.
New
New
New
Join me while I (the developer) try the new and adventurous Seablip update Wizards & Flags! Some of the new things:
Changes
Join me while I (the developer) try the new and adventurous Seablip update Wizards & Flags! Some of the new things:
[previewyoutube=Tj4MWK8pY2g;full][/previewyoutube]
Ahoy, everyone! Seablip's next major update: Wizards & Flags is just around the corner, but I need your help with feedback! The Wizards & Flags update brings a lot of changes!! A new ship, magic, more enemies, more challenges, and a new faction: Goblins. The World Map has also changed!! A huge rebalance of gold has also happened. This is by no means ready, but there is a huge rebalance of gold rewards in the game. I'm sure you will get very rich in this version too and at some point won't know what to spend gold on. For that, I want to say that there will be a lot of content to spend that shiny gold on when the next major update is out. Magical Shield is reworked. And more. I'm most likely going to release the game sometime next week, but it would be super valuable to get some early feedback from players who want to test the experimental build right now. Be aware that it is experimental. Not all content is finished yet. Sound is missing, and you should back up your saves before you start. I encourage you to start a new game when you play the experimental build. Since the game has changed a lot since the last time you played.
Ahoy!
As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.
Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.
Hi everyone! There have been a couple of rough months for me. I am well, but I had to prioritize family for a while and go completely offline. I apologize for my absence from the forum. I know you got a lot of questions and wonderful feedback. I will try my best to catch up in the coming days. I have to say that it means so much to me that Seablip gets so much love and support on the forum and in my mailbox. It hurts that I haven't been able to answer you all, but know that it motivates me! Know that I put all my time and effort into Seablip every day, and the only thing that stops me from working is when I have to prioritize family. The Wizard Update is in progress, but it will sadly be delayed. Please keep in mind that I am the only developer working, but again, rest assured that I won't stop working on Seablip until it is how I envisioned it. I think I know when the Wizard update will be ready, but I don't want to disappoint you again, so I'm keeping it to myself a little longer to ensure I can meet this deadline. I'm sure you want to know what's cooking, so I've made a little preview of some of the things I'm working on.
Hi everyone!
New:
Bug fix
Bug fix
Bug fix
Bug fix
Bug fix
Bug fix
Important update! This should fix a lot of critical bugs. No immunity skills worked. Ice miner skill did not work and more. Let me know if you experience some of the bugs in the patch notes after the update. Bug fix
Bug fix
Important update! I am sorry to those who have lost upgrades mysteriously. If this happens on the new update let me know. Bug fix
Bug fix
- Fixes another game-breaking bug: sometimes players load on a black screen. This will also rescue "corrupted" saves. Sorry for the inconvenience.
- Fix Game breaking Bug: Items sometimes do not load correctly if you skip to the next scene very fast. - The Mouse Cursor will be visible if you use the mouse with a controller connected. (Using a keyboard and mouse is still recommended!)
New: - You can skip rowboat animation in settings (if you think it is too slow)
Seablip has now released! Buckle up! Hoist the flag! Seablip is coming your way. https://store.steampowered.com/bundle/41105 https://store.steampowered.com/app/1471270 Check out Seablip Launch Trailer here: [previewyoutube=tdgUJf4QHGk;full][/previewyoutube]
Seablip is finally open for Content Creators!! steamhappy
I am preparing Seablip for an Early Access release, and I invite Content Creators worldwide to join the journey! I haven't revealed the release date yet, but trust me, it's coming soon! steamthumbsup
If you are a streamer and want to help Seablip reach out to more players - apply here: Content Creator Form
Seablip will be available on Windows, Mac, and Linux.
If you have any questions, feel free to ask me here: Contact
Best, Jardar (Yarrr)
Hi everyone, The Early Access release of Seablip is getting very close, and we know a fantastic soundtrack is crucial for an immersive experience. I do everything myself on Seablip, well, not the music! Music is a super-challenging skill to master. But this is where Christian Balvig comes into the picture. He's created a stunning collection of tracks for Seablip, which will also be available on Steam soon! Check it out here: Seablip Original Soundtrack This is a great way to support us before launch. Thanks, and stay tuned for more updates about Seablip's upcoming release. Best, Jardar
Ahoy, everyone! I've been continuously working on adding content, so I haven't had the time to fully process it, but Seablips release is imminent!!
[previewyoutube=j-RRIBxsedM;full][/previewyoutube]
If you've been following my journey for a while, you know that my original goal was never to release in Early Access. However, as years of development passed (and deadlines pushed), my humble debut project has grown into a vast world. My savings used as capital to work full-time, now lie at the bottom of the sea.
This forced me to reconsider my release plans - and here I am.
Now, you might wonder, what is the state of Seablip?
New Demo Update! Old saves won't work (sorry for the inconvenience!). New saves after release will be fully backward compatible. Much of the new content is out of the Demo's reach, but this is some within reach:
(Not yet available in Demo)
(Not yet available in Demo)
New
Ahoy everyone, thank you so much for a wonderful Steam Next Fest! One thing first:
Hello sailor!
I'm setting sail once again to take on Pete the Parrot Lord, one of Seablip's most wanted.
Join my last Steam Next Fest stream/chat! :)
- Jardar (solo developer of Seablip)
Thank you for your feedback! I have made some improvements to player movement on the island. New: You can now hold up/down while walking horizontally, and the character will move up/down if a ladder/stair, etc, is present. I know more improvements can be made, but at least it's better now.
Text Animation Speed Update
Hello sailor!
I'm setting sail to take on Pete the Parrot Lord, one of Seablip's most wanted. He might be a bit too overpowered, so I'm uncertain if I can defeat him. Get ready for a stream focused on Seablip's ship battles.
Join the stream/chat on Wednesday! :)
- Jardar (solo developer of Seablip)
Bug Fixes:
New:
Hello everyone, after reviewing feedback and video streams from players, I've observed that the enemy in sea battles needs a significant overhaul in balance. The easy enemy is now much easier, allowing for quicker ship upgrades. Battles become more intense when facing a more difficult enemy, as an easy enemy results in a slow battle that I don't want you to be stuck on forever. Additionally, I've made another significant change that will impact battles greatly. You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island. New
New
Another small update after some feedback from players (thanks for all feedback): New
Bug Fixes: Fishing
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